Quote Originally Posted by TheBane View Post
I'm trying to understand the logic approach behind this change in LTM, we used to be able to go through the LTMs with an added mission uv value of around 23mils total, the last 3 missions now are more than that,
If I have to spend on the LTMs, the lockboxes, the xWorld, how much of a monthly budget do you guys think a client is willing to spend?
20, 30, 100, 1000, just put a number and see what is the number of your target population,
You keep changing things around and make the rules more and more to your advantage, the lockbox that used to take $50 to get to mission 20 now needs over $300. Here's an event where I stopped spending,
I used to spend $50 on the first 10 or so missions of the ltm, now that it's unpredictable and my prebuilds are most often out, the event starting at odd times of the day, here is another event where I stopped spending,

To sum it find me a spot where if I spend reasonably I'm sure of getting something in exchange with a degree of predictability, short of this no more $$$ in this game,
Good luck,
Exactly, Gree is oblivious to the fact that they are shedding spenders every time they increase the need for more cash to compete. I personally chose to leave a new world to go back to an old to decrease the need to spend and because I wasn't about to spend a ton of money to get limited comms under Grees asinine approach to limiteds. And thanks to the changes to limited I have significantly reduced my spending across the board. The only thing I plan to spend on now is fuel boosts. No need to buy resource boosts when it's a crap shoot landing anything inside the limited anymore.