Quote Originally Posted by Lcharlie View Post
I also would not favor locking armors for 3 days. This would remove more of the strategic elements of the game. That would be analogous to forcing you to lock your armors in the arena every week. The interesting part of the game for me is to discover the armor combinations and locking armors would remove that. Locking armors would also favor those with the latest and greatest "epic", "legendary", "stupendous", "Bestestestestest" armors. A player with a few weeks of playing could dominate in that model.
You just contradicted your whole argument.
It was also cleared up well before the flaming started (by LC) that each knight should have a locked armor, then you can choose your 3 man setup as you wish.

Quote Originally Posted by Lcharlie View Post
With regards to declaring war, I prefer a setting that allows the GM to give permissions to members that he trusts rather than hard code GM/champion/sentinel being the only person to be able to declare war. There are multiple effective ways to run a successful guild. If you are worried about a novic player declaring war by accident perhaps your guild isn't staffed/organized as effectively as you think.
Make it HC only then, problem solved. Also, my whole guild is under strict orders to keep us in constant war, so these would actually hurt RR if implemented.

As for all the people saying LC was referring to programming...well, your reading comprehension is as bad as his. It's not your fault though, your great great great great grandparents were having fluoride pumped into their water supply, our generation didn't stand a chance.