View Poll Results: What kind of feature would you most like to see added?

Voters
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  • New Armors

    3 2.08%
  • More Epics

    2 1.39%
  • Harder modes/levels

    6 4.17%
  • Story mode

    13 9.03%
  • Expansion for those over level 100

    58 40.28%
  • In-game trading

    47 32.64%
  • Chat functionality outside of guild

    7 4.86%
  • New Guild system

    5 3.47%
  • New Epic Boss System

    2 1.39%
  • No new features...fix bugs

    1 0.69%
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  1. #181
    Quote Originally Posted by busteroaf View Post
    So, if I was to buy in with my guild for 500 gems, and had 25 people, 20 gems each. They could potentially get 20/50/unlimited attacks per fight? You realize you DECREASED spending over the course of THEWHOLE war to 20 gems, when people would have spent an additional 40 gems PER FIGHT, if you use your 20 attack per fight model.

    I know that many others would spend 20 gems to get in, but man, you just gimped guild wars MUCH more than you think. People who may normally spend 400 gems, just got a war for 20. You realize you would have to find 19 more people to make up for that one. And the people who spend 1000 gems? You need to find 49 more people to replace their spending. Those that spend over that?... you get the idea.

    And you turned it from a battle of wallets, to simply who has the most free time during the war. Now the winner is he who has the most free time and $5. Makes perfect sense.

    I'd quit if this requirement were implemented. I'll watch ads and do surveys a little, but will never buy in game currency, that's just stupidity.

  2. #182

    Join Date
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    Quote Originally Posted by Eunuchorn View Post
    Which reminds me, how cool would it be if you could gift people 1 material a day. Ala treasure divers:
    The new kingdom game has an interesting trading system also

  3. #183

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    Jan 2013
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    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Plz

  4. #184

    Join Date
    Aug 2013
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    Quote Originally Posted by Eunuchorn View Post
    Lock names!

    +1 and then some more.
    LvL: 438 - Bandroid
    Activity: Barely due to Gree's incompetence
    Armors: I hear Gree laughing at us.

    Favorite question:Why do you even keep playing KnD?

    Guild: LvL 75 Conquering Knights (Members 2x/40)
    Bonuses: Fire 10%. Spirit 10%. Earth 10%. Air 10%. Water 10%.

    PM me for more information

  5. #185

    Join Date
    Aug 2013
    Posts
    89
    Thoughts:

    1) Allow limited trading of armors to a certain number of accounts.

    This is meant to facilitate the introduction of newer players to the game or to encourage alts. Currently, new players have to go through the journey to 100, which is pretty fun. But it would be good if older players could trade certain armors to new players by tying a few friend codes to a special list. Essentially, the older player can craft armors for these "special" friends and, when completed, the armor is sent to that player's inventory.

    Make it so that the "special" friend list can only be changed once a month or something so that it's not heavily abused. Also charge a small amount of gems per armor crafted in this fashion. Epics couldn't be transferred in this fashion because they can't be crafted so it's really only limited to EB+ armors and these are at level 1 so the new player still has to level it up themselves.

    The idea really is to make it easier for new players to get hooked in the game.

    On the same token, for these "special" friends, let the level cap restriction on using higher level friends be removed. Again, this facilitates progression for these newer players.

    2) create special 1-off events: instead of just LTQs, how about a race to reach level 100 on a brand new server? Pay a gem entrance fee, then players get to level a brand new character on a new server to see who gets to 100 first. First X gets a reward on their main character on the "real" server, so on and so forth. Let it be an epic reward if need be so that the playing field is relatively level (though players can still spend gems on the "race" server).
    IGN: TemplateRR
    Line: Template
    Guild: RR

  6. #186

    Join Date
    Sep 2013
    Posts
    89
    1. XP Ticker to next level when clicked on the progress bar in the left corner

    2. Prestige System? Once level 100+ no reason to level up anymore and can get boring from my experience

    3. Higher building tiers current max is level 3, move up to level 5 for additional Gold+Gems

    And lock names
    Last edited by imTectonic; 11-11-2013 at 06:21 AM.

  7. #187

    Join Date
    Aug 2013
    Posts
    744
    Higher stats past lvl 100. Maybe every 5 levels you get a boost? or even 10.
    IGN: FL TAD
    Level: 132
    Guild: The Fat Lards

    Dragonforge: Frigid Soulgard (84)

    Epics: Angelic Battlemail (max), Manipulator's Souplate (max), Gunslinger's Trappings (max), Raptor's Embrace (max), Explorer's Piecemail (78), Explorer's Piecemail+ (max), Champion's Battlegear+ (max), Summoner's Garb (max), Voidwalker's Shelter+ (58), Technomancer Armor (31)

  8. #188

    Join Date
    Jul 2013
    Posts
    320
    Yaaaay, Elita actually listened to us I love you Elita.

  9. #189

    Join Date
    Aug 2013
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    744
    Quote Originally Posted by iH8t2lose2 View Post
    Yaaaay, Elita actually listened to us I love you Elita.
    What did she do?
    IGN: FL TAD
    Level: 132
    Guild: The Fat Lards

    Dragonforge: Frigid Soulgard (84)

    Epics: Angelic Battlemail (max), Manipulator's Souplate (max), Gunslinger's Trappings (max), Raptor's Embrace (max), Explorer's Piecemail (78), Explorer's Piecemail+ (max), Champion's Battlegear+ (max), Summoner's Garb (max), Voidwalker's Shelter+ (58), Technomancer Armor (31)

  10. #190

    Join Date
    Aug 2013
    Posts
    150
    Quote Originally Posted by bloodwolf View Post
    I have several ideas, but i will start only with the first, which seems to me the most critical. Canbe that someone already posted it, anyway, i share my vision.
    Guild wars
    I strongly dislike the idea that the winner is decided based on money they spend on gems. Cant this be done better so that Gree still gets his profit? yes , it can be done! According to my calculation in a guild war bout 20.000 gems are used, mostly by top 10 guilds. but this number does not really matter.
    Simply introduce a war ticket.
    Every guild would have to contribute with a fixed amount of gems to participate, which is easy enough to get. like 500, that is like 20 gems pro member. If only 400 guild would participate, you will get your 20.000 gems already. If you give decent rewards, more guilds will join and you get multiple profit. Does it sound much better?
    (But calculate the real amount, and make ticket price with your wish, but it should be not more then 1 or 2 eur/usd per guild member)
    For that you get in every fight 20 (50, unlimited) attacks per member. A member can be attacked by the same person 3 times, to be fair.
    What is the best in this play strategy for us players? the best team will win, not the one who spends most.This should be your goal also, Gree. To keep this game alive..
    Of course you can have a free war also where lower lewel guilds can win legendaries, if the free is a key word in this game.
    Is this not the war we, players would like more?
    Good Idea...a number feel like u. Don't worry too much about all the negative press u will get. It is the same couple of guys over and over and over...read pages 15 - 17.

  11. #191

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    Aug 2013
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    Quote Originally Posted by Eunuchorn View Post
    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Lock names!
    Plz
    How many guilds would this really matter to? Of all the improvements to make I don't think this would be high on most player lists...

  12. #192

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    Aug 2013
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    Quote Originally Posted by Mr Spock View Post
    How many guilds would this really matter to? Of all the improvements to make I don't think this would be high on most player lists...
    Well said.
    IGN: FL TAD
    Level: 132
    Guild: The Fat Lards

    Dragonforge: Frigid Soulgard (84)

    Epics: Angelic Battlemail (max), Manipulator's Souplate (max), Gunslinger's Trappings (max), Raptor's Embrace (max), Explorer's Piecemail (78), Explorer's Piecemail+ (max), Champion's Battlegear+ (max), Summoner's Garb (max), Voidwalker's Shelter+ (58), Technomancer Armor (31)

  13. #193

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    Jul 2013
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    320
    Quote Originally Posted by bosskiller View Post
    What did she do?
    Fire Fusion boost war

  14. #194

    Join Date
    Aug 2013
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    744
    Quote Originally Posted by iH8t2lose2 View Post
    Fire Fusion boost war
    Just noticed that! It's awesome!
    IGN: FL TAD
    Level: 132
    Guild: The Fat Lards

    Dragonforge: Frigid Soulgard (84)

    Epics: Angelic Battlemail (max), Manipulator's Souplate (max), Gunslinger's Trappings (max), Raptor's Embrace (max), Explorer's Piecemail (78), Explorer's Piecemail+ (max), Champion's Battlegear+ (max), Summoner's Garb (max), Voidwalker's Shelter+ (58), Technomancer Armor (31)

  15. #195
    sawoo's Avatar
    Join Date
    Oct 2013
    Location
    Singapore
    Posts
    39
    Quote Originally Posted by iH8t2lose2 View Post
    Fire Fusion boost war
    Dear Gree,

    Please give me a blazeborn first otherwise the fire fusions are useless to me. My horseman+ is already maxed so I have no use for fusions and will not buy any gems this war!
    Nick: susu Line: susu1knd Level: 200+
    Friends list is already full!

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