Thread: Duplicate Prizes
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07-30-2015, 07:03 PM #46
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07-30-2015, 07:18 PM #47
The main thing I take away from this thread is Jess is to Dippy as Dippy is to Evan.
Evan actually made some good points above. I personally wouldn't be able to tell you if I had any duplicate prizes, because I never check. As with many others on this forum, I don't have enough interest in prizes to even take the time to verify if I've actually received anything after an event. However, if he is correct that the lower level prizes are duplicating also, then the explanation that the duplicates are to help new players doesn't hold water. A more likely explanation for the duplicates would be that the developers are lazy and didn't want to think of new prizes.
All that being said, I think Evan should remember how Albert Einstein defined Insanity: doing the same thing over and over again and expecting different results.
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07-30-2015, 08:07 PM #48
With GREE's mystery factors they make it impossible. I've tried. But 65% in mods (that I know of) would I assume make for a pretty decent stat bump.
Finally. Thank you.
There's nothing wrong with duplicate prizes in general, every game has that, but the whole concept of duplicate prizes not stacking and that GREE put that in place intentionally is what I don't get, and the excuse they gave about new players catching up doeesn't hold water at all.
I don't know if dippy chooses not to see that to make his own point or is just trollingDouble Negative is always recruiting. T10
https://www.youtube.com/watch?v=34FoTYwwlIQ
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07-30-2015, 08:32 PM #49
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07-30-2015, 08:34 PM #50
Also, if crime cow and even think that the confederate flag should be banned from private property, please go to the OT poll for some pwnage
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07-30-2015, 08:41 PM #51
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07-30-2015, 08:45 PM #52
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07-31-2015, 07:41 AM #53
No biggie, I find the flag debate fascinating due to the passionate feelings on both sides and all the issues that it brings up. Having never been on the wrong side of racism it is hard for me to completely understand those feelings, but I also know that not everyone that flies the flag is a racist. Complex topic so I'll have to check out the OT thread.
As far as the duplicate prizes helping new players it is an interesting theory. I just looked at my attack mods for the first time since I don't know when, and they are all over 300%. Now I'm assuming that if I was to add up all of the mods I have they would total much more than 300%, but since they are applied as a percentage and not a raw number, the total is lower than assumed. I could be wrong on this and I don't want to spend the time doing the math and research, but this is how the building cost reduction mods work (two 30% reductions total 51%). The only reason this matters, is because it would take new players even longer to catch up when the mods are applied in this fashion.
Either way, my statement was that if prizes are duplicating for all levels, as Evan claims, than this doesn't help new players catch up. If a new player gets five 2% mods during an SA they've gained 10% on my 300%. So technically they've gained a little. However, if the next SA they finish in the same spot, they will not gain any more ground. At this rate it would take them a very long time to make any meaningful ground.
I think the bigger issue is that the mods are/were creating issues with Gree's system, as it seemed to cap out and top players were actually regressing with each new mod. Gree may have decided that this answer didn't make them look good so the spin doctor's came up with the 'new player' story.
But why should new players be able to catch old players? The only reason would be if Gree is having trouble attracting new players, so they have to escalate their stats quickly so they have someone to compete against. In this scenario Gree needs to bring new players up quickly to keep the game alive. The reality is stat inflation renders old weapons useless and closes the gap much quicker for new players versus duplicate items with mods. This is why stat inflation continues unchecked. It used to be you could close the gap with one epic boss, but Gree finally saw the detriment of that cycle.
There are many ways you can make money on a gaming platform. Gree has chosen the strategy of milking more profit out of fewer players and I think it's too late for them gto switch course now, so expect to see everything continue as is.
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07-31-2015, 10:40 AM #54
- Join Date
- Feb 2012
- Posts
- 592
Actually Evan is doing us a great service by exposing these con artists & warning everyone to spend at your own risk or get ripped off.
Never mind dipstik he's a paid shill/troll who ponsed hard in a T10 syn while everyone else did the heavy lifting.Last edited by <3 Hz; 07-31-2015 at 10:42 AM.
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07-31-2015, 09:12 PM #55
Everything crime cow said was spot on.. except for the way mods add up, which confused me.
Attack and defense mods add up just fine. If you have a 30% melee attack and another 30% melee attack, in your bonuses it will say 60%. Upgrade time mods, bank fee mods, and every other mod with a - instead of a + is a completely different story.
The only thing that's missing is if you have two 30% melee attacks of the exact same prize.. then it would only show up in your bonuses as 30%.Double Negative is always recruiting. T10
https://www.youtube.com/watch?v=34FoTYwwlIQ
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