View Poll Results: What kind of feature would you most like to see added?

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  • New Armors

    3 2.08%
  • More Epics

    2 1.39%
  • Harder modes/levels

    6 4.17%
  • Story mode

    13 9.03%
  • Expansion for those over level 100

    58 40.28%
  • In-game trading

    47 32.64%
  • Chat functionality outside of guild

    7 4.86%
  • New Guild system

    5 3.47%
  • New Epic Boss System

    2 1.39%
  • No new features...fix bugs

    1 0.69%
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  1. #106

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    Aug 2013
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    Quote Originally Posted by busteroaf View Post
    - PREMIUM members don't get things, they have to work harder for them, not just handed more. I thought that was why I bought the PREMIUM version, to get more? Your premium version is just a harder version so the others can catch up and keep them competitive. Do they have to purchase this premium harder version eventually?

    - Lower levels get spoon fed while higher levels have to work for it. I thought the point was get to level 100 so things were easier... backwards thinking?

    - Higher ups can win armor enhancements, but lower levels can just outright purchase them. Because I want to have to compete for my armors, while someone who is level 50 can just buy it. (and likely not make good use of it) Perfect sense.

    Damn, let me run out and buy that premium package right now! Who is with me?
    Right behind you!
    IGN: TemplateRR
    Line: Template
    Guild: RR

  2. #107
    Overhaul the Profile

    I was thinking it would be cool to have the following changes:

    Arena Tab: Clicking on a specific tournament shows the ribbon you placed in (why are all the ribbons the same colour?), what place specifically and maybe some other info like wins/losses/revenge, etc.

    Guild Tab: A separate tab within the Guild tab to show the medals the guild has won.

    Summary: For the epic bosses fought when clicked on it would show what level you got to, what position you placed, and maybe some other info like damage, # of friends used, etc.

  3. #108
    Shinae's Avatar
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    Oct 2013
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    110
    New building types

    We need some end game alternatives to lvl 3 training grounds. Currently only optimatization is balance between training fields and # of smithys. Or monster nests for active players. Below is few my ideas, but there are other options too.

    Examples:
    - Bazaar: Yield gold/h, small % of receiving random armor
    - Tower: Yield gold/h, small % of receiving silver / gold key
    - Laboratory: Yield gold/h, small % of receiving gem
    - Pile of Gold, Yield gold/h, gold/h starts slow, but gains more gold/h longer you let your pile grow.

    Edit: Also there could be seasonal obtainable buildings. Like from limited time quests or boss collections.
    Last edited by Shinae; 11-05-2013 at 09:09 AM.
    I'm back!

  4. #109

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    May 2013
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    624
    Quote Originally Posted by Shinae View Post
    Edit: Also there could be seasonal obtainable buildings. Like from limited time quests or boss collections.
    I support this. But Aesthetically. I think the current system is stable, and adding anything that adds something besides gold would only disrupt the balance of those items. However, having aesthetic training field covers would be neat. For instance: The Dragon Quest series that led to Bkale+: Each week a different dragon statue. Halloween event: Pumpkin Patch with scarecrow in it. It wouldn't do a whole lot more, and you couldn't really show them off outside of Line or forums, but it would be nice to see some uniqueness.

  5. #110
    Quote Originally Posted by Teknoprime View Post
    Your ideas are on the whole good.. However, it still puts the people who pay ridiculous amounts of money on this game way ahead of everyone else. Giving the people who win epics in this current system more.. Is bad lol. They need to have to work much harder to get more, not make it so they get handed more. I like your overall system idea though, it sounds good. I think premium members should get something, but make them work much harder for it. However, the lower level guilds need to be spoon fed some stuff to get them into an area where they can actually compete with the higher ups. Not bring them into an equal field, but make it so the higher guilds don't simply annihilate them outright. Perhaps have it so the higher guilds can win armour enhancements for their current armours, adding additional levels. Whereas those in lower guilds might be able to purchase, for gold, these enhancements that the higher ones win...
    I appreciate your comments and input but my vision is different than yours. I'm not saying your wrong but I prefer mine...

    When I say a premium account - I mean you pay a monthly fee to have the premium account. You get a premium account to get extra things. Plus you give Gree a steady income to ensure continued investment in the game we love to play.

    My version of a reward system is to reward the top winners with bigger rewards. However, I'm not punishing the middle tier or lower tier crowd, they are not rewarded as much. A free reward is a free reward... Regardless of where you are placed. This is capitalistic game not a socialist game. The reward is directly tired to your success. No game company is going to reward people more for being mediocre.

    However, I think everyone agrees the reward system with the current Wars just don't cut it for anyone under a top 10 guild. Anyone over a level 100 should be able to get... week in and week out the weekly Boss armor+

    Frankly I think the top 10 should get the Epic plus and 11 - 25 get regular epics. 26 - 100 should get an armor between the current boss armor and an epic - stat wise that is. Up to 250 should get plus armor equal stat wise to the current boss armor. (As a qualifier I'm not in a top 10 guild or even a top 100).

    More suggestions which may be great for a new game.

    The arena battles need more graphics - if someone misses the other person should dodge or block. As a matter of fact I would have more of a 3d look squaring off 2 knights at a time when one dies the next que knight comes in and fights - blades a swinging and shields a flying. The graphics would be for show - the stats would determine the outcome with some random roll factor.

    I would expand the armor pieces. Head, shoulders, hands, body, legs, feet, weapon - R, weapon - L or shield.

    Head, Shoulder, hands - offense. Legs, feet, and cloak defense. Body - both. Weapon and shield should be obvious of where they would fall. I would also throw in an evasion and aim stat that could be attached to an armor piece. (I hate missing I swear the miss rate must be more than 10%).

    Thanks
    Last edited by White Avenger; 11-05-2013 at 11:03 AM.
    Ridge

    Guild: Brethren of the Storm

    XBD-FBC-YPW

  6. #111

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    Jan 2013
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    Take away HC ability to remove from guild.

  7. #112

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    Quote Originally Posted by Eunuchorn View Post
    Take away HC ability to remove from guild.
    Im not being rude, but to help not getting people kicked put HC and GC and GS to people who you trust
    Level 1xx
    Revival
    Ingame name: Raichu

  8. #113
    busteroaf's Avatar
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    Quote Originally Posted by Raichu View Post
    Im not being rude, but to help not getting people kicked put HC and GC and GS to people who you trust
    But but... how will you know you can trust people?

    Just because you're an HC, doesn't instantly mean you're a more trusting player, or even leadership tbh. But if you aren't utilizing the whole leadership bonuses, you're doing the guild a disservice. An extra boost to their damage is a godsend for those that are the different tiers of the epic boss.

    Busteroaf
    Retired
    Beer: Give your brain the night off

  9. #114

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    Quote Originally Posted by busteroaf View Post
    But but... how will you know you can trust people?

    Just because you're an HC, doesn't instantly mean you're a more trusting player, or even leadership tbh. But if you aren't utilizing the whole leadership bonuses, you're doing the guild a disservice. An extra boost to their damage is a godsend for those that are the different tiers of the epic boss.
    I 100% agree. To not be able to give out all HC positions would be a crime. Especially if the preventative cause was a trust issue. Removal of the HC ability to kick would solve this problem. My guild personally has no issues but I agree it should be changed having 15 people able to kick people is overkill.

  10. #115

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    Quote Originally Posted by Raichu View Post
    Im not being rude, but to help not getting people kicked put HC and GC and GS to people who you trust
    I'm not being rude, but try looking at things from more than one perspective, then show your ignorance in the form of a question rather than a blatantly obvious statement.

    I GM the #1 guild. I've received threats from Untouched & DPA GMs in the recent past that they would pay someone to kick as many ppl as they can right before a war starts. I'm sure you don't have this problem, as your free player guildmates are all quite trustworthy.

  11. #116

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    Lol I'm quite sure we wouldn't do that to you guys. I'm from DPA. If we are going to beat you we want it to be a fair fight. Untouch actually threatened to do that?!

  12. #117

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    Quote Originally Posted by Eunuchorn View Post
    Take away HC ability to remove from guild.
    I'm sorry, but the sentinel, champion, and guild master aren't always on, and if somebodys trolling we like to kick them as fast as possible. I actually like kicking people, so sometimes, when our alternate master is around I accept people and kick them just for fun,

  13. #118

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    Quote Originally Posted by iH8t2lose2 View Post
    I'm sorry, but the sentinel, champion, and guild master aren't always on, and if somebodys trolling we like to kick them as fast as possible. I actually like kicking people, so sometimes, when our alternate master is around I accept people and kick them just for fun,
    This is everything that is wrong with HC's being able to kick....

  14. #119
    busteroaf's Avatar
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    Quote Originally Posted by taylor1993 View Post
    This is everything that is wrong with HC's being able to kick....
    Well they did say earlier they was 14. Either its true, or he/she is older and yet still talks like they're 14. Either way, he/she's essentially 14. You're probably lucky you aren't in their guild.

    Busteroaf
    Retired
    Beer: Give your brain the night off

  15. #120

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    Quote Originally Posted by busteroaf View Post
    Well they did say earlier they was 14. Either its true, or he/she is older and yet still talks like they're 14. Either way, he/she's essentially 14. You're probably lucky you aren't in their guild.
    No I'm quite happy farrrrr away from that. It isn't because I have ever had a problem with HC's kicking ability. I think it just leaves too much room for power hungry idiots to do something stupid.

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