Tidings of Solstice

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  1. #30
    Verbose Veteran Zenobia's Avatar
    Member Since
    Dec 2012
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    New York, NY
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    If we take them for their word (that's up to each of us to believe things they say or not) that it was an unintended bug, and simple to resolve by changing negative numbers to positive, that does not explain why it took over 24 hours to correct it. A simple bug as they said could have been fixed in an hour, especially considering there were posts aplenty about here if they didn't notice it themselves.

    Fixing a bug within 2 hours of an event starting is fine in my book. A bit of a bummer that things get released with bugs but that is life and if they fix them quickly, I don't harbor any grudges about it. But by allowing the bug (or "bug", depending on if you believe what they say) to remain for over 24 hours, that causes players who quest fast a HUGE advantage over those who quest slow. Similar to them changing that quest months ago to "correct" huge XP penalties harming the other half of players, those who completed it quickly. The problem is not that they fixed the "bug." It is that they allowed the quest to remain as is for over a day and THEN changed it. Just as in the past, either fast questers or slow questers are unfairly penalized by this way of doing things. Which is bad enough, but when, after numerous complaints about it in the past they promised to no longer do that, THAT is why this bothers us so much. It doesn't matter if it was a bug or intentional when they leave it in place for over a day and then change the quest.

    Ironically, after getting burned by fast questing and taking huge XP penalties for it, and then watching others get to complete the quest without the XP penalties, I started questing at a slower pace. And for that, I get penalized this time. lol.
    Last edited by Zenobia; 01-02-2014 at 06:51 PM.


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