World Domination Official Feedback Thread

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  1. #11
    Lurker
    Member Since
    Apr 2013
    Location
    NW Indiana, US
    Post Count
    13

    Ideas

    I would like to see some changes to the WD event but length of time is not one of them. Even some of my players do not get the time to make it within a 3 day span so moving to 1 day could limit a lot of people. I believe these events should be handicapped so that teams stand a chance are not completely blown away by much larger groups, hackers, or large money spenders. The game is here for enjoyment as well to make money and both can be accomplished with changes. It could also be considered to allow collected money from money buildings be used as an attack option in battle. That way, there is also an option for people who save to use something other than gold to help out their team if they have it. It is frustrating on multiple levels seeing the same thing event after event. There are already teams with over one million points before our team can hit our first battle. I do not know where the hold up is but that is obviously a problem. It could also be looked at that there is a limited number of points to be earned per battle and that teams fight back and forth to maintain those points, but again, that should come as a handicap for teams that may have fifty plus to those who have 20 plus players. These are just ideas and not everybody will agree but it is something to take a look at from a different angle.

    Another note.... why not make each individual battle worth something to the players who actively participate in it. So if you have 15 out of 30 members participating, they maybe get funds for their base and/or exp points for level ups, instant building finishes or instant upgrade finishes and the ones who do not... get nothing. Also, losing team gets nothing. No sense of having wins or losses for battles of that means nothing. Even extra bonus battle points makes the win worth something.
    Last edited by BradMcW; 05-21-2013 at 08:22 PM.

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