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  1. #121
    I must say I find it increasingly frustrating to play this game. Not certain if it is gree's intent but continually screwing up ltm's etc. I am increasingly inclined to believe their intent is to drive players away.

    We currently have a 13 hr global build event ? Really ? This is ignorant. And tomorrow we have stronghold after all we just completed stronghold yesterday.

    and these new event commanders are, to be nice, excrement. Their stats stink. And we had commanders inside the previous build ltm that have long been retired. Therefore merged by the majority of players (TIBERIUS and jaguar). What is next ? Lady shadow and black scorpion in upcoming ltm?

    100 level commanders and boost crates containing mech, vehicle, etc boosts can now be purchased? Only thing left to allow is to buy is BP. I am sure that is next.

    And tyro and starfall around so long I imagine nearly everyone has at least one pm tyro. Which makes him USELESS, and multiple players with multiple pm starfall. Does GREE realize this makes us LESS likely to play hard for recruits that are easy to acquire ?

    what are grees intentions?
    Last edited by LaryGrogan; 06-22-2015 at 11:36 AM.
    DPWalterSobchak
    Dark Pirates
    World 15

  2. #122
    Hello everyone!
    I'm one of the oldest players on this game (I've started on IOS, world 1 when the 1st alliance had 250k Attack Points, because yeah, it was the name back then since we were also earning those (Battle points) when attacking NPCs) and I never stopped playing the game since. I litterally saw the evolution of the game and I feel the quality has been constantly decreasing... Not because they weren't creative (Great new events, new units etc.), but because they started focusing on the money factor instead of the general gameplay (New Bundles etc.). I'm not against those by the way because this game isn't free to run and if we want to play it for long, we need "coiners". The thing is, a game needs balance. It's nice to have people spending a ton on brand new worlds but if there's only them playing, they'll only stay in one world and they'll be fine. Why? They'll have Sbs (Megas) for themselves and they'll just play between them! At one point, they'll be maxed out and stop spending. They'll also get bored at one point and just quit. There's a lot to do to regain the trust and happiness of the casual players and I have a few suggestions that might help :

    - Start creating super-worlds (Like at each new 5 worlds, a super one comes out). This would basically be a world with a ton of 34s and 38s and unlimited resources (Even titanium and Uranium patches). This is basically a world for coiners to preserve the other worlds from suffering the inequalities of the biggest wallets. Also, the global events would only be between super-worlds to keep the fairplay between the other worlds. GREE has really no restriction in those since they are "candie" worlds, which means they can add all the possible events to make money out of them.

    - Start re-introducing the World Events (Alliance wars, alliance build, players war etc.). It's nice to have Global events, but when the little worlds can't participate, you eliminate those new players.

    - Introducing a market between all the worlds where you could sell items for gold. This might seem like a "Coiners" idea, but the potential of it is endless.
    With the new free gold given(10) each 2h30, everyone has benefits, even Gree because they'd see their Gold Sales increase!

    - Introducing a Diplomacy Alliance list where Generals can declare wars/peace/neutrality with other alliances, so it's clear to everyone in the world.

    - Introducing a Message to the alliance option for the Colonels and Generals. It's really a pain to send a private message to everyone...

    I hope my post will be useful,
    -Slayers-
    Last edited by Qc-Slayers; 07-01-2015 at 05:17 PM.

  3. #123
    Lolsies's Avatar
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    729
    Quote Originally Posted by Qc-Slayers View Post
    Hello everyone!
    I'm one of the oldest players on this game (I've started on IOS, world 1 when the 1st alliance had 250k Attack Points, because yeah, it was the name back then since we were also earning those (Battle points) when attacking NPCs) and I never stopped playing the game since. I litterally saw the evolution of the game and I feel the quality has been constantly decreasing... Not because they weren't creative (Great new events, new units etc.), but because they started focusing on the money factor instead of the general gameplay (New Bundles etc.). I'm not against those by the way because this game isn't free to run and if we want to play it for long, we need "coiners". The thing is, a game needs balance. It's nice to have people spending a ton on brand new worlds but if there's only them playing, they'll only stay in one world and they'll be fine. Why? They'll have Sbs (Megas) for themselves and they'll just play between them! At one point, they'll be maxed out and stop spending. They'll also get bored at one point and just quit. There's a lot to do to regain the trust and happiness of the casual players and I have a few suggestions that might help :

    - Start creating super-worlds (Like at each new 5 worlds, a super one comes out). This would basically be a world with a ton of 34s and 38s and unlimited resources (Even titanium and Uranium patches). This is basically a world for coiners to preserve the other worlds from suffering the inequalities of the biggest wallets. Also, the global events would only be between super-worlds to keep the fairplay between the other worlds. GREE has really no restriction in those since they are "candie" worlds, which means they can add all the possible events to make money out of them.

    - Start re-introducing the World Events (Alliance wars, alliance build, players war etc.). It's nice to have Global events, but when the little worlds can't participate, you eliminate those new players.

    - Introducing a market between all the worlds where you could sell items for gold. This might seem like a "Coiners" idea, but the potential of it is endless.
    With the new free gold given(10) each 2h30, everyone has benefits, even Gree because they'd see their Gold Sales increase!

    - Introducing a Diplomacy Alliance list where Generals can declare wars/peace/neutrality with other alliances, so it's clear to everyone in the world.

    - Introducing a Message to the alliance option for the Colonels and Generals. It's really a pain to send a private message to everyone...

    I hope my post will be useful,
    -Slayers-
    I agree with every single point except the first one that you stated. In my opinion, creating superworlds will just cause players to move to those worlds instead of those other older worlds, causing 5 dead worlds and 1 extremely active one. It will just basically nullify the 'regular' worlds. The rest of your points are very good suggestions that would be very useful in the game.

  4. #124
    A few concerns I have, that probably mirror others also.

    1. Experimental upgrades - I recently used over 3000 power cells on 1 upgrade during which time I noticed a pattern which would be mathematically impossible to be random. 2 successes, 1 failure. Obviously the 2 successes were outweighed by the 1 failure. For ever success a player moves up 1 level, for every failure he moves down 2/3/4. This isn't a 50% success rate. At the end of the 3000 cells used I ended up where I started.

    - Gree need to modify or adjust their system to reflect an actual 50% chance. At the moment it isn't.
    - Why the need to drop so drastically for a failure? Why not go up 1, and drop 1 etc.

    2. With the removal of personal boosts as rewards, players with high level boosts will always remain with high level personal boosts. Gree already had a "levelling of the playing field" built into personal boosts by capping them at 200% I believe.

    Both the above points kind of follow the same concern. In times gone by power cells were more readily available, hence players who have been playing the game for longer mostly have high experimental upgrades. These same players, because they have been playing for longer, are also the players with higher personal boosts. The introduction of satellite parts, and increased box events has meant a decline in power cells for players like me who are stuck on level 7/8/9. The algorithm Gree uses, or computer program needs to be seriously look at. More failures than successes is not a 50% chance.

    Personal boosts need to be reintroduced into rewards. There is simply no way Gree can call removing them a "levelling of the playing field", as mentioned, the levelling of the playing field already existed in capping the boost. Maybe modify the cap at 80%.

  5. #125
    Quote Originally Posted by Lolsies View Post
    I agree with every single point except the first one that you stated. In my opinion, creating superworlds will just cause players to move to those worlds instead of those other older worlds, causing 5 dead worlds and 1 extremely active one. It will just basically nullify the 'regular' worlds. The rest of your points are very good suggestions that would be very useful in the game.
    It is indeed true. I reviewed what I wrote and thought it wouldn't be such a great idea in the end. What they should do instead is really reduce the number of worlds created though! I mean there are a lot of empty worlds because of that and they also become less competitve.

  6. #126
    Lolsies's Avatar
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    I am going to update this thread (after a long time, sorry about that). It'll take some time.

  7. #127
    First off thank you GREE for bringing back boost crates as event rewards hopefully they stay as event rewards and as EVENT REWARDS ONLY. That being said on to my concern.

    Our alliance has recently purchased our 15th 1% reduction training time boost. Our previous time to train 1000 artillery was 114 hours after purchasing this boost (14-15) our new training time is now 113 hours and 20 minutes (113:20:00) this is NOT a 1% reduction but merely a 0.59% reduction. 1% would take us from 114 hours to 112 hours 51 minutes and 36 seconds (112:51:36). This is the first boost I have done the math on. Have we been duped on the previous boost purchases as well??? What will be done to rectify this ?
    DPWalterSobchak
    Dark Pirates
    World 15

  8. #128
    Energy's Avatar
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    Dec 2014
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    66
    There is diminishing return on each additional % boost. It's not additive, it's compounding.

  9. #129
    1% off of 114hrs is well over 40 minutes.
    DPWalterSobchak
    Dark Pirates
    World 15

  10. #130

    Join Date
    Jul 2012
    Posts
    118
    Lary, the old boosted time was wrong. Here is the math:
    No boosts
    1 art = 8 min; 1000 arts = 8000 min = 133 hrs, 20 min

    As someone mentioned, boosts are compounding. So, while having a 1% boost takes off 1% of the time (1% of 8000 = 80; 8000 - 80 = 7920 minutes, or 132 hours). However, 2% boost does not take 2% off of 8000 (i.e. 160 min). Adding a second boost takes off 1% of what remains after the first boost is applied. Thus, you are taking off 1% of 7920 minutes, so another 79.2 minutes (8000 - 80 - 79.2 = 7840.8, or 130 hrs, 40 min, and 48 seconds). The general formula is 8000 min * 0.99^n where n is the number of boosts you have. So, if you had 15 boosts, it's 8000 * 0.99^15, which is 6880.46, or 114 hours 40min and 28 seconds (not 114 hours even). Getting a 16th boost, the formula should be 8000 * 0.99^16, which is 6811.66 min, or 113 hrs, 31 min, and 40 seconds. If your training time is 113:20, then you are slightly ahead. I suspect that is due to rounding (my guess is GREE doesn't calculate each discount using the formula, but rather takes off 1% from the prior number and rounds down).

    BC

  11. #131
    Energy's Avatar
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    Dec 2014
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    Boston is exactly correct, it's what I was getting at (law of diminishing return) he just explained it better.

  12. #132
    Drifting death's Avatar
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    Quote Originally Posted by Qc-Slayers View Post
    Hello everyone!
    I'm one of the oldest players on this game (I've started on IOS, world 1 when the 1st alliance had 250k Attack Points, because yeah, it was the name back then since we were also earning those (Battle points) when attacking NPCs) and I never stopped playing the game since. I litterally saw the evolution of the game and I feel the quality has been constantly decreasing... Not because they weren't creative (Great new events, new units etc.), but because they started focusing on the money factor instead of the general gameplay (New Bundles etc.). I'm not against those by the way because this game isn't free to run and if we want to play it for long, we need "coiners". The thing is, a game needs balance. It's nice to have people spending a ton on brand new worlds but if there's only them playing, they'll only stay in one world and they'll be fine. Why? They'll have Sbs (Megas) for themselves and they'll just play between them! At one point, they'll be maxed out and stop spending. They'll also get bored at one point and just quit. There's a lot to do to regain the trust and happiness of the casual players and I have a few suggestions that might help :

    - Start creating super-worlds (Like at each new 5 worlds, a super one comes out). This would basically be a world with a ton of 34s and 38s and unlimited resources (Even titanium and Uranium patches). This is basically a world for coiners to preserve the other worlds from suffering the inequalities of the biggest wallets. Also, the global events would only be between super-worlds to keep the fairplay between the other worlds. GREE has really no restriction in those since they are "candie" worlds, which means they can add all the possible events to make money out of them.

    - Start re-introducing the World Events (Alliance wars, alliance build, players war etc.). It's nice to have Global events, but when the little worlds can't participate, you eliminate those new players.

    - Introducing a market between all the worlds where you could sell items for gold. This might seem like a "Coiners" idea, but the potential of it is endless.
    With the new free gold given(10) each 2h30, everyone has benefits, even Gree because they'd see their Gold Sales increase!

    - Introducing a Diplomacy Alliance list where Generals can declare wars/peace/neutrality with other alliances, so it's clear to everyone in the world.

    - Introducing a Message to the alliance option for the Colonels and Generals. It's really a pain to send a private message to everyone...

    I hope my post will be useful,
    -Slayers-
    I agree you super worlds idea needs work, but the idea of moving worlds is not far from the mark. The way its done has to be carefully planned, if gree reshuffled players every now and again so they rank them via a system then offered them a move to a world full of players of the same rank. Every now and then. These mini reboots will keep the game fresh.

    I see these reboot's as this.
    All players get reset to just a home base but keep everything else. Cores upgrades commanders invents items....
    We chose if we want to move world on our own, or as an alliance majority vote if alliance choice is chosen.
    Or remain in our world.
    The game then reshuffles players into new worlds based on their ranking into worlds full of players similar to them.
    These reshuffles need to be somehow optional. Players must chose to enter the reshuffle system. Then when the game does a reshuffle they get auto included.
    There needs to be Some system of telling players how many active players there old world will have after the next reshuffle. So players will see what will happen if they opt out.
    I can say from experience that new starts are fun the scramble to the top to build units setup new bases in good locations. I would be happy with a reset every 3 or 4 months especially if I get to stay in my alliance. And the results is a world full of players at my level.
    I am sure there are other ways to do this but anything along these lines would go a long way.
    Last edited by Drifting death; 07-21-2015 at 12:53 AM.

  13. #133

    Join Date
    Sep 2012
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    261
    well great.. forcing update, i cant play due to my device not having the correct IOS due to age... thanks for that.
    other device connected to game, started tutoral, found the account then sits at logging in saying no connection
    Last edited by phalanx1337; 07-28-2015 at 02:27 PM.

  14. #134
    Quote Originally Posted by Drifting death View Post
    I agree you super worlds idea needs work, but the idea of moving worlds is not far from the mark. The way its done has to be carefully planned, if gree reshuffled players every now and again so they rank them via a system then offered them a move to a world full of players of the same rank. Every now and then. These mini reboots will keep the game fresh.

    I see these reboot's as this.
    All players get reset to just a home base but keep everything else. Cores upgrades commanders invents items....
    We chose if we want to move world on our own, or as an alliance majority vote if alliance choice is chosen.
    Or remain in our world.
    The game then reshuffles players into new worlds based on their ranking into worlds full of players similar to them.
    These reshuffles need to be somehow optional. Players must chose to enter the reshuffle system. Then when the game does a reshuffle they get auto included.
    There needs to be Some system of telling players how many active players there old world will have after the next reshuffle. So players will see what will happen if they opt out.
    I can say from experience that new starts are fun the scramble to the top to build units setup new bases in good locations. I would be happy with a reset every 3 or 4 months especially if I get to stay in my alliance. And the results is a world full of players at my level.
    I am sure there are other ways to do this but anything along these lines would go a long way.
    I thought this idea might not work, but considering how this Global Lockbox event is going, it makes perfect sense. We clearly see there's a huge gap between the "free" play and the "pay" play. GREE has to consider making some sort of rank like you say because we are about to be flooded with monster commanders that will basically eliminate even the best commanders we used to have. The competition will be ruined.

  15. #135

    Join Date
    Sep 2012
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    261
    such things need to be discouraged not encouraged tbh.
    16 recruits that give the same commander?
    and as for global box events? please, on server based one, i get 5-6 boxes i win stuff.. here i do the same.. and will win nothing
    only thing worth doing the lockboxes for is the oddball heroic commanders (why have they got +3s)

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