View Poll Results: What kind of feature would you most like to see added?
- Voters
- 144. You may not vote on this poll
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New Armors
3 2.08% -
More Epics
2 1.39% -
Harder modes/levels
6 4.17% -
Story mode
13 9.03% -
Expansion for those over level 100
58 40.28% -
In-game trading
47 32.64% -
Chat functionality outside of guild
7 4.86% -
New Guild system
5 3.47% -
New Epic Boss System
2 1.39% -
No new features...fix bugs
1 0.69%
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01-21-2014, 02:32 PM #631
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01-21-2014, 03:06 PM #632
**UPDATE 1/15/: I've Added a poll..pending results, new feedback threads will be made in regards to specific categories as this thread has become a bit overwhelming to parse through. If you have ideas on categories...feel free to comment on this thread**
After only 2.5 months - we got a poll that will eventually get us more feedback threads to discuss the poll results. Who could fault that kind of responsiveness from the moderators
Why within 6 months we could have us a genuine decision on what change will eventually be implemented. But that's probably rushing things.iOS GUILD: THE PALE RIDERS
LVL: 75 (maxed bonuses)
GW1: 59 GW2: 75 GW3: 56 GW4: 79 GW5: 70 GW6: 71 GW7: 35 GW8: 45, GW9: 46, GW10: 34, GW11: 91 GW12: 21, GW13: 35, GW14: 25, GW15: 16, GW16: 46 GW17: 20, GW18: 32, GW19: 30! 3 Guild Alliance for Armor Wars - 5th Silver Chromatic (FTB), 5th Arclite Shroud.
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01-21-2014, 04:16 PM #633
- Join Date
- Jul 2013
- Posts
- 299
$100,000!! Man, I gotta know what kind of job you have!
Gordo
Cafe Noir HC
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01-21-2014, 11:20 PM #634
- Join Date
- Jan 2014
- Posts
- 18
I don't like the small world map. Maybe consider making it bigger? More areas to fight with some variety in the monsters? There isn't a lot of reward to randomly fighting monsters.
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01-21-2014, 11:50 PM #635
- Join Date
- Sep 2013
- Posts
- 114
Max members per guild: 40
Ya, why would you stay in a guild that doesn't do this?
What does this even mean?
Eunuchorn specifically said this strat works best for free guilds. Reiterating the opposing point is not an argument.
Being able to log in at absolutely any point during 3 day guild war & participate does sound terribly inactive.....
What does putting up with BS guilds even mean?
Spending $1000 a month sounds like you have a chest addiction. ~$200/300k war points.
I would even go so far as to say $$ has nothing to do with guild activity level; but wth do I know.
"Hey man, I know you had 400k war points, but I decided to kick you 5min before war was over. You're not gonna get the rewards but don't worry, you'll get 25k from our guild bank."
Your opinion is f*cking wrong.Last edited by Bride of Eunuchorn; 01-22-2014 at 12:46 AM.
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01-21-2014, 11:53 PM #636
- Join Date
- Jan 2014
- Posts
- 18
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01-21-2014, 11:57 PM #637
- Join Date
- Sep 2013
- Location
- Singapore
- Posts
- 197
Android, Level 140+ (Retired)
Maxed:
1) Kerstman's Shroud (+)
2) Blazestone Mantle (+)
3) Maelstrom Irons (+)
4) Bronze Chromatic Mantle (+)
5) Blazebourne Vanguard
6) Forgestone Aegis
7) Soulshard Nercomancer
8) Northerner's Battlegear
9) Tectonic Mantle
Non maxed:
1) Armor of the Devoted
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01-22-2014, 12:42 AM #638
- Join Date
- Sep 2013
- Posts
- 114
Sounds like a GM & coordination problem. There's a lot of psychology at play & it would take time to condition your guildmates to fully optimize the strat & work together, but that's what good leadership is supposed to do. Your guild needs to work together to assess every situation. To me, organizing a war schedule or declaring every 2-3hours & counting on ppl to be there is more difficult.
Think about a day in the life of avg K&D player during war. For someone who is trying to play around/between work/family/school/sleep, which of the following situation seems most beneficial:
(Guild has no personal timer policy)
A.
Check Line, be told next declare is in 30 min, forget to check back in for 60+ min; they come on with 1-20min left of battle & losing by large margin. They take no action, & forget to check back for X amount of time, missing X amount of battles & sitting at full free energy for way too long.
B.
Check Line, be told next declare is in 30 min; they come back on time & spend 4 energy. They forget to check back for X amount of time, missing X amount of battles & sitting at full free energy for way too long.
(Strict guild personal timer policy)
C.
Check Line, be told next declare is in 30 min; set a timer, when it goes off you are too busy to log in right then.
You remember out of nowhere your timer went off but battle is already over. GM says next declare in 2 hours. You have now been at full free energy for way too long. Hopefully it doesn't happen again. (it will)
(Strict Personal Timer & Permawar policy)
D.
Check GAME knowing battle will ways be going on. It's early, sent & guard are still up, you have 3-4 attacks but you suck though, so do 1 guardian attack. You immediately (out of habit & strictly enforced personal timer policy) go set a timer to match current recharge timer (1-2 attacks per battle ensures being full at next timer or sooner in case a push is needed)
D-1: You check back before timer goes off. Your guild is ahead by a ton, readjust timer to fit new current recharge.
D-2: You check back in & it's almost tied. You're already back at 2-4 energy; read in-game guild chat for a scouted lineup you can kill; spend 1-4 energy. Readjust personal timer to match current recharge.
D-3: You check back & your guild is way way behind & it's acknowledged as a loss. You're at 2-4 energy. Readjust personal timer to match time left in battle/recharge BECAUSE YOU KNOW THERE IS ANOTHER BATTLE RIGHT AFTER IT.
Permawar requires patience, coordination, & smart strategic play(not wasting 6 random attacks on a sentinel; keep a guild note of who you face & sentinel/HC scouts for future reference in rematches.)
If someone knows they can load game *at any point over 3 day war* they are much more likely to check game more often & make best use of free energy.
30 ppl setting a 1hour timer based on personal time zones & work/class schedules creates a perpetual stream of logging in & checking current status of battle.
If everyone in guild is on same page, people will efficiently check in around their own personal timers & easily determine or be told what is needed based on the score & time left of battle. It may take time & practice but a well run guild will always do better in permawar despite amount of gems spent.
Bet on it.
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01-22-2014, 07:11 AM #639
Of course you're correct that a strategy is preferrable to no strategy. I'm not advocating for large gaps for anyone, I was just pointing out that continually declaring is not an optimal strategy for all. I've always had a 25 minute rule (assuming another 5-10 minutes to get the match). That way I know that every member has at least 1 energy block at the start of the war, often 2. It's frequent enough that most of the time when you log in a war is happenning. But not so frequently that everyone is screaming that they're out when the war starts and getting all jumpy.
But we also have at least 10 guys who gem a bit, so I don't worry too much about getting caught with a guild full of guys with 1 energy block.Last edited by The Pale Rider; 01-22-2014 at 02:19 PM.
iOS GUILD: THE PALE RIDERS
LVL: 75 (maxed bonuses)
GW1: 59 GW2: 75 GW3: 56 GW4: 79 GW5: 70 GW6: 71 GW7: 35 GW8: 45, GW9: 46, GW10: 34, GW11: 91 GW12: 21, GW13: 35, GW14: 25, GW15: 16, GW16: 46 GW17: 20, GW18: 32, GW19: 30! 3 Guild Alliance for Armor Wars - 5th Silver Chromatic (FTB), 5th Arclite Shroud.
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01-22-2014, 07:34 AM #640
- Join Date
- Nov 2013
- Posts
- 169
Not worth it.
Last edited by Dave3d; 01-22-2014 at 07:53 AM.
Maxed Epic armors = Too many to list. (26 on one character, about 16-18 on other character)
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01-22-2014, 02:17 PM #641
- Join Date
- Sep 2013
- Posts
- 114
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01-23-2014, 06:37 AM #642
I wish it was possible to fuse plus-versions of Armor from Fusion. I suggest the following,
25,000 + (1)Fusion Stone = Non-Plus Armor
50,000 + (2)Fusion Stones = 50% Chance of Getting Plus Armor
100,000 + (4)Fusion Stones + (10)Gems = Guaranteed Plus Armor
Note that this only affects the chance to get a Plus Armor. It does not affect the end-quality of the Armor. So you may still end up with just an Ultra-Rare+ from fusing two Legendaries.
FtP players can still get a chance without using Gems, and Gemmers have another incentive to spend Gems.
Cheers.
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01-23-2014, 08:43 AM #643
Instead of trading...
How about instead of trading, have an area to buy/sell ONLY 3* or under craftable armor, like other RPGs? Price to buy set at 4 times the amount selling the same item would be. Example: Snakeskin armor, purchase price 12,000 gold, sell price 3,000, or something like that. It would give people with >80/80 armors a way to make room that doesn't cost gold. The high price would discourage too many purchases, but that's the way most RPGs are set up, to make you work for something or save your money. Having the sale price the same as the cost to craft would defeat the idea of crafting to sell to make money. Also, you could have Morgan(the armorsmith, in case you didn't know) come up with something about being bored or not making enough to keep the armory open, and could have a quest to build up her inventory, i.e. sell 5 of each basic, then 5 of each silver* mono, etc, and so there wouldn't have to be another building/character created. That will keep the EB armor and epics exclusive to defeating the EB and chance chests and awards, respectively. Good idea?
+1
Is the "Expansion for 100+" a castle expansion, armor inventory expansion, or both?Retired. Guild still active and recruiting.
Recruitment Thread: http://forums.gree.net/showthread.ph...86#post1550586
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01-23-2014, 10:38 AM #644
- Join Date
- Aug 2013
- Posts
- 744
IGN: FL TAD
Level: 132
Guild: The Fat Lards
Dragonforge: Frigid Soulgard (84)
Epics: Angelic Battlemail (max), Manipulator's Souplate (max), Gunslinger's Trappings (max), Raptor's Embrace (max), Explorer's Piecemail (78), Explorer's Piecemail+ (max), Champion's Battlegear+ (max), Summoner's Garb (max), Voidwalker's Shelter+ (58), Technomancer Armor (31)
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01-23-2014, 08:34 PM #645
To me, it means expanding the game. Like any other expansion for a video game. Think, Mists of Pandaria or Wrath of the Litch King or whatever they're called, for World of Warcraft.
People have been asking for an expansion that involves fighting the Dark King or something for months now. So...that.
Anyone who wants another spot to put a Training Field is a fool.