Last edited by Danger Mouse; 06-27-2014 at 02:53 PM.
Insanity: doing the same thing over and over again and expecting different results.
Albert Einstein
Don't believe everything you read on the Internet.
Abraham Lincoln
While you are here answering question:
What's up with the deployment bonus? It seems to have increases from 7.2M for a 3% bonus to 12m for a 3% bonus. Does it get harder each battle? Why the difference from battle to battle?
Also 3% is minuscule. Yes an advantage but, meh..
FA had different deployment bonuses per node which addd an element of strategy. Removing strategy in favor of massive gold spending is not what players want. Gold will always be a part of the game but don't eliminate possibilities for strategy.
Last edited by Jrich; 06-27-2014 at 03:01 PM.
Thanks so much for posting rewards. I'm sure everyone appreciates it. It's been so long since you guys posted a list of rewards that I almost cried when I saw that. You guys must've smoked something good today.
On a serious note, it looks like by completing the ltq, we'll get 2 carriers which I think are the gold units for frontline. The other units other are useless or can be purchased with game cash. So the 2 units would be 70 gold and how much gold does it take to complete the ltq? Lol
Ok, I have a couple of questions for the mods in that case:
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Do we get to keep frontline units beyond the end of this event so we can use them in future Frontline events in other WD cycles?
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Or is it use them or lose them in this event only??
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Or do they sit clogging our inventory never to be used again and with no value in regular game play?
Insanity: doing the same thing over and over again and expecting different results.
Albert Einstein
Don't believe everything you read on the Internet.
Abraham Lincoln
More information for everyone! Goals are being completed and recorded; there is an issue in getting that completed goal information back to the player's client. We're making some changes to the back-end to smooth this out, and all players will (eventually) see the goals competed and receive rewards
Any unit reward in any event of less than 2k has zero chance of making the 3,000 for 90% of us. Zero. Why are devs putting in utterly useless rewards? What is the point of a game goal where all we can do is be worse off if we complete the goal? LTQs give out useless unit after useless unit, then a small number of ok units at the highest levels. How hard is this for devs to know this and catch up for stat inflation? Terribly not thought out reward system that has even 1 sub 1000 unit as a reward.
P.S. Daily scratchers are a joke. Every 10-15 days I get a unit big enough to make my 3000 army.
I wish you guys would of told us ahead of time that we would only be able to deploy 676 units without using gold refills. I bought over 1000 MBTs. Can I get a refund for all the units I have left over at end of this event?
Also you mention final LTQ prixe is a real unit with a bonus. What is it?
Understand you guys beta test events. Maybe if more people got to beta test instead of only gold bonus program players. You might discover these issues before releasing them.
I know the horse has beaten into glue already, but....
Omg the frustration of only 1 regen every 5 min. Makes the event kinda ridiculous.
Yet another well thought through and impeccably executed Gree event. I think this one takes the cake, don't you?
Insanity: doing the same thing over and over again and expecting different results.
Albert Einstein
Don't believe everything you read on the Internet.
Abraham Lincoln
Full Assault was much better than this new event. This is all about who will spend more, no tactics or advantage from earning previous rewards, just who will spend more gold. Full Assault you could at least use your iph to your advantage, or sacrifice some of your stats to create variables in the event. This is just dumb