Quote Originally Posted by busteroaf View Post
A 1% chance? That seems silly as well. It would need to just be something low like "10 per day max" or 5. No need to make it more rng. You'd have people that get lucky 50 times a day, and those who never get a single gem. If the idea is to try and reward high level players for having lower level people on their list, make it so "after 10 friend uses, be able to gift one" or something. Then you could see who is using you, and drop the ones that aren't.
Not this again... If I had 100 low level friends who all hire me in a day, what's the probability that I would get 50 gems? Expected value is 1 gem with standard deviation of about 1 (I think... I forgot the formula). The chance of getting anything above 5 gems is pretty much non-existent. Add a cap of 10 gems if you want... I just don't think it's necessary.

I do like the idea of being able to gift a gem after a certain number of friend uses.

Both ideas have the problem of deleting and adding new friends, but there should be a simple fix for that.