Quote Originally Posted by Thief View Post
Okay So my Thoery is:

-2 (-2 Dollars? upgrade cost...that one is horrible)
+3 Air A (Every Unit gets +3 attack. IE a stealth Bomber gets 53 Attack before adding in boosts)
+5 Sea D (Every sea Unit gets +5 sea defense)
+15 Building D (Every Defensive Structure gets +15 D)

The boost modifiers are actually a good thing for "Weaker" Players but i believe they are being miscalculated.

Breakeven points are hard to say because it will depend on your other modifiers.
However Defenseive buildings it probably helped majority of all players

Now if you take Sea for example: If your Average Sea unit has a Defense of 100 D then getting +5 or 5% is the same right? Well no... +5 is actually better because you will get 105 and then it will be multiplied by your def bonuses:

So for example Before the War i had 65% Sea Defense. This would have given me 70 Sea Defense.
If i have 500 Sea units with an average of 100 Def with 70% more defense that is 85,000 Defense from my Sea.
However with the new bonus i have 500 Sea units with an average of 100 def with 65% more defense gives me 86,625.

Bascially i expect powerful players to get more powerful when the fix is implemented and "Weaker" players to drop down. What that cutoff is really depends on what your army looks like and what percentage is Air/Sea.... I'm going to guess though that those under 250k-300k will see a drop in stats when its fixed.
That a good theory and makes sense, but still feel like we got swindled on the boost, from the pics all of them say % except the top 75 unit that says +10 More ground.