Solder equipment, sucks. Now you have to go for masters or you might as well stop playing, or spending a ton of cash on gold. Player vrs player is for gree so they can make more money.
Solder equipment, sucks. Now you have to go for masters or you might as well stop playing, or spending a ton of cash on gold. Player vrs player is for gree so they can make more money.
Change is good but change for change sake and dressed up to revive flagging revenues is not...
Most of my playing buddies have migrated to CoC... Think its time to join them...
Biggest exodus i've seen of $5k-$10k per month spend players.... Hope you know what you are doing MoneyPenny but i think your strings are pulled by a higher hand...
have a great Christmas All..... I'm out for good...
It doesn't matter how active you are, if you don't get the AK47 in this case, you will fall behind. Losing to someone less than half the stats is bad enough, even with the equipment brought into the equation. Take this example:
say you have a knife and some pretty strong, expensive armor (person A) whilst your opponent (person B) has a gun and virtually no armor whatsoever. Even with the strong armor you'd expect person A to lose as person B can freely move about and shoot person person A without any real harm, as long as he stays out of knife reach. If you take out the theory of some ****ed up superpowers or any extremely unlikely events, person B will win hands down. Take that example and put it into this game (I know that I'm comparing real life to some game and most of the time that is incomparable) and you'll realise that this idea is absurd and if equipment is going to have an affect on pvp then maybe gree should reconsider making it have less of an impact on the result. Just my opinion but I believe it's justified
You're forgetting the potential impact of the watch, sunglasses and boots.
Expect another incoherent response... if main devs appear with cluelessness in their responses - it's a good signal for all guinea pigs who spent real $ to perhaps poke around themselves for either another game that's actually well run and even more fun, or another old forgotten app called "REAL LIFE' - it can be totally cool at times with right worldview...
Lights out on main act, allies dropped to whatever grunts sitting there, over $200b unvaulted, all those in need of cash will have long time to chip away in $3.6m increments - enjoy!
mini left to observe end and fade away in small faction - thanks GREE for finishing nailing coffin of once really cool game - few in this market could do such damage to a game if they tried intentionally, or was it the strategy to kill it?...
-_-
Yeah, **** it. I'm bailing too. Ya'll have fun.
Add my mini
modern war 401 427 287
This makes sense. Let's consider the following scenario though:
I'm attacking someone, and I'm 200% stronger on Army Attack, while the other person is 1000% stronger than me on Equipment because he has just a few extra items where I have 1, and let's say it's a tie on the Soldier stats.
If it's only a question of adding weighed ratios, then i should lose an attack. Yet this does not seem to be happening: a 200% advantage in Army Attack alone seems to guarantee a win no matter what the other 2 stats are.
So, is there a cap on each ratio to prevent unfair losses while the items are in single digits? if so, what is it?
Last edited by c0t0d0s0; 12-16-2014 at 11:24 AM.