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  1. #11
    Articulate Author
    Member Since
    May 2012
    Post Count
    267
    Rapid micro events with excellent time-limited and/or use-limited bonus rewards, as a way to promote more rapid and exciting gameplay. Details below.

    Run micro events similar to the spontaneous unannounced 1 mission event for pirate emporer super boat, although they could be harder / more complex. Rewards from these events are units with sought after time-limited and/or use-limited bonuses. The units have very low a/d stats. By having limits to the bonuses, and having low stats, these rewards prevent creating a long-term unbalanced game. The micro events do not need to be applicable to all player levels or abilities simultaneously, nor do they need to be pre-announced. Maybe today is some micro event for lvl 1-100, while tomorrow one for 200+, and the next day 150-250.

    Example bonuses attached to a unit with no important stats (0/0 a/d for all it matters). Examples:
    (a) reduced upgrade costs by 30% for 5 days.
    (b) Boost alliance attack by 10% for 1 day.
    (c) unconditionally win your next 50 raids and attacks.
    (d) immunity from attack or don't show up on rivals list for 24 hours.
    (e) Do your next upgrade half off.
    (f) start 3 upgrades in parallel within 7 days (example limit using both usage limit and time limit- the boost disappears after you start your 3rd parallel upgrade, or after 7 days, whichever comes first).

    Once the limit is reached, the unit disappears and bonus no longer available.

    Don't pre-announce micro events, just keep them coming to keep gameplay exciting and random- maybe the event only lasts an hour, or a day- and can't be completed by everyone. Since bonuses are temporary, I don't think you can do too much to disrupt balance permanently.

    Done right, people will want to play more to be able to catch the unscheduled micro events, and if they've won a bonus to maximize their bonus, and may pump some cash/gold in to further maximize (e.g. If I had a building upgrades half off for 1 day, I might try to rush upgrades or buy cash vaults). That said, I'm of the belief if you focus in keeping it fun, exciting, dynamic, and random, the financial part will work itself out for gree.

    (Yes, I've edited this a few times to develop the idea and explain it better).

    Thanks,
    Devin
    Last edited by Devin; 05-11-2013 at 12:02 AM.

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