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12-04-2014, 10:12 AM #5
- Join Date
- Jan 2014
- Posts
- 133
The old battle mechanic had a random factor in each battle (in real life, the outcome of battle is not guaranteed), but this will occurs less under the new system.
The actual calculation is a bit complex. Overall, in each category your attack versus their defense is the most important part of the calculation. Your army strength is 50% of the battle outcome, army equipment is 30%, and soldier equipment strength is 20%. Each portion of the calculation (army strength, army equipment strength, soldier strength) is computed separately so functions more like a ratio. For example, if you’re 20% stronger on the army and 10% weaker on soldier and army equipment you should win the battle; however, if you’re 20% stronger on the army and 50% weaker on soldier and army equipment you should lose the battle.
The new system seems easy for players to eyeball and understand the battle results, but we are always looking at ways to improve new features.