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Thread: Feedback thread

  1. #151
    Master of Musings
    Member Since
    Apr 2012
    Location
    England
    Post Count
    3,981
    I've raised this one before, but this is the right place to do so again. The ip scoring needs to be looked at again. High stat low level minis have become a major feature in the game over recent months, so it is very unfair that higher level players are penalised by bad points when hitting low levels. IP should be awarded based on the relative strengths of the players, so you score more for beating someone close to your own strength (and perhaps a sizeable bonus for beating someone whose defence is higher than your attack), and definitely not on level.
    Last edited by sister morphine; 01-24-2014 at 10:47 PM.
    "The Tokyo Rose of the Trailer Park"

  2. #152
    Prominent Poet Nighteg's Avatar
    Member Since
    Jul 2012
    Post Count
    1,367
    Quote Originally Posted by sister morphine View Post
    I've raised this one before, but this is the right place to do so again. The ip scoring needs to be looked at again. High stat low level minis have become a major feature in the game over recent months, so it is very unfair that higher level players are penalised by bad points when hitting low levels. IP should be awarded based on the relative strengths of the players, so you score more for beating someone close to your own strength (and perhaps a sizeable bonus for beating someone who's defence is higher than your attack), and definitely not on level.
    That's exactly the formula for PvPs. And i completely agree, that formula should be used in wars.

  3. #153
    Articulate Author
    Member Since
    Aug 2012
    Location
    Paris, France
    Post Count
    253
    Quote Originally Posted by sister morphine View Post
    I've raised this one before, but this is the right place to do so again. The ip scoring needs to be looked at again. High stat low level minis have become a major feature in the game over recent months, so it is very unfair that higher level players are penalised by bad points when hitting low levels. IP should be awarded based on the relative strengths of the players, so you score more for beating someone close to your own strength (and perhaps a sizeable bonus for beating someone who's defence is higher than your attack), and definitely not on level.
    I agree with this statement play MW and I'm high level and feel as if punished for being so. Here in CC I crawled for ever so slowly to avoid going up in levels and getting horrible ip. Now level 200 creeping up on me ...so soon a concern. Fix ip so that it is fair to all levels ...don't get why a low level gets killer ip when a very strong high level player gets crappy points! High level hits a strong low level gets horrible points ...if strong why get bad ip? In General all high level strong peeps get bad ip points never understood this.

    Also agree with most post above ...make ingame money useful allow us to buy powerful weapons with. What's the point of high iph if only use it for LTB? Make rp useful bring out weapons that are worthy or allow to buy Uzi with for raid boss. I want what most above want makes sense and would improve our gaming experience. Easy with energy required quest yes getting very boring. And yes ...not normal to get rob by peeps way way weaker find a balance! I'm very strong today so hardly get robbed and almost all attacks fail against me. But still find this to be odd ...thank you for this thread!!! Been awhile since I posted here cause felt it was all about trolling 
    Last edited by Idiokus; 01-24-2014 at 04:37 PM.

  4. #154
    Verbose Veteran
    Member Since
    Aug 2011
    Location
    UK
    Post Count
    908
    i like would like a fair matching system against teams in the war, it is unfair when stronger teams are always paired up against weak teams . we was matched against a top 100 team when we are ranked top 750 . most of our members don't have a target either. a top 750 team should never face a top 150 team never mind top 100 . how does this matching system work it just seems like it is just a name out the of a hat without taking in to account the players last rankings or stats.

  5. #155
    Steady Scribe
    Member Since
    Sep 2012
    Post Count
    71
    The punishment to the 250 level players for getting horrible IP should be addressed. People camp and worry about xp bc of this.

  6. #156
    Steady Scribe
    Member Since
    May 2013
    Post Count
    83
    This entire thread and subject matter of feedback should be its own sub forum. There should be more structure. I would love to read peoples ideas and maybe comment, but I'm not likely to slowly comb thru 16+ pages of one idea after another after another.

    Great idea, give it it's own "Feedback" forum.

  7. #157
    Articulate Author one man gang's Avatar
    Member Since
    Mar 2012
    Location
    Australia
    Post Count
    301
    Give hoods a like button. Might encourage some people to decorate their hood a bit better.

    If anyone gets the chance you should see kicker jaxons hood. Easily the best I have seen. Race tracks, golf courses, beaches and nfl logos to replace his 3D snowman. It's the best hood in CC.
    337-753-666

  8. #158
    Verbose Veteran
    Member Since
    Nov 2013
    Post Count
    895
    Quote Originally Posted by one man gang View Post
    If anyone gets the chance you should see kicker jaxons hood. Easily the best I have seen. Race tracks, golf courses, beaches and nfl logos to replace his 3D snowman. It's the best hood in CC.
    you sure you didnt take a wrong turn when traveling to a rival's hood, and stumble in to Sim City?

  9. #159
    Newbie
    Member Since
    Aug 2013
    Post Count
    40
    Would be nice to have a forfeit battle option after the first 15 mins when you face a team you have no chance against. I'd rather not waste waiting the remaining 45mins, when in that time we could face a more even matchup where we have a chance to score points. I don't expect this idea to be popular amongst the top 10 synds but for the lower ranked synds it would bring back the fun factor. And if a team forfeits the other team gets an automatic win, so it's somewhat a win win situation.

  10. #160
    Articulate Author one man gang's Avatar
    Member Since
    Mar 2012
    Location
    Australia
    Post Count
    301
    Quote Originally Posted by Sleazy_P_Martini View Post
    you sure you didnt take a wrong turn when traveling to a rival's hood, and stumble in to Sim City?
    Short answer, yes.

    Long answer: it's worth checking out. Very creative. A few forum members have seen it.
    337-753-666

  11. #161
    Newbie
    Member Since
    Oct 2013
    Post Count
    43
    The brick drop rate needs to be improved used over 100 stamina got only 5 bricks
    Hammer down

  12. #162
    Consistent Contributor Gunn's Avatar
    Member Since
    Aug 2011
    Post Count
    133
    From what I have gathered in my time playing this game, and what I've seen in the forum, there are really 3 big issues gree needs to address. I will offer the best ideas i can think of to remedy these, but I would hope their were brighter minds at gree than mine.

    1. PROBLEM: Stat inflation. You ever buy something, and then next week it is on sale for half of what you paid? It's not a good feeling. We don't like it. Gree, you need to establish some sort of set economy. People spending money on your game would like to know that the gold they spend on an item won't be able to buy them something twice as nice a week or two later.

    SOLUTION: This seems pretty obvious. Just establish a standard economy. Let's say an ltq requires 50,000 total energy (all numbers mean nothing and are just placeholders so don't bother mentioning that they are unrealistic) and you figure in the timeframe allotted a player should be able to knock out 30,000 of that. This would require them to spend gold to get the remaining 20,000 energy. In this case that would be 20 energy refills, requiring them to spend 400 gold. if the prize for this was a 20,000 atk and def item, totalling the bonus at 40,000. This would mean you have established 100/1 stat increase/gold ratio. So now if the next challenge requires 800 gold to complete, the stat increase should be somewhere in the neighborhood of 80,000. It's fine to have some fluxuation and have certain events be a little better than others, but there desperately needs to be some stability added to the way these things are done.

    2. PROBLEM: there is one fundamental flaw in this game (IMO at least). It is a game that benefits you the longer you play. This is nice because it rewards you for your commitment to the game. The trouble with this, though is that it discourages new players. To jump into this game against people who have years of experience on you with no hope of ever catching them stinks. It's bad for new players and it's bad for you gree. I'm sure you're doing fine with your current customer base, but I don't think there is a business on earth that isn't interested in aquiring new customers.

    SOLUTION: The best I've got here is maybe once a year start a new world. There are other games running several "worlds" at once so I assume it's possible. This would allow new players to come into the game without being at the vast disadvantage they're at now.

    3. PROBLEM: this one may sound negative, but I promise I mean all this constuctively. But you're prices to finish events are far too high. It comes across greedy, like you don't care at all about your customers. Now I understand that you are a business and you don't actually have to care about your customers... but you have to at least make it look like you do. This is by far the biggest complaint I've seen in the forums, and the reason people get so mad about this is because you have a very good game on your hands. We like to play it, but when we stop to think about how much money it takes to finish events it makes us (or me at least) want to quit. And I don't want to quit. i like this game, but I also don't see how I can stand for the prices. It's kind of like if you had a really good friend and then saw him do something terrible. It's like crap this guy's a great friend, but how can I ignore that? Something I think it's important you understand is there are TONS of video games out there. That equals a lot of competition. If you continue to price people out the way you are, it's only a matter of time before they realize that they could go spend 60 bucks on a real video game with millions of dollars into the programming and actual gameplay. and hey that 60 bucks is less than what it would take me to finish a single event! Or you know what I'll just check the app store, would you look at that? there are a million other games out there. I bet I can find some fun ones in there that don't gouge me so badly with their prices.

    SOLUTION: Now I'm aware that you have your community of players that have accepted your prices, but you have got to find some sort of middle ground! There are a lot of creative ways to solve this problem. Here's one: Make one event out of each series very expensive to finish with a very good item at the end. Now you get all the money out of your big spenders in one shot, and this allows them to keep their edge over us regular joes. (I should also mention that I think many of these big spenders are going to spend what their going to spend regardless, and what they don't spend on events will just go into the war). Anyway, now make the rest of the events more attainable. maybe make one $50 to finish, or $20. Or here's a crazy idea, make it possible to finish one with diligent play and no gold. (I know, I said it was crazy)

    I really hope you read this gree. Like I said before I really like this game. I hope you can resolve your issues so that we don't eventually get fed up.

  13. #163
    Newbie
    Member Since
    Jan 2014
    Post Count
    30

    Fix what you have before any new content

    I'm quite frustrated with this server today. My syndicate spent gold to easily win the last battle and we kept getting errors loading rivals list, slow connection taking up to a minute to register your attack, or cannot connect to server messages. This has to be fixed! I'm rather annoyed that I wasted gold toward that battle. This issue needs to be a priority fix.

  14. #164
    Consistent Contributor
    Member Since
    Nov 2013
    Post Count
    128
    Most fun event: battles! I would likt to see an option to determine which Wall you Will be using

    Sorting of inventory, searchable maffia list

    Option to donate money to other players

    That skill points actualy mean something

    LTQ are the most boring, case events I dont really mind That much. Think they are good for low stat players to catch up as they also give other items. So, I would not take them away.

    Some out of the box thinking.., events That ask for cooperation between syn?

  15. #165
    Consistent Contributor
    Member Since
    Dec 2013
    Post Count
    226
    This is a suggestion that should be very easy to implement:

    Please show, at a minimum, the scores of the top 10 teams during battle. I'm not so naive as to not understand why the top 10 aren't posted, but you're asking for player suggestions conducive to a better gaming experience. Ideally, posting top 25-to-50 would be great.

    Not posting team scores appears to come across as another mean of milking your consumers.

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