Hope I'm not too late.

Stat inflation has been a recurring issue in this thread, but it's necessary to allow a player to gain ground on those already stronger than them. There's still a sense of futility though, because everyone above you is getting boosts that you don't have, so the gap just gets more insurmountable.

So here's a couple of ideas for boost to help address this:

1) Make boosts time out or remove the unit after a set period - a week, a month, a year, an event, etc.

2) Cycle boosts so they gradually become available to most players. Eg. Top prize in one event, then next event cycle make it obtainable to around 25% of players, then 50%, etc.

A couple of other issues have been brought up a lot, but I don't agree that they should be dramatically changed.

- Level based point system in WD events : This is a great feature; if a lv 50 beats another lv 50, the average points are the same as a lv 200 beating a lv 200 - couldn't be fairer than that. The only players disadvantaged are those near lv 300, so perhaps provide a bonus for beating a lv 300 player.

- Random elements (att/def when attacking/raiding and WD points) : I like a bit of unpredictability. It would be pretty dull if you knew the exact outcome every time.

A final few points:

- More upper level epic boss tiers
- A bit of down time between events would be appreciated
- More teamwork based events would be great

Thanks team,

G.O.