Questions for new release "AMA":
Thank you so much for doing this. I do still hope that you will consider doing another live Q&A on day 2 or 3 of the extended WD event so that players can ask relevant questions as they come up during the event, when they count most. I also still suggest that you consider doing a live Q&A room on Groupme during a full day of the WD event with a knowledgable individual available during business hours to answer live quesions, since that is a venue where a large percentage of players communicate. You will need to coordinate a day in advance, though, in order to get a room expanded large enough to accomodate the number of people you would want to allow in the room.
Here are my questions from what I've seen/read so far:
1. Game Center: I have multiple Modern War characters (4) on multiple iOS devices, and all 4 devices share a common Game Center login for use with other games. It seems now that if I attempt to link my Modern War game to my Game Center account, it could/will potentially cause major problems for me and other players in my situation.
1a) is this correct? and, if so,
1b) how do I manage multiple Modern War game accounts when their respective devices share a single Game Center account? (I am not willing to create multiple Game Center accounts since the devices need to share one common Game Center account for other purposes)
2. Army Attack / Defense: Will we be able to see our rival's total Army atk/def strength in the rival profile prior to attacking/raiding? Will we see this number in raid results?
3. Equipment your soldier isn't using: Will we be able to see our rival's total Equipment atk/def strength equipped by their army in the rival profile prior to attacking/raiding? Will we see this number in raid results?
4. Soldier Power Attack/Defense: Will we be able to see our rival's Soldier total atk/def strength including equipment in the rival profile prior to attacking/raiding? Will we see this number in raid results?
5. New Battle Mechanic: Will it be possible at all to determine with any percentage of confidence whether a player will be able to win an attack against a target or rival prior to blindly attacking, or is it going to be a matter of having to spend health just to find out, trusting that the system must be correct in its calculations regardless of what I can see?
6. Will the old "skill points" that we've already allocated now affect the outcome of a) PvP attacks? b) PvP Raids? c) WD Attacks?
If so, how and how much?
If so, also, will we be able to see our rival's skill point values in the rival profile prior to attacking/raiding? Will we see this number in raid results?
If so, also, how soon will we be able to reallocate our skill points, since we have as many as 900 skill points that have already been alocated with strategy that will no longer apply since it's been changed? (personally, if skill points do apply, and we are not allowed to re-allocate prior to them applying, isn't that pretty unfair?)
7. Unit Recycling: When I tested the inventory recycle feature, it didn't work correctly. The units were successfully removed from inventory, but the cash was never credited. Has this been addressed?
9. We know Apple takes time to approve uploads before they are released to the public, but when will 5.0 be uploaded from Gree to Apple?
Old/Other Business:
8. NPC target Partial Progress: When a target such as the Augmented Assassin at the Mountain Pass map requires 5 hits at 1,129 energy each (5,645 energy total) for one kill, and a player's energy capacity is only 3,000 (or less), does it make sense to not support partial progress for such a target when it cannot be defeated all at one time without spending gold on energy refills? Allot of players require as much as 30 hours just to generate enough energy to kill that one target, so when Gree say's, "we don't support pre-staging", isn't saying "progress may get reset" the same as saying, "You can't be allowed to kill this target without using gold"? I know Gree say's it doesn't support "prestaging", and we did see allot of partial progress get reset during this past FLTQ, but from our standpoint it really doesn't seem fair if partial progress on any target doesn't persist indefinitely.
10. I have what I believe are some good ideas for making the game more fun for the players without removing the monetization value. Where can I submit these ideas other than the public forum, where someone might actually glance at them to consider whether they are worth exploring?
Thanks again. This sort of thing goes a long way to helping players feel like they are valued by the company they are supporting.