Good question, the one thing I was unclear on is whether your grouping changed on each stage of the event. It did for the players I was using. It also appeared to be based on standings/kills in previous stages. In other words If you didn't do anything on the first couple you got grouped with others who didn't. If you did more it tended to try and match you.

Overall I thought it wasn't bad.

Thought the Alpha unit concept was irrelevent. Why in the world did they not just add in consumable units to the normal mix of unit purchases? In fact the store needs an overhaul as units available are no longer relevent due to the insane stat increases from event units.

This to me shows an ongoing lack of long range planning and the mistaken thought that short term spending is more important then establishing a more steady/consistent revenue stream as well as engaging players at all levels of the game.

Plus the constant moving of the goal posts cannot possibly instill any sort of confidence in the customer base thus undermining any hope of keeping long term customers.

The 'display issues' with the alpha units was unfortunate, removing them after being patched was stupid unless it was due to an increase in calculation overhead. Granted I have not seen any further changes in playability since this change and I would guess that some players might have actually used them during this WD which could have actually helped generate revenue.