View Poll Results: What kind of feature would you most like to see added?
- Voters
- 144. You may not vote on this poll
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New Armors
3 2.08% -
More Epics
2 1.39% -
Harder modes/levels
6 4.17% -
Story mode
13 9.03% -
Expansion for those over level 100
58 40.28% -
In-game trading
47 32.64% -
Chat functionality outside of guild
7 4.86% -
New Guild system
5 3.47% -
New Epic Boss System
2 1.39% -
No new features...fix bugs
1 0.69%
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11-08-2013, 01:39 PM #166
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11-08-2013, 02:16 PM #167
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Hi Elita,
I've been playing this game for about 4 - 5 months now.
Firstly, I really like this game. For games that I don't like, it'll only last for about 2 weeks before I put it down. Especially for games that I don't care, I won't even be bother to put in a suggestion.
I think there's a lack in this game. I call it the 'end game vision'.
This game lack of 'end game vision'. Great game always have it. The question to answer is "What will it looked like for players reaching the end game". I'd argue that it's not up to the players or community to decide this (though you can ask for suggestion). It is upto the game developer team, and the original game maker (the person / group who design the game to look like in the first place) to decide this.
Currently, Knights and Dragons end game are as follows:
- PVP battle with guild wars (guilds reaching to the top with the main focus, and only applicable to those who care as well, new artwork, new theme, new armor required)
- Epic boss battle with iteration of 1 week. (new armor, new artwork required)
- New Arena battle with 1 week iteration (new artwork, new theme required)
- Grinding for enhancement on levels
To me this list is exhaustive for a team, because every week, you need to come up with new artwork, make the new EB animation to work, design the new EB, new themes, etc. This is not maintainable in the long run.
What I mean by PVP / PVE focus are:
Some other games did it with PVP focus. Lots of features for PVP. Battle arena, team arena (you can add your guild members / friends list to battle others for example in our case). top player holding (reach to the top, and see if anyone can beat you, the next person beat will become the top holder, the challenge is to see how long you can hold). In this case, you as the development team, don't need to do anything once the features put in place.
Some games are PVE focus. Addition in great contents of PVE, great story line, and massive PVE player community that make the game wonderful. Not to mention some PVE contents that are just extremely difficult no matter what you are using, you will need some sort of strategy and friends to overcome it. I think the pve contents that are just extremely difficult is the main focus in PVE focus games.
I see this game bit lack in both. the Guild Wars is a pvp, whilst epic boss is pve. The both content makes the game not maintainable for developers. You have to come up with new epic bosses and design, new artwork for the tournament with new name "war of the...". That's lots of effort that is definitely not maintainable in the long run. Supposedly if noone buy gems anymore, the game would suddenly become not interesting any longer, because your funding is being cut, and no developers would be developing the game (though I'm just making assumption on your company's funding structure here).
I'd argue, we don't need new bosses / armor. We need new features of the game that'd make the game more interesting. To proceed, I'd focus on one particular development first, either PVP or PVE content. These are the basis of the end game structure.
Having said that, it does not hurt to have new content such as new bosses or armor. But in this case, priority matters. I'd vote for better pvp / pve content rather than having new war themes / armor / epic bosses every week. You can use old content in the mean time for epic bosses, war themes.
My 2 cents.
~ OysterOyster Sauce - Android - 100+
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11-09-2013, 10:09 AM #168
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I think they are already aware of the problem. I don't see a problem if they get player feedback. Actually most games do this. Even games like WoW, Guild Wars and Diablo obtain alot of feedback from players to improve the game. It doesn't have to come solely from the developers. The only reason its different is because they have a very long beta testing phase, which just does not happen in the mobile industry due to the short life of the products. Some mobile games just last for a few months before being phased out.
And I think when this game was made, they developers never expected it to be so profitable, which leads to the lack of vision. As they never planned for this game to be so huge.
I think constructive and specific ideas on how they could improve the game would be good.
Anyways I think adapting concepts from other mobile games would be good. Like what the others have said.
I agree with what you say tho, we need more end game content. It takes about 1-3 months to reach level 100 and after that it gets abit old. Especially when you get maxed armors. I already have 4 maxed epics and about 6 epics. For players at the max level we always want to continue developing our characters. Higher stats, more bonuses etc. I think there should a focus on developing high level content as most of the largest spenders are all the max levels players.
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11-09-2013, 11:17 AM #169
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Knights and Dragons Future Developments Recommendations
I think the following additions to the game would greatly improve the end game player experience. From the development side I'm not sure if the coding is available or if its possible but it would be great if some of the recommendations can be implemented.
I think the new content should be good for Gree = more new revenue and also for the players new content.
1. Guild Wars
Additional depth into the guild aspect of the game.
a) New guardians/Special guardians.
- This guardians would have special abilities such as, 1st strike or +2% attack/ +2% defense, +50/150HP.
- The special guardian could be upgraded eg: lvl 1 - 10. +2% attack/2%defense to max of 11%.
- Limited to 1 type of guardian per guild. So we would need to choose either a attacking guardian, defending guardian or + HP guardian.
- Guardian cannot be killed, either make it a passive ability or active ability but only applies in guild wars battle.
- Perhaps an active ability would make it more fun. +5% defense for 10/15 minutes. So a highly coordinated guild could perhaps capitalized more on this as they would be able to synchronize their attacks to gain from the time bonus.
-If guardians have active ability with cool down. Gems could be used to speed up cool down. More money for Gree, =). 20-30 gems to speed up cool down of active abilities. 4 hours cool down. So if a guild wants to use it. Ie, active ability lasts for 15 minutes. Guilds that want to use the ability 4 times throughout the war would gem 4 times which = to 80-120 gems for Gree.
b) Titles with abilities
- Primary titles in the guild, ie: Guild Master, Sentinel and Champion will have unique abilities.
- Sentinel has a guard ability maybe +5% defense for 5 minutes which can be used to strategically defend the guild and this can be seen in the guild announcement so that the opposing can respond effectively.
- Guild master might have the +5% attack ability for 5 minutes and Champion have +50 life for 5 minutes ability which can be activated once per war or has a cool down maybe once every 4-6 hours.
- We can use gem to speed up the cool down. 20 gems to remove cool down.
c) Increase guild level cap to lvl 100 and add more depth of guild bonuses
- Increase player limit by 5-10, but allow guild to reach level 100. Progession, required to keep players interested
- Increase the type of bonuses that could be obtained via guilds, i.e: HP bonus +10 HP per level up to 10 levels with a max +100HP.
- Increase attack/ increase defense by 1% per level.
- Bonuses above work the same as elemental bonuses currently above.
- At least guilds would have more incentive to purchase more bonuses.
- Able to use gems to purchase bonuses.
- Guild gem bank, which is used to purchase bonuses. Make it an option to use gems instead of gold to purchase bonuses I.e 100 million gold or 10,000 gems for level 10 elemental bonus, 50 million gold or 50000 gems for level 7. Etc.
2. New epic armor or capes with abilities
- New Epics could give +5% def/ +5%atk or +25/50 HP for all knights or for the knight equipping the armor.
- The new EB could give 1/2% def/attack or +5/10 HP.
- New capes with abilities such as +1/2% def attack (free ones - can be bought with Gold) and gems cape (+5/10% atk/def/HP). 50-200 gems. Depending on stats give by cape.
3. Limited time LEGENDARY Boss (To fight as a guild)
- We could adapt the epic bosses from other mobile RPG, summon bosses of different difficulties to score points. An alternative to guild wars. Top 10 guilds win new EPIC armor and #1 wins Epic+.
- Eg: Boss difficulty, Easy (one star), Medium (2 star), Hard, (3 star), Nightmare (4 star), Hell (5 star), Insane (6 star), Heroic (7 star). Same boss but different Evolutions. Something like the bosses in Blood Brothers.
- Boss summoned must be killed within 1/2 hours and will give a yield of Eg: 1 star give 10k points with a max of 500k/1 million for Heroic bosses. Tune difficulty of Heroic boss which is so difficult only the top 10 guilds can take it out. Top guilds want a challenge.
- Bosses of 6 and 7 stars can only be summoned with alot of gold eg: 1 million gold or 50/100 gems from guild bank. (Increase spending of guild and increase profit for Gree.
4. Level 4 or 5 buildings
- Higher level buildings, which can be purchased with Gems. Training grounds level 4 = 50 gems, level 5 training ground for 70 gems.
5. Guild castle
- Create a guild castle, where you can purchase either cosmetic upgrades or stats based upgrades.
6. More ways to use Gems
- Speed up friend use per day limit, instead of 10 perday. Gems can be used to remove cooldown. Eg: 20/30 gems to obtain 10 more friends. or maybe 5/10 friends at different gem rates (more money for gree).
DK Melancholic from Death Knights on Android.
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11-09-2013, 12:42 PM #170
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Oyster Sauce - Android - 100+
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Join and be part of the team!
If your guild is currently inactive, msg me. We have spots for active people!
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11-09-2013, 02:20 PM #171
@ toogoodformyowngood & Oyster
+1 for pretty much everything you said. Wish there was someway to officially count my vote for your ideas. Well thought out, relevant and implimentable.Zyntree Lvl 100+ (iOS)
Guildwar Observer - retired
The Red Phoenix- a Black Medal Guild.
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11-09-2013, 07:29 PM #172
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- Nov 2013
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- 18
My Thoughts...
First.. I Strongly feel if we're going to spend 20+ gems per Dark Prince Chest (or special chests), anything "craftable" should be removed. at the very least, all the 1 star items. If we're spending that many gems/$ it should be worth the value. Keep the "non-craftable" armors because at the very least, people who get 1 star armors, get a 50EP (match element) armor.
Honestly i used 4 keys, and received 3 1-star craftable, and 1 2-star armor. (thats not including the other 30+ chests ive opened since i started)
second. How about introducing the low (like 1-5% chance) of getting the next chest tier key. 5 gem chest can potentially give the 10 gem key, as the 10 gem key can potentially give dark prince. This way farming/ collecting the silver keys and be "in a way" potentially beneficial.
third, a guildie mentioned this idea... aside of the epic boss.. have a special stage where you can farm a resource (for those done with the storyline) that allows you to buy elements of an armor combine (lets call them coins). per final boss of stage (or if just want it to be single stage fight similar to dark prince) each stage can be each element for those farming supplies, and/or random so there's no "one best armor set". Have all the 3 star or higher pieces be for sale in a "shop" where you can buy for $, Gems, or these special coins. obviously you get more for $ > Gems > Coins. This can allow those dedicated, or unable to get previous + armors, and/or those having rotten luck with chests, and combines, take the time and currency to get their epics and/or Fusion armor boosts. (ex 5 coins per element, 100 elements per fusion boosts = 500 coins = 250 clears (or more if you change the quantity of drops). and have it be 150-300 for epic.
Im just wanting to see the more casual player fight and work hard towards those awesome unobtainable gear. and those who wish to invest the $ can do so as well.
<Edit> and lastly, please give more for the 100+ to do other than grind, farm, grind, farm. it was enjoyable leveling and feeling my character is improving. but getting 1000g each level aside of the gem/key per 10 lvls. it doesnt feel "worth" investing towards expLast edited by Everdark; 11-09-2013 at 07:32 PM.
Everdark
<Ill Tempered Sea Bass> (Recruiting)
Level 277 - Blaze 99 - Maelstrom 99 - Druidic 99, Tectonic Mantle 99, Forgestone Aegis 99, Northerners 99 - Komodo 99 - (Misc EB+ 70)
LineChat: Everdark716
ITSB Supports the 11+ Movement
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11-09-2013, 07:31 PM #173
I think it would be nice if the implemented a system that allowed players to master levels or armors through crafting. What I mean is that every time you clear a stage you would get some points toward mastering it. You could have 5 or so levels and every level would allow the boss to drop more materials. Or if they wanted to go the armor route you would get exp every time you crafted a specific armor, then when it leveled up it would require slightly less gold and less materials. This way it adds some incentive to the daily grind.
Main knight: VirusknightX
IOS Code: XBC-FWX-FCG
Level: 800+
Guild Master: Knights of Terror
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11-10-2013, 05:49 AM #174
Easy addition EPIC mode for adventuring x5 monster HP x3 rewards per stage
More quests with good key rewards (like the beast keys!)
New stages! Raise the Level cap!*****Lord Ash - Lvl 340+
22 Maxed Epics: Cloudrange Platemail, Blazeborne Vanguard, Forgestone Aegis,
Tectonic Mantle, Maelstrom Irons, Soulshard Nercomantle,
Armor of the Devoted, Blazestone Mantle, Kerstman's Shroud,
Runic Robes, Aegis of Sky Majesty, Hellfire Platemail
Snowstorm Platemail, Sandstorm Platemail, Centurion Aegis, Odins Call, Arcane Mantle, Heroic+
Guild Sentinel of the MUGGLES
Proud Retired Member of original The Untouchables
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11-10-2013, 10:04 AM #175
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Monthly limited edition quests that are offer various key rewards. Nothing like Beast Keys. Either DPC, Gold, or a generic, "Event Key" that unlocks special epic reward chests. Obviously the difficulty of the quest would determine the reward and quantity. Use these as weekend fillers between wars.
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11-10-2013, 11:45 AM #176
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- Oct 2013
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I'm copying part of this from a thread I started before the 'official suggestion' thread was begun.
A little less swiping.
From the "Main Menu" to "Fusion Master" to "Enhance Armor" finally to "Select a Base Armor Set"
I'd really love it if the armors shown would 'stack' instead of making me scroll through a handful of the same thing before moving on to the next armor within whatever element I'm looking at. If I have ten 'Wing Warrior's Armor' all at level one in my inventory I'd like it to say 'Wing Warrior's Armor' x10 as opposed to showing each individually.
The same armor at different levels of enhancement should show up on it's own. But stacking them would be nice to eliminate redundancies. This is essentially done at the armorsmiths. The screen will say, for example, 'Basic Air Armor 358/3' it stacks the 358 basic airs as opposed to making you swipe through them all individually to the see what's next.
Also under the same command, the display of '56/70 Armors Sets' would be very helpful to see at the beginning of all the armors I have in my inventory and not swiping through them all to see it at the end. This would be much like the recent change in showing how many friends you have available to use at the start instead of the finish of ones' friends list.
Finally, under "Guild" and "Members," in addition to all the info that is shown, I'd really like to be able to see guild members' level. If possible, under profile, or perhaps some other feature, it would be a dream to see the "My Knights" screen for that chosen guild member. Also, could there be some kind of indicator on the guild page as to who is online?
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I don't feel any reason to take part in the arena. At all.
The prizes are cute but certainly not good enough to justify spending gems on a double down. Even if you win the arena war you're rewarded with a legendary armor from months ago that that winner probably could have crafted if they chose to do so. I don't really have a fix for this, but I don't feel any reason to take part in the arena.
#
Could there be a different use for fusion stones? I don't like fusion as I'm not one much for gambling: I have 103 fusion stones right now. Between the cost of crafting legendaries and chance results fusion is not for me. Maybe they can be used in enhancing. Every 'x' number of stones used in enhancing equals a boost armor fusion thing.
That's all I got for now.
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11-10-2013, 11:59 AM #177
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11-10-2013, 01:38 PM #178
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guild wars
I have several ideas, but i will start only with the first, which seems to me the most critical. Canbe that someone already posted it, anyway, i share my vision.
Guild wars
I strongly dislike the idea that the winner is decided based on money they spend on gems. Cant this be done better so that Gree still gets his profit? yes , it can be done! According to my calculation in a guild war bout 20.000 gems are used, mostly by top 10 guilds. but this number does not really matter.
Simply introduce a war ticket.
Every guild would have to contribute with a fixed amount of gems to participate, which is easy enough to get. like 500, that is like 20 gems pro member. If only 400 guild would participate, you will get your 20.000 gems already. If you give decent rewards, more guilds will join and you get multiple profit. Does it sound much better?
(But calculate the real amount, and make ticket price with your wish, but it should be not more then 1 or 2 eur/usd per guild member)
For that you get in every fight 20 (50, unlimited) attacks per member. A member can be attacked by the same person 3 times, to be fair.
What is the best in this play strategy for us players? the best team will win, not the one who spends most.This should be your goal also, Gree. To keep this game alive..
Of course you can have a free war also where lower lewel guilds can win legendaries, if the free is a key word in this game.
Is this not the war we, players would like more?Last edited by bloodwolf; 11-10-2013 at 02:16 PM.
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11-10-2013, 05:34 PM #179
So, if I was to buy in with my guild for 500 gems, and had 25 people, 20 gems each. They could potentially get 20/50/unlimited attacks per fight? You realize you DECREASED spending over the course of THEWHOLE war to 20 gems, when people would have spent an additional 40 gems PER FIGHT, if you use your 20 attack per fight model.
I know that many others would spend 20 gems to get in, but man, you just gimped guild wars MUCH more than you think. People who may normally spend 400 gems, just got a war for 20. You realize you would have to find 19 more people to make up for that one. And the people who spend 1000 gems? You need to find 49 more people to replace their spending. Those that spend over that?... you get the idea.
And you turned it from a battle of wallets, to simply who has the most free time during the war. Now the winner is he who has the most free time and $5. Makes perfect sense.Last edited by busteroaf; 11-10-2013 at 05:47 PM.
Busteroaf
Retired
Beer: Give your brain the night off
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11-10-2013, 09:25 PM #180
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- Sep 2013
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More suggestions
It needs a market to sell armor and fusion stones for money and gold. Make it an event type thing, maybe auction style.
Each epic boss needs it's own soundtrack.
More ways to get epic armors; all armors should be able to get by fusion, perhaps combine materials to get materials for epic armor crafting, or craft with massive amounts of other materials of the associated elements. Perhaps add an impossibly hard level which gives epic materials.
Guilds desperately need a way to share items and currency. If it were to be just one thing, it would be armor.