So the brilliant minds at GREE decide to first change the streak format from old 2-12 in a row system (which worked fine)to 56 in a row (which was excessive) to 62 in a row (which is a complete joke)
The new 62 wins killed the prospect of probably 99% of guilds to achieve this,this is before the ridiculous wait times to match which in some cases makes 62 fights impossible!!!
I would be interested to know if any guild actually achieved this.
It's is one thing making a quest challenging which the old system was,it's another thing making a quest virtually impossible.
Couple this with the average rank prizes and completely worthless individual Rank prizes and it makes you wonder if GREE are trying to alienate its paying customers and kill the game!
And then we have the increase on Raid Boss with poor prizes,too many Temp Boosts Etc,Etc.
I care about the game,this is why I'm posting this but even I am considering Deleting this game and investing in a game that takes on board what it's customers want and Rewards Loyalty.
Devs/Mods any explanation why this increase to 62 wins in a row was deemed Fair?
I won't hold my breath for an answer..........