Quote Originally Posted by Without a Paddle? View Post
Good points and analysis of the evolution of the game. I think the problem gree has ran into with minis is the evolution of stats in the game. Currently, I can just get a new player, have scratch offs for a few months and get 500k a/d at level 10. That 6 months ago would be insane and 18 months ago would almost put me in FUN at level 10.
This inflation is making older characters obsolete unless they have really been built up.
again; whose fault is that? just some interesting points...

devs made guilds, then wars and allowed top guilds to get all items won, thus giving top guilds huge advantages.
players evolved and gemmers took huge advantage.
devs made cp values minimal for high level players (150+)
players evolved and created minis
devs gave 50 win and streak rewards
players evolved and created streak guilds to take advantage
devs created raid bosses with huge boosts
players evolved
devs made heroic raid bosses almost impossible for most guilds to earn
players evolved to get them if you want to pay
devs created epic units from raid bosses
players evolved and farmed lvl 100 bosses for huge gains

anyone sense a pattern here...