Thanks to the developers for coming to help us understand the new changes. I would like explanations / clarifications on the following points:

1). We have this new game logic for determining who wins battles, but we have no idea how it really works!

We do know that it uses unit attack and defense, equipment attack and defense and Hero attack and defense. But we do not know the ratios.
Is it 34%, 33%, 33%?
60%, 25%, 15%?
20%, 60%, 20%?
Something else?
Is defense weighted heavier than attack?

To spring this on us with no explanation the day before a war was unconscionable.

I've seen a plea for ONE stat that will help us to understand who will win a battle or raid. That would be a GREAT thing to do. Keep the unit, equipment and hero stats, so we can work on improving them, but roll them into a "master stat" so we can determine the outcome of battles better. Right now it's just a roll of the dice.

2). I don't see any value for the vouchers we worked so hard to get during guild events. A Pumpkin Head, without a boost, worth 13/13 for 39/39 in the Icabod Chain Raid Boss event instead of the previous RB prize of the Cutthroat Cultist 302k/177k unit with a +3% alliance size increase? It seems that you have lost touch with reality. Or maybe you just haven't explained how the pumpkin head is better. I sure don't see the pumpkin head as being worth much of anything at all.

3). The individual rewards in the war were a joke. I won a Wand of Affliction 68/45. My oldest game has 138 weapons stronger than that. Of course, it did replace a weaker weapon, but not much of a gain that I can see.

4). Skill points. I never saw any use for attack or defensive skill points. So I never got any. Suddenly, that all changed. Will we be able to reset our skill points?

5). Crafting. So far, all I can see are some weak weapons and armor, and some new foot and head gear and artifacts. Since we didn't have any head and foot gear and artifacts before, they do increase hero attack and defense a little bit. Better for killing mobs, and less need for Hero skill points. But the weapons and armor are not very good. You can buy stuff in the store and get better stuff dropped on the maps. So far, I don't see much value to crafting. We have had a bit of vague info, but it's not very helpful.

6). A suggestion: How about when we pick a trial, we have a choice of a trial with units as prizes (like we have now), or a trial with items as prizes? I have old games with lots of strong items, and newer games with very few items. The choice would help us out.