Looks like Stats have no relevance in battles anymore - Page 5

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Thread: Looks like Stats have no relevance in battles anymore

  1. #61
    Steady Scribe
    Member Since
    Sep 2013
    Post Count
    79
    Solder equipment, sucks. Now you have to go for masters or you might as well stop playing, or spending a ton of cash on gold. Player vrs player is for gree so they can make more money.

  2. #62
    Banned
    Member Since
    Jun 2014
    Location
    Nearby
    Post Count
    111
    Change is good but change for change sake and dressed up to revive flagging revenues is not...

    Most of my playing buddies have migrated to CoC... Think its time to join them...

    Biggest exodus i've seen of $5k-$10k per month spend players.... Hope you know what you are doing MoneyPenny but i think your strings are pulled by a higher hand...

    have a great Christmas All..... I'm out for good...

  3. #63
    Articulate Author
    Member Since
    Nov 2013
    Post Count
    438
    Quote Originally Posted by Milburn Pennybags View Post
    At this point we haven't changed the impact of player attack and defense stats. We would like to increase the influence these stats have on battle outcomes, but we would like to wait until we can offer players the option to reset their skill points before making such a change in order to be fair to everyone.

    .
    It would be really helpful if you could you confirm how player attack and defence stats are working. Are they adding to army stats in the 50%, so are effectively meaningless? Or are they added to soldier equipment in the 20%? Or applied in some other way?

  4. #64
    Articulate Author
    Member Since
    Sep 2013
    Location
    Leeds
    Post Count
    402
    It doesn't matter how active you are, if you don't get the AK47 in this case, you will fall behind. Losing to someone less than half the stats is bad enough, even with the equipment brought into the equation. Take this example:

    say you have a knife and some pretty strong, expensive armor (person A) whilst your opponent (person B) has a gun and virtually no armor whatsoever. Even with the strong armor you'd expect person A to lose as person B can freely move about and shoot person person A without any real harm, as long as he stays out of knife reach. If you take out the theory of some ****ed up superpowers or any extremely unlikely events, person B will win hands down. Take that example and put it into this game (I know that I'm comparing real life to some game and most of the time that is incomparable) and you'll realise that this idea is absurd and if equipment is going to have an affect on pvp then maybe gree should reconsider making it have less of an impact on the result. Just my opinion but I believe it's justified

  5. #65
    Articulate Author
    Member Since
    Nov 2013
    Post Count
    438
    You're forgetting the potential impact of the watch, sunglasses and boots.

  6. #66
    Banned
    Member Since
    Jan 2014
    Location
    in my haus
    Post Count
    331
    Quote Originally Posted by Ozymandias View Post
    It would be really helpful if you could you confirm how player attack and defence stats are working. Are they adding to army stats in the 50%, so are effectively meaningless? Or are they added to soldier equipment in the 20%? Or applied in some other way?
    Expect another incoherent response... if main devs appear with cluelessness in their responses - it's a good signal for all guinea pigs who spent real $ to perhaps poke around themselves for either another game that's actually well run and even more fun, or another old forgotten app called "REAL LIFE' - it can be totally cool at times with right worldview...

    Lights out on main act, allies dropped to whatever grunts sitting there, over $200b unvaulted, all those in need of cash will have long time to chip away in $3.6m increments - enjoy!

    mini left to observe end and fade away in small faction - thanks GREE for finishing nailing coffin of once really cool game - few in this market could do such damage to a game if they tried intentionally, or was it the strategy to kill it?...

    -_-

  7. #67
    Articulate Author Major Elvis Newton's Avatar
    Member Since
    Aug 2011
    Post Count
    304
    Yeah, **** it. I'm bailing too. Ya'll have fun.
    Add my mini
    modern war 401 427 287

  8. #68
    Lurker
    Member Since
    Dec 2012
    Post Count
    16
    Quote Originally Posted by Milburn Pennybags View Post
    First, as far as how the battle works, the calculation is about 50% army power, 30% army equipment, 20% solider equipment. Each one of those is computed separately. Within each segment, the attack of the attacker versus the defense of the defender is the most important factor. [...]Within each segment we basically look at a margin of victory in percentage terms. Then we add up each segment weighted according to the above to determine the final outcome.
    This makes sense. Let's consider the following scenario though:

    I'm attacking someone, and I'm 200% stronger on Army Attack, while the other person is 1000% stronger than me on Equipment because he has just a few extra items where I have 1, and let's say it's a tie on the Soldier stats.

    If it's only a question of adding weighed ratios, then i should lose an attack. Yet this does not seem to be happening: a 200% advantage in Army Attack alone seems to guarantee a win no matter what the other 2 stats are.

    So, is there a cap on each ratio to prevent unfair losses while the items are in single digits? if so, what is it?
    Last edited by c0t0d0s0; 12-16-2014 at 11:24 AM.

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