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  1. #1351

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    Quote Originally Posted by Ominousz View Post
    I Understand, so there's no 100% chance of getting a win-win combination per say, 2 dual elements armors combined resulting in at least 50ep or better..

    in that case, would combining a Dual Element with a Mono have a higher chance of getting a legendary while at the least resulting in 50ep armors?

    Living Flame + Wind Mono comes to mind for example, resulting in Fire + Air (flamestorm) / Spirit + Air (wind monarch) the question is if there's a good Legendary armor that can be obtained through those elements, do you guys use dual+mono combos or just mono+mono combo?

    I hope what im trying to say is understable :P
    Unless they release the % on how to get a legendary for each rank of armor all fuses would be based on luck.

    I have fused a 100+ mono armor to get 50ep for enhancement. This past week I did 70+ of water/spr mono and only got wave charmer and a couple of those icicle armor forgot what it's called lol. And I've seen people get blackfrost/flame hunter from fusing basics.

    So all you can hope for is to get lucky.

    Edit: but I've seen people posting good results when they combined legend to legend, but that is not to say you will get another legendary everytime. It just increase the chances.
    Last edited by Raistmar; 06-07-2013 at 08:17 AM.

  2. #1352
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    Quote Originally Posted by Ominousz View Post
    I Understand, so there's no 100% chance of getting a win-win combination per say, 2 dual elements armors combined resulting in at least 50ep or better..

    in that case, would combining a Dual Element with a Mono have a higher chance of getting a legendary while at the least resulting in 50ep armors?

    Living Flame + Wind Mono comes to mind for example, resulting in Fire + Air (flamestorm) / Spirit + Air (wind monarch) the question is if there's a good Legendary armor that can be obtained through those elements, do you guys use dual+mono combos or just mono+mono combo?

    I hope what im trying to say is understable :P
    Perfectly understandable.
    Most people just use mono+mono because they're faster to craft. Mono + rare or higher does give better odds, but still very low. Your options for this are:

    Crius + Dragonflame = Volcanic Mantle/Flamestorm Finery (Infernal Lord/Tempered)
    Living Flame + Wing Warrior = Flamestorm Finery/Wind's Monarch (Sky Guardian/Roc Feather)
    Atlantean Avenger + Mystic = Wind's Monarch/Glacier (Sky Guardian/Roc Feather & Blackfrost/Spectral Captain)
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  3. #1353

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    Well it depends really. It reduces the possible combination of element thus increasing the odds. But it also eliminates possible result of another legendary. In my opinion the more chance of a legendary armor the better of getting it.

  4. #1354
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    Quote Originally Posted by Raistmar View Post
    Well it depends really. It reduces the possible combination of element thus increasing the odds. But it also eliminates possible result of another legendary. In my opinion the more chance of a legendary armor the better of getting it.
    You're fusing a rare with an uncommon, rather than a rare with a rare, thus odds drop.
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  5. #1355
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    Question: I thought that for any armor that maxes out at lvl 70, that when you enhance it to 25, you can then craft the + version of that armor. I just got my mantle of the beast to 25, and have the 50 elements to craft another set of that armor, but it is not offering me the + version. Anyone know what gives? I was SO happy to have finally collected enough to make a second, a + boss armor.

  6. #1356

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    His way of fusing might work better if he's using two legendary. But I can't think of a current combination that might result with more than 1 legendary. Especially if you are trying to land the new armor. Closest I can come up with is jian + mountainvine.

  7. #1357

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    Quote Originally Posted by Zenobia View Post
    Question: I thought that for any armor that maxes out at lvl 70, that when you enhance it to 25, you can then craft the + version of that armor. I just got my mantle of the beast to 25, and have the 50 elements to craft another set of that armor, but it is not offering me the + version. Anyone know what gives? I was SO happy to have finally collected enough to make a second, a + boss armor.
    3* armor needs to be up to 20 to release the + version.
    4* armor needs to be up to 35 to release the + version.

  8. #1358

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    Quote Originally Posted by Zenobia View Post
    Question: I thought that for any armor that maxes out at lvl 70, that when you enhance it to 25, you can then craft the + version of that armor. I just got my mantle of the beast to 25, and have the 50 elements to craft another set of that armor, but it is not offering me the + version. Anyone know what gives? I was SO happy to have finally collected enough to make a second, a + boss armor.
    Epic Boss + version unlocks at 35

    Quote Originally Posted by Raistmar View Post
    His way of fusing might work better if he's using two legendary. But I can't think of a current combination that might result with more than 1 legendary. Especially if you are trying to land the new armor. Closest I can come up with is jian + mountainvine.
    wait i got lost now T_T

    Mono + Mono in your opinion is better because u have less options, thus more chance to land on a legendary, on the other hand Dual + Mono has better % of creating a legendary but more variations ? arghh this is confusing could u simplify it a bit for me?

  9. #1359
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    Thanks, Ominousz! You are always so helpful.

    ETA: Does the armor still turn to the cool version at 35 in this case or what level does that come?
    Last edited by Zenobia; 06-07-2013 at 09:23 AM.


    All your manor are belong to us.

  10. #1360
    Hey guys quick question. Why is it that some of my armors dont appear when Im trying to do a fusion, or to use as "ingredients" to enhance another armor? Im not stuck in any world or anything, since Ive noticed that once youre in there, there are a few things you cant change until you finish.

  11. #1361

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    Quote Originally Posted by Zenobia View Post
    Thanks, Ominousz! You are always so helpful.

    ETA: Does the armor still turn to the cool version at 35 in this case or what level does that come?
    It's a pleasure, I remember u helping me aswell =)
    About the Graphics im not sure, havent had the chance to lvl one up yet, hopefully some1 will answer?

    Quote Originally Posted by BigBoss_01 View Post
    Hey guys quick question. Why is it that some of my armors dont appear when Im trying to do a fusion, or to use as "ingredients" to enhance another armor? Im not stuck in any world or anything, since Ive noticed that once youre in there, there are a few things you cant change until you finish.
    When you're wearing an armor with a character, that armor cannot be used as enhancing material, so u gotta check in Adventure/Arena/Epic Boss/Summoning Stone that the armor is not in use, if you're lucky its in either one of the three.. if u're less lucky like me per say, it should be on use in Summoning Stone which would require Gems in order to free it.. Its a known bug and its been reported.. we're all waiting for a fix! :P

  12. #1362

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    For example you fused a mono fire + mono earth the ending result would always be a fire/earth combination(or the freak of nature a mono fire legendary like ruby plate lol but I hope you get the point) so there is only 1 potential elemental combination.

    With a dual + mono you will have 3 elemental combinations. Using sir's example of Atlantean + mystic you can see the results from his post.

    But if you fused dual elements the variation increases to 4 potential elemental combinations.

    Using my previous example of using living flame and Atlantean you have the potential of getting fire/water legendary flame hunter, fire/air legendary barbarian and water/spr legendary blackfrost, wind/spr sky guardian. So you have 4 you have an extra chance to land a legendary armor.

    What I'm trying to say is if you widen the potential elemental combination it increase the number of legendary you can get but in doing so it also increase the number of 1* or 2* armor so it should reduce the chance of getting them as there are more armor to choose from. So if you are just targeting to land a legendary armor and nothing specific then doing the dual method should be better. But if you are trying to get a specific armor using both mono should be the choice for you(this is easier said than done) as using an uncommon mono has a very low chance of getting a legendary armor.

    So again it all boils down to luck and which set you think will land you a legendary. I for one would rather cast my net far and wide and catch all sort of fish than to focus on one location to get a specific kind of fish. Hope this made sense.

  13. #1363
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    Quote Originally Posted by BigBoss_01 View Post
    Hey guys quick question. Why is it that some of my armors dont appear when Im trying to do a fusion, or to use as "ingredients" to enhance another armor? Im not stuck in any world or anything, since Ive noticed that once youre in there, there are a few things you cant change until you finish.
    If armor is being worn by any of your knights, it cannot be an ingredient.

    Also, if you take armor from one of your knights to put on another, the original knight will be dressed by the game in something random... so a knight may be wearing the one you want as an ingredient even if you didn't dress him/her in it.

  14. #1364

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    Quote Originally Posted by Raistmar View Post
    For example you fused a mono fire + mono earth the ending result would always be a fire/earth combination(or the freak of nature a mono fire legendary like ruby plate lol but I hope you get the point) so there is only 1 potential elemental combination.

    With a dual + mono you will have 3 elemental combinations. Using sir's example of Atlantean + mystic you can see the results from his post.

    But if you fused dual elements the variation increases to 4 potential elemental combinations.

    Using my previous example of using living flame and Atlantean you have the potential of getting fire/water legendary flame hunter, fire/air legendary barbarian and water/spr legendary blackfrost, wind/spr sky guardian. So you have 4 you have an extra chance to land a legendary armor.

    What I'm trying to say is if you widen the potential elemental combination it increase the number of legendary you can get but in doing so it also increase the number of 1* or 2* armor so it should reduce the chance of getting them as there are more armor to choose from. So if you are just targeting to land a legendary armor and nothing specific then doing the dual method should be better. But if you are trying to get a specific armor using both mono should be the choice for you(this is easier said than done) as using an uncommon mono has a very low chance of getting a legendary armor.

    So again it all boils down to luck and which set you think will land you a legendary. I for one would rather cast my net far and wide and catch all sort of fish than to focus on one location to get a specific kind of fish. Hope this made sense.
    Wow awesome, you clarified it all Thanksss!!

    So to the point of where I am standing right now (currently own no legendary at all :P) i guess it'll make sense to go for the LF + AA Combo.. and it has the chance of Hydra Hunter at worst case, or 3 variations of 50ep armors which is not so baad.. and hopefully a legendary ftw!@# xD

    Okey i shall give it a try and post results wish me luck gonna craft some AA since still have lots of LFs from last boss ^_^

  15. #1365
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    Quote Originally Posted by BigBoss_01 View Post
    Hey guys quick question. Why is it that some of my armors dont appear when Im trying to do a fusion, or to use as "ingredients" to enhance another armor? Im not stuck in any world or anything, since Ive noticed that once youre in there, there are a few things you cant change until you finish.
    Feel free to read around and find your answer.
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