Beginners Guide For Kingdom Age - Page 17

GREE

DECAGAMES Forum - Powered by vBulletin
Page 17 of 29 FirstFirst ... 7151617181927 ... LastLast
Results 241 to 255 of 426

Thread: Beginners Guide For Kingdom Age

  1. #241
    Steady Scribe
    Member Since
    Jun 2012
    Location
    Terra Earth
    Post Count
    94
    Is there a limit of the tiles you can expand (except money )?

  2. #242
    Consistent Contributor
    Member Since
    Jul 2012
    Location
    Sydney
    Post Count
    180
    Quote Originally Posted by Ballefrans View Post
    I currently have 21 ballistas w/attack of 9, but only using 19 of them in battle. Why is my army attacking with weaker units when stronger ones are available?
    Well the first thing I can think of is that ballistas actually have an attack of 7 - their defense is 9.

  3. #243
    Steady Scribe DungBeo's Avatar
    Member Since
    Apr 2012
    Location
    Vietnam
    Post Count
    53
    I spent alot of gold for build strong army but not as i wish. The bis question i want to ask everyone: How to build a strongest army with lowest cost.

    My stats: Income 6322; A/D: 385xx/445xx;

    Units are:
    INFATRY:
    Viking 8/5: 300
    Berserker 11/7: 900
    Skirmisher 2/1: 219



    MAGIC:

    MACHINE:

    BEAST:

    Buildings Upgrade:
    iOS Funzio Games:


    Kingdom Age : 475-356-993
    (favourite)

    Mordem War : 766-437-770
    (longest play)

    Crime City : 428-301-034

    (newbie)

    --------------------------------

    Nothing to Sign

  4. #244
    Lurker Tywin's Avatar
    Member Since
    Jul 2012
    Post Count
    2
    I have a question! When I attacked or invaded, I saw many machines, beasts and wizards of my rivals but only infantry with my side.
    I wonder why! Thanks!

  5. #245
    Consistent Contributor custos's Avatar
    Member Since
    Apr 2012
    Post Count
    143
    Quote Originally Posted by DungBeo View Post
    I spent alot of gold for build strong army but not as i wish. The bis question i want to ask everyone: How to build a strongest army with lowest cost.

    My stats: Income 6322; A/D: 385xx/445xx;

    Units are:
    INFATRY:
    Viking 8/5: 300
    Berserker 11/7: 900
    Skirmisher 2/1: 219
    For attack - Manticores, for defence - High Priests. Both are have low death rates (although Manticores seem to die more often for me), relatively high attack and defence stats (respectively) and reasonable cost.

  6. #246
    Consistent Contributor
    Member Since
    Jul 2012
    Location
    Sydney
    Post Count
    180
    Quote Originally Posted by Tywin View Post
    I have a question! When I attacked or invaded, I saw many machines, beasts and wizards of my rivals but only infantry with my side.
    I wonder why! Thanks!
    Depends on what you are referring to:

    If you are referring to the 'top 45' order of battle, well everybody takes their strongest units (highest attack if the attacker, highest defense if the defender) up to their alliesx3. It is possible that all your strongest attacking units are infantry, while their strongest defending units are magic/machines/beasts. You can check your rivals army to see what units you are likely to face.

    If you are referring to the battle graphic, well again the highest attack units are not necessarily the same as the highest defense units, but also its somewhat buggy (at least on the ipad3) and many units do not appear. In theory your top 3-4 types of highest attack and their highest defense units should appear. (As an aside, by now what appears/should appear on that screen for a lot of people is whatever they have won in various events).

  7. #247
    Banned
    Member Since
    Jul 2012
    Location
    Australia
    Post Count
    693
    I've got to agree! My goodness, here is a word of advice. This game would cost not even $50 to make, it wld take one person to maintain it and add objectives etc.

    The graphics are horrid, I get half complete units at times from the opposition sides...sometimes invisible dudes? WTF?
    Pathetic! But what's even more of a worry is that people are wasting some serious money here.

    The rest of the game is fun...the Gem driven stuff is total BS, but there are too many dumb people out there. I made the mistake of trying to use gems to better my odds in the box/ case objectives. BIG mistake! Learn from me...don't waste your money buying gems as the game itself is poor graphically, gems are HUGELY overvalued and even though gameplay (outside of the Gem driven stuff) is great and a lot of fun, it still has basic support, a small variety of units with a lot of repeats and lacking balance. Unfortunately in this game...you don't get what you pay for.
    Last edited by Proprioc3ption; 08-02-2012 at 05:56 AM.

  8. #248
    Banned
    Member Since
    Jul 2012
    Post Count
    87

    Smile

    Quote Originally Posted by Proprioc3ption View Post
    I've got to agree! My goodness, here is a word of advice. This game would cost not even $50 to make, it wld take one person to maintain it and add objectives etc.

    The graphics are horrid, I get half complete units at times from the opposition sides...sometimes invisible dudes? WTF?
    Pathetic! But what's even more of a worry is that people are wasting some serious money here.

    The rest of the game is fun...the Gem driven stuff is total BS, but there are too many dumb people out there. I made the mistake of trying to use gems to better my odds in the box/ case objectives. BIG mistake! Learn from me...don't waste your money buying gems as the game itself is poor graphically, gems are HUGELY overvalued and even though gameplay (outside of the Gem driven stuff) is great and a lot of fun, it still has basic support, a small variety of units with a lot of repeats and lacking balance. Unfortunately in this game...you don't get what you pay for.
    I agree. The graphics during attach/raid are so pathetic. Many times I see rival infantry fighting with just head and no body

  9. #249
    Banned
    Member Since
    Apr 2012
    Location
    Austin, TX
    Post Count
    1,286
    Quote Originally Posted by Gree player View Post
    I agree. The graphics during attach/raid are so pathetic. Many times I see rival infantry fighting with just head and no body
    after you've seen it 1000 times, you tend to not pay attention to anything on that screen anymore... just hoping it goes away quicker so you can continue on with the game.

  10. #250
    Lurker
    Member Since
    Aug 2012
    Post Count
    4
    ChEers, thanks for this

  11. #251
    Lurker sandi's Avatar
    Member Since
    Jun 2012
    Location
    Sydney, Australia
    Post Count
    2

    Smile

    Hi all. Althought I have visited this site numerous times, this is my first post! Awesome site and thread! Ive been playing KA for a couple of months now and I have a couple of questions I hope you can help me with:

    1. There is a current boss event - Eastern Warlord. Im not sure how this work. It has showed up on my quest list and tells me I need to complete more missions and find more bosses to defeat. What does this mean? Am I meant to be mastering maps? If so, should I be sticking to one map (latest one)? Do I need to kill bosses or can I get by with killing the little guys?

    2. Ive seen the mithral blade mentioned by killing gnats in the dwarven mines. Also mention of Dagons Delta. Are these maps? I dont have them. Can I presume that they are high level maps that I havent accessed yet? What's the best way to do this?

    3. Im a PVE player and find that the latest maps dont drop a lot of loot and the loot is not as good as what I am able to buy. Should I be sticking to one map and keep mastering to high level?

    4. What are tournament and championship rounds? How do you qualify? Is there any strategies around this?

    Rogue
    Lvl 22
    A:6133/ D:7072
    2923 income

  12. #252
    Verbose Veteran GetItOn's Avatar
    Member Since
    Jul 2012
    Location
    Arizona
    Post Count
    492
    Hi sandi, welcome aboard.

    1 - the best way to trigger the boss event is to attack someone on the Battle List. Works just about every time

    2 - Yes those are maps you'll see once you hit lvl 50+

    3 - Loot is mostly the best at the last map you're able to access.

    4 - those are the PVp quests (attack x many ppl with x allies)

  13. #253
    Lurker sandi's Avatar
    Member Since
    Jun 2012
    Location
    Sydney, Australia
    Post Count
    2
    Quote Originally Posted by GetItOn View Post
    Hi sandi, welcome aboard.

    1 - the best way to trigger the boss event is to attack someone on the Battle List. Works just about every time
    Thanks for this. The boss event has triggered. Am I meant to be killing creatures and bosses on maps? If so, different maps or mastering the same map?

  14. #254
    Verbose Veteran GetItOn's Avatar
    Member Since
    Jul 2012
    Location
    Arizona
    Post Count
    492
    Quote Originally Posted by sandi View Post
    Thanks for this. The boss event has triggered. Am I meant to be killing creatures and bosses on maps? If so, different maps or mastering the same map?
    It's your preference. If you master a map to lvl 4 you gain an extra Hero skill point, and if you master all the way to 5 you get a indestructible unit. There's another thread that lists each maps unit called area level 5 mastery if you do a search for it.

  15. #255
    Steady Scribe
    Member Since
    Jun 2012
    Location
    Terra Earth
    Post Count
    94
    I would like to share some strategies for upgrading Money Buildings.

    Early in the game I found out that RIO index is not worth to follow, don't know who is using it even in the real life, since there are always other factor to consider an investment

    I am using slightly different approach when buffing my Income.

    First of all, common sence:
    Cottages change a lot the Income per Hour but are worth it only up to 5th-10th level when you need to buy less expensive units and 20 gold/5 minutes is much appreciated. My Cottages are at lvl 7 at the moment because of the silly quests I got and I dont intend to upgrade them any further.

    I am using an Index number that I have labeled "Upgrade Gold Gain per Hour" - it means how much gold I will gain per 1 hour of upgrade time.

    I am using this Index to compare all buildings and to choose that upgrade that will give me most gold gain per collecting hour for the least upgrade time.

    Or in real life economic it just means "How to gain most money in the shortest time considering I have enough investments" - Upgrade money is no problem in Kingdoms age and this is why Return of Investment Index is worthless. You always will have more money than you can spend on upgrades if you are somehow inteligent developing your Kingdom.

    A great factor in spending money in KA is the Vault size - there is a danger keeping large ammounts of unspend money in game. So better use them on upgrades.

    I.E. Upgrade Shipyard (Collect in 18 hours) from lvl 1 to lvl 2 (500 gold to 1000 gold): upgrade time: 27 hours, gold upgrade 500 gold/18 hours, Upgrade Gold per Hour Index = (500/18)/27 = 1.03

    This compared to Stables (same collect time building) from lvl 1 to lvl 2 gives you an Index of 4.03 so it is better to upgrade your Stables first. Of course your Stables could be higher than 2nd level at the time you have build your Shipyards so I always compare the next levels of any two buildings I want to upgrade.

    This assures more gold gain for the same upgrade time and faster money growth.

    Next thing I consider is the gold "step" between any two levels of upgrades. I.E. Shipyard 1 to 2 gives you 28 gold/hour (500 gold / 18 hours) but Shipyard 2 to 3 gives you 14 gold.

    This "gold gain step" applies to any building: upgrading any building from 1st to 2nd level gives you double the ammount of gold than any further level, so I always upgrade any building at least to 2nd level and if the UHG Index is lower I leave that building without any further upgrades. There is no need to upgrade the Inn pass the 2nd level because the gold gain compared to the hours needed for the upgrade is unsignificant compared to the Leatherworker, and looking at the numbers there is less gain from Silos pass the 5th level than again Leatherworker - even if you dont understand the concept, just following the numbers can give you the right idea that it is much more worth it to upgrade Leatherworker than Inns or Silos. You will invest less hours for more gold gain upgrading the Leatherworkers than Inns or Silos.

    Of course the UPH Index is worth to follow pass your 10th level, till than you dont have much choise upgrading buildings and is best to follow when camping. UPH Index does not apply to the short "bonus" upgrade times at the start of the game - like 30 seconds upgrade or 15 minutes upgrade.

    I started to use this approach because sometimes the gold gain from some buildings looks very aluring but if you dont pay close attention to the upgrade time you cant understand that it is not a real gain and it is better to upgrade a building with slighlty less gold gain per hour but in much shorter time.

    Again, for these that do not fully understand this concept:
    1. Use your common sense - check if the upgrade time is not at 4 am, because it is not worth it to lose your sleep even for KA

    2. Check if you have enough money for the next Vault upgrade - this is more worth than anything in the game, after you have maxed your Vault, you are free to follow this strategy at full.

    3. Make a short list how many times you can milk all of your buildings, I can collect money from Libraries/Butcher Shops only two times a day so I consider these buildings 12 hours not 8 hours and I have changed their values in the Excel file from 8 to 12, but all of this is up to you. UPH Index is best worth it to compare the buildings in the same group or close group of collect hours - libraries to butcher shops, inns to silos etc.

    4. Choose the building that will give you the highest Index and upgrade it.

    Make a list of at least 10 buildings and than see if their finishing time is in a comfortable for you hour of the day, I have another table that calculates all of this but I dont have the time to clear it from my datas and to post it here.

    For the time being I am posting only the Excel file that compares all buildings to their UPH Index.

    Just to show you how good this works, I have a Kingdom of 40 tiles, Vault of 220 k, more than a million spend on equipment, more high priests and flaming catapults that I need and more gold from bazaars/merchant caravans/farms per hour than I need to open an event chest for my level (which sometimes is a big limit - so I do not rely on these buildings for developing my kingdom and in the same time I always get at least 15 gems from free play using game gold with no worries that I limit myself). Every day I am always at the edge of my Vault limit and usually at the end of the day I spend gold on equpment or more units because someone can take it from me. Even my Defense density is more than 170 I dont want to donate gold to better players

    p.s. Actually this Index is the real Return of Investment Index, I cant understand why someone has decided to just divide the upgrade cost to the collected money and has labeled this ROI since this excludes so many other factors from the formula.
    Attached Files Attached Files
    Last edited by whiterider; 08-26-2012 at 06:15 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •