I'd like to be able to see my gold amount on the battle screen while fighting. . .
I'd like to be able to see my gold amount on the battle screen while fighting. . .
Hope I'm not too late.
Stat inflation has been a recurring issue in this thread, but it's necessary to allow a player to gain ground on those already stronger than them. There's still a sense of futility though, because everyone above you is getting boosts that you don't have, so the gap just gets more insurmountable.
So here's a couple of ideas for boost to help address this:
1) Make boosts time out or remove the unit after a set period - a week, a month, a year, an event, etc.
2) Cycle boosts so they gradually become available to most players. Eg. Top prize in one event, then next event cycle make it obtainable to around 25% of players, then 50%, etc.
A couple of other issues have been brought up a lot, but I don't agree that they should be dramatically changed.
- Level based point system in WD events : This is a great feature; if a lv 50 beats another lv 50, the average points are the same as a lv 200 beating a lv 200 - couldn't be fairer than that. The only players disadvantaged are those near lv 300, so perhaps provide a bonus for beating a lv 300 player.
- Random elements (att/def when attacking/raiding and WD points) : I like a bit of unpredictability. It would be pretty dull if you knew the exact outcome every time.
A final few points:
- More upper level epic boss tiers
- A bit of down time between events would be appreciated
- More teamwork based events would be great
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(1). Not sure that would please too many that spent a lot to obtain the boost.
(2). That may have to be an individual event. To realise your objective then they would have to be non-stackable. Even then it's difficult. Why would some strive to achieve a non-stackable that they already have.
I think there is already a benefit in beating a higher level player.
The random elements exist. In think the issue reported here is that it's too wide currently.
Originally Posted by Agent Orange
Originally Posted by Robespierre
Originally Posted by Ysae Kaeps ASU
Well I know that some of these has been posted already but here is my ideas on what I believe would improve the game.
1. As many people have stated don't do matchups based off total attack damage but average stats per player. (to combat the obvious possible abuses of this it could be the total average of the top 10 players out of that faction) as the top 10 will generally mean a roundabout equal faction as you get to the lower stat players.
2. Don't do back to back to back Energy bases events. It is creating a situation to where to even complete normal modes you have to spend gold.
3. For the rewards for events have stat units that have an increase to either energy regen or health regen(prefer health)
4. When gold goes on say don't block the ability to do our daily gold videos(it shows how greedy you are)
5. Allow us to have 1 maybe 2 resets of point distribution for our stats(first free or 50 gold then following 100 or 200) The majority of the accounts that have this issue have had points spread out because of events you have had in the past that you no longer choose to do. At first our attack and defense points ment at least a little something.
5a. For the attack and defense points if you don't feel like allowing a reset how about you give them a value of .5 or .1 percent bonus towards your overall attack and defense.
6. Vault increase(90mil when some upgrades are 150-200 mil for the LTB's are ridiculous.
7. The ability to either upgrade or build 2 buildings at once.
8 As many have said before don't punish players for lvling up. In every other game lvling has its rewards not penalties.
9. More tiers for Epic boss events
10. Give players a chance to allow players to complete events without gold use or at the very least little gold.
The way that I look at it the priorities are in order numbers
1. 5. 8. 3. The rest are of importance but not to big imho..
L187 - 125M+ stats ... seeking team with maxed defense & cash output bonuses
its perfectly valid to have a vault increase. WIth the cost of buildings and the increased IPH's having a a vault maxed at 90 mil is pointless. When an upgrade costs 200 mil and when I get to 150 mil I start getting raided and I go down and they start to hit my buildings. Im at about 2mil IPH and saving up to get the next building or upgrade becomes the issue.
1. Don't start an event until all bugs are worked out. Major or MINOR.
We pay full price. We want full benefits.
Last edited by Shred; 02-08-2014 at 11:48 PM.
I agree. This is a little piece of the GAME that is still standing. An idea to kill one of the last fun parts of the game: make people use gold to store over 90 mil in a vault. Gree, you like that idea don't you? Everything else is bought in this game, so why not the vault size?
Last edited by Shrinko; 02-09-2014 at 02:20 AM.
Create something new. Prove that you are creative and come up with a totally new event.
There are actually only three events: box event, raid boss and LTQ, individual or with faction. PvP is long gone.
How difficult can it be to come up with something completely new?
More thoughts
Level up multiplier, what I mean by this is as you level up a multiplier also kicks in which boosts building defense stats perhaps in 10 level incriments up to a max of 100% at the top.
New boost building, one that boosts building def stats.
A 'super boost' building that boosts all boost building stats but only unlocked once you have purchased all boost buildings and levelled them up to 10.
Repurpose the infirmary, I suspect for all high level all indestructible unit players it is now useless. Perhaps give it a Health regeneration boost.
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I think a good addition to the game would be.
#1 When an officer or leader post a comment to the faction chat it should post to all faction members walls. This would make faster communication during WD and other faction events.
#2 better orginization of alliance list. Every time I visit mine it is in a different order.
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Correct the algorithm of current match-ups.
Currently I am finding that I am losing fights against other players with 80%(or more) less defense than my attack. AND, I am finding that I am winning more fights with players with (up to) 20% higher defense stats than my attack.
As always, please, for the love of all players, Fix The Lag Issue With Androids.
This has been a constant problem with SLTQ boss fights since the release.
It is designed like that where you can lose fights against players with 20% less defense to counteract the stats inflation and preventing some players running away with their stats so that they become invincible... Therefore should take that into consideration when attacking other players.