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12-04-2014, 10:12 AM #91
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- Jan 2014
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- 133
The old battle mechanic had a random factor in each battle (in real life, the outcome of battle is not guaranteed), but this will occurs less under the new system.
The actual calculation is a bit complex. Overall, in each category your attack versus their defense is the most important part of the calculation. Your army strength is 50% of the battle outcome, army equipment is 30%, and soldier equipment strength is 20%. Each portion of the calculation (army strength, army equipment strength, soldier strength) is computed separately so functions more like a ratio. For example, if you’re 20% stronger on the army and 10% weaker on soldier and army equipment you should win the battle; however, if you’re 20% stronger on the army and 50% weaker on soldier and army equipment you should lose the battle.
The new system seems easy for players to eyeball and understand the battle results, but we are always looking at ways to improve new features.
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12-04-2014, 10:13 AM #92
There can be alot of movement of members in & out of factions. If a leader could turn off goals we wouldn't have members missing out on prizes by accident. For example - doing a FLTQ a member could have a low level account as their main but doesn't use it hit faction goals, instead they bring in a old high level account to do kills.
with the movement people can sometimes get lost in transition taking time to come back. Or goal finishes before their main gets back in.TKM - OFFICER
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12-04-2014, 10:13 AM #93
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- Dec 2014
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- 50
Due to changes in the backend and how battles work, we are probably going to make 5.0 a required upgrade pretty soon. We are going to release it as a non-forced upgrade to make sure that there aren't any unpleasant surprises and then switch it to a forced upgrade. We strongly recommend that you upgrade ASAP, though, to take advantage of account transfers, recycle, and soldier equip!
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12-04-2014, 10:14 AM #94
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- Jan 2014
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- 133
We did not change the way skill points work in the battle calculation at this time. We likely will increase their importance (which players have correctly guessed has eroded over time due to inflation in overall stats) once we have the ability to allow players to reallocate their stat points.
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12-04-2014, 10:14 AM #95
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- Sep 2014
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- 5
1) After the new update, what exactly will determine winning/loosing, what will be the % effect of each category that has an effect on the outcome of the battle, and will we be able to see all of these factors in the battle results popup?
2) What will be the new factors on how many points you receive from a single hit during WD, and in what % do these have an effect on the points?
3) Is there also a % random factor added to the above questions?
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12-04-2014, 10:15 AM #96
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12-04-2014, 10:15 AM #97
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- Dec 2014
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- 50
We have made several changes to the most recent version to reduce the amount of game data used. As noted above, not deleting your old version when you install the new one will also reduce data usage because you won't have to redownload the game assets.
We try very hard to make sure that all changes in the game are explained clearly in the game. While we greatly appreciate our forum members, we understand that not every MW player is on the forums, and we don’t want people who aren’t reading them to be left out of the fun! Of course, we can put more information on the forums, and we do try to encourage people to check in here when there are big changes.
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12-04-2014, 10:16 AM #98
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- Jan 2014
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- 133
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12-04-2014, 10:17 AM #99
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- 133
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12-04-2014, 10:19 AM #100
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- Jan 2014
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- 133
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12-04-2014, 10:20 AM #101
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12-04-2014, 10:20 AM #102
- Join Date
- Oct 2013
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- 318
Will there be any consideration ('I apologize Tank', energy packs, etc..) given to players who have been locked out of their game for the past 2-4 weeks?
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12-04-2014, 10:21 AM #103
Will selling old LE sets or gold units be rewarded with extra valor to get some compensation for these now useless units in our inventories.
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12-04-2014, 10:23 AM #104
Points 1 and 3 of your question are hopefully answered by my colleague CrazyNerdGirl.
As far as the points in WD, we haven't changed how these work currently. However, we do feel like there are some improvements possible in the future, in particular to reduce the feeling that players are penalized for leveling up. We will definitely let you know well in advance before we go changing something like this, since we know it would impact the way you choose to approach the game.
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12-04-2014, 10:24 AM #105
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- Dec 2014
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- 50
I merged the questions in posts 27 and 28, since they're on the same topic.
We have made some changes to our beta process recently - the biggest is that we're now running the betas on a new server setup, which allows us to give our beta testers lots of new items to play with without being unfair to non-beta-testers during the beta test period. We're hoping to update the process further (in ways that show more to our actual testers), and these are really useful suggestions, thanks!
About release notes: one of the things we're testing in our betas is whether we have enough information about how features work in the actual game itself for people to understand how it works without any more input from us. Sadly, giving you guys more extensive release notes would make that much harder, since you'd know what to look for and where. I know that sounds like a cop-out, but when it comes out, take a look at how much we added to make Soldier Equip easier to understand between the beta and release.