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08-04-2013, 12:43 AM #1
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Preemptive Strike! How to fix Guild Wars & Arena!
It's very possible Gree has beat me to the punch on this, but I firmly believe we need a pop up screen at the beginning of the war to choose a name & 6 armors that are then locked for the 3 day war. (1 armor per knight) this forces smart choice of Main knight armor.
I can only pray they are tiering points above the LvL.100 range for Guild Wars. If they are doing this, they will surely apply the same theory to the Arena. We should also have a number added to our icon showing our total war points earned from here on out & use this number to match you w/ arena opponents.Last edited by Eunuchorn; 11-06-2013 at 12:18 PM.
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08-04-2013, 11:27 AM #2
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I'm sorry but I have to disagree with the first point. I don't want to lock down my knights and armors I can chose from during war. On the contrary, I want to be able to switch knights and armors depending on my opponents. Also I'm sure me and many others are working on armors and want to take the new improved ones in use during the war.
The second point is fine, that I can agree on.
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08-04-2013, 11:37 AM #3
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I do think they need to get name changes under control - lock them down after maybe a week's notice, then charge gems (as in their other games) for further changes. I think names should also be unique, but that's a smidge harder to enforce fairly ex post facto.
I'm not sure how I feel about locking down a war lineup for the duration of an event. Yes, some people will be switching up frequently to gain an advantage over their targets, who may also be switching up for their targets, and so on... but so what? It makes scouting an unreliable proposition, which isn't awful, just different.
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08-04-2013, 11:46 AM #4
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My guess is that you don't know who is fighting against you, only who you are fighting against. Thus you can try to optimize your own armor, but if the opponent is doing the same, you'll sometimes loose unexpectedly as he has changed his armor and order of knights. I think this makes it even more interesting, that you can't rely 100% on your scouting results.
Last edited by Silent follower; 08-04-2013 at 11:46 AM. Reason: Typo...
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08-04-2013, 12:25 PM #5
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I definitely see your point about the affect on scouting & picking targets, but that's why we have 6 knights. How will the computer know which 3 knights you are using to be fought against by opponents during a battle? There will have to be some kind of War Party set up, maybe per battle instead of the entire war, but I still believe you need to have 1 armor locked on each knight for the duration of the war, & rotate them into your war party depending on who you have scouted to attack.
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08-04-2013, 02:03 PM #6
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I interpreted your first message as wanting the 3 knight lineup, gear and all, locked in at the start, rather than having flexibility within all 6 knights for the event. That would be interesting, but not really much more restrictive than the complete openness that we have in arena. Most people don't have more than 6 armors they'd want to trot out, anyway.
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08-04-2013, 09:27 PM #7
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Silly idea and goes against everything they have established in this game so far.
Let's just focus on your concept of "locking armors" to each knight. This would prevent those armors from being fused into something else. Since they went to all that trouble when this happened with the summoning stone, why undo all that effort.
When you have basically every armor in the game maxed, how frustrating must it be that just about anyone can still beat you in any given battle because they picked the correct armors? If you don't want the chess match of armor selection, then maybe this isn't the right game for you any longer.
At least here the "randomness" of misses and extra crits, are nowhere near as frustrating as the buffer zone in KA (where being 40% stronger than your opponent is no guarantee of success despite it being purely att vs def numbers based). It is still frustrating, but somehow it seems more tolerable - maybe because you can see it, and this make me feel like I'm not going to find the wizard hiding behind the curtain.
Someone mentioned making names unique only - not only is this tough to do (apparently) for GREE at this point, but they never bothered to incorporate this in any of their other games, so it seems unlikely they will ever add it here.
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08-04-2013, 09:36 PM #8
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Nice for you with a host of maxed Legendary armors to choose form, Eunuchorn, and probably a Moonbeam or whatever the Epic is called. I have only two maxed legendaries so far. You've already got a massive advantage, do you really need to stack the odds further in your favor?
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08-04-2013, 10:27 PM #9
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Oh dear, where to start.
So you're saying you plan on fusing your 2 best armors together in the middle of the 3-day war effort?
Guild bonuses are not applied to your opponents in arena right now, hence revenge opponents being stupidly easy. My guildies keep track of who wears what armor & switch around in arena, I barely arena at all & still place top 1000 at worst.
What buffer zone in KA? Can you SS your stats & skills for us. Is your Army attack still at 5?
Misses & crits are pure RNG & working as intended. We need better elemental properties.
Primary & secondary elements should have more or less effect on opposing players, so being W/F isn't the same as F/W. on that note, Beast should be E/S, not S/E.
Unique names maybe not, but a name change fee is a necessity at this point.
All of your stupidity aside,
Guild wars also needs to implement a Guild Leader(GL) declare only (another thing they've never done in other games) & only a GL is able to kill the enemy guilds sentinel.
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08-04-2013, 10:29 PM #10
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I actually don't have a Moontide, despite spending several thousand gems on that rip off chest. Everything I'm saying would actually have little to no effect on noob or players, & an extremely beneficial effect for guilds on even ground, & a negative effect for ppl like me w/ a host of armors to choose from.
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08-05-2013, 12:46 AM #11
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Sure buddy, I'll play your inane game for a bit. All you do is continue to show everyone your true colors and that there isn't a helpful bone in your body.
Lets talk about your idea that only the GL should be able to kill the sentinel of your opponent. And also that he is the only one who should be able to declare war:
Apparently the world revolves around you (it's obvious that you can only view things from your own twisted perspective), and you don't think anyone else in your guild is capable or competent enough to fight a war without you. Or perhaps you intend to do nothing else with your life during every guild war but play this game for 72 hours. No one else in RR should be able to play and compete in the guild wars without you, the almighty Eunuchorn - bestower of nothing except derogatory comments to others.
Now before you go and get bent over this, or begin one of your rants about how you are smarter than everyone else, how money isn't real, or how the sky is falling; remember that I disagreed with your statement and called it silly, whereas you called me stupid. You may have been able to make an argument if you chose to call me ignorant or naive, but since you have nothing to evaluate my intelligence on except your arbitrary viewpoint...well, I'll let you figure it where that leaves things.
I truly feel sorry for the numerous good folks in RR who are painted with the brush of the opinion that so many others hold of you. They deserve better.
Good day, sir
Cheers everyone, sorry I played his game (guess I wasn't better than that)
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08-05-2013, 01:03 AM #12
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08-05-2013, 01:40 AM #13
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If you have played other gree games like KA, it's naturally understandable why guild leaders should be the only one to declare war. There has been numerous instances when noob members or even officers declare war without any thought or consent from the other guildies and has resulted in unnecessary grief.
Chorn's pt is not even abt absolute power - we have a highly communicative guild. All decisions made eg bonus to upgrade etc are through consensus. This applies to guild wars as well. His pt is to avoid having nubcakes declaring war unnecessarily.
That being said, for this to work the guild needs to communicate and trust the GM. I'm sure RR as a whole can vouch for chorn's credibility. I can't say the same for the other guilds.
Edit: Before I talk abt the point on GLs attacking the Sentinels - interested to hear some other views, simply becos some people are biased in their judgement and missed the whole reasoning behind this suggestion in the first place.Last edited by Thatzme; 08-05-2013 at 01:57 AM.
IGN: Thatzme
Guild: The Rainbow Room - Last Hurrah
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08-05-2013, 02:11 AM #14
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Since quoting yourself back to you obviously doesn't help, ill cut to the chase. A guild leader is a Guild Master, Champion, or Sentinel. Or read through the FAQ, if all GUILD LEADERSHIP roles get a boost from here on out, wouldn't it make sense that only a GL should be able to take out the sentinel before everyone else goes in for the fodder. My sentinel is on a totally opposite timezone as me & my champ seems to be lurking in Line chat all the time. If you want to be a competitive guild, 3 ppl is more than enough to manage a war schedule.
I don't think you are ignorant or naive. I think you totally misunderstood my idea & still do. When your whole guild wastes all their energy losing to the opposing sentinel...well we will see what happens.
As far as it seems, Gree is going to leave a lot of strat in the players hands, & if that's the case, start praying to whatever deity you might be conditioned to believe in.Last edited by Eunuchorn; 08-05-2013 at 02:24 AM.
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08-05-2013, 02:15 AM #15
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