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11-07-2013, 09:14 PM #61
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Last edited by Smiley80; 11-07-2013 at 09:15 PM. Reason: autocorrect screw things up
Smiley V3
Veni Vidi Vici (V3). Top 10 players get HC positions
Level 75 (iOS) 10/10 elemental bonuses for all elements
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11-08-2013, 04:19 AM #62
It'd be good for smart choices as u said and it'd be interesting but nah I don't like this: switching armors is a good thing of the game even when war comes,
if someone can't spend so much the only thing he can do to help own guild is being active and changing armors to kill a stronger opponent/avoid to be killed.
Moreover if armors were locked all those players based on a "several different elements maxed armors strategy" couldn't use all of them in a war but only a few.
War is not only "spend gems spend gems spend gems", it's funny to change armors.
Rather I'd like gree to implement more things like changing armors because wars are based on spending gems only, but I know this will never change
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11-08-2013, 10:03 AM #63
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Locked armors still allows unlimited set ups & order of armors; but it forces strategy about which 6 armors you choose to be able to rotate during the war. It really makes mono epic choice very important, & you would have to try to cover all element counters with smart armor choice
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11-08-2013, 10:24 AM #64
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11-08-2013, 10:41 AM #65
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11-08-2013, 12:58 PM #66
Yea, didn't think of that. Point taken. Bad idea. Still, the original idea by Eunuchorn is pretty legit. I wouldn't be too sad with only having 6 armors to work with. Would be kind of a bummer to not be able to switch my main, but all in the name of progress i s'pose
lol...Zyntree Lvl 100+ (iOS)
Guildwar Observer - retired
The Red Phoenix- a Black Medal Guild.
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11-08-2013, 01:38 PM #67
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I also said they need to *REQUIRE 3 KNIGHTS FOR WAR* 10 point knight bonus? Who cares.
In the first war GMs were logging off in 1 armor & were worth crap points. So Gree fixed that & 1-knight GM spam was born.
Why would you have less than 3 knights in your war party?
SA Kill Bonus, Level Difference bonus, Armor Quality bonus, Opponent Armor Quality Bonus, Damage Taken Bonus
I could go on.
They need to make a true stats screen pop up after each fight with true factors translating directly from gameplay to reward.
K&D needs to be treated like a street fighter/mortal combat game.
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11-08-2013, 02:26 PM #68
omg yes. Make the points you earn sensible. Give them for real reasons, not RNG... requiring 3 knights as a minimum for wars would be a good fix for GM stripping... if the armors were set at the beginning, then GM could not equip lame basics. If required 3 knights / battle no one could abuse the system to make the opponent get crap points.
Then tell us why we earned the points we earned.Zyntree Lvl 100+ (iOS)
Guildwar Observer - retired
The Red Phoenix- a Black Medal Guild.
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11-08-2013, 05:25 PM #69
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Diminishing returns that resets after 5 fights
fight 1: win 1 gives you 100% points
fight 2: win 2 gives you 90% points against the same opposant (or 100% against a different apponant)
fight 3: win 3 gives you 80% points against the same opponant (or 100% against a different apponant)
fight 4: win 4 gives you 70% points against the same opponant (or 100% against a different apponant)
fight 5: win 5 gives you 60% points against the same opponant (or 100% against a different apponant)
reset it after 5 fights
Farming the same person is a disavantage, but you can do it if you want. You can wear any gear you want.Smiley V3
Veni Vidi Vici (V3). Top 10 players get HC positions
Level 75 (iOS) 10/10 elemental bonuses for all elements
Line ID: smiley1688
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11-08-2013, 07:43 PM #70
Well, locking armours would probably make guardians more useful since you wouldn't want to stack a single element anymore.
I just don't find it appealing how the main knight is stuck with a single armour. In the battles that my guild faces, there is a "rock-paper-scissors" thing happening between beastmaster, maelstrom and blazeborne (we don't face top 10 guilds much). Having the main knight stuck with just one of them really limits how well you can match elements against an enemy sentinel, who already has a large boost.Itherael - Level 1xx
*Net *Poof *Poof *Poof *Poof *Blink *Poof *Net *Right Click *Net *Right Click *Net *Right Click...
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11-11-2013, 10:08 AM #71
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I understand these points, but I would still be against locking armors.
IGN: FL TAD
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11-11-2013, 12:58 PM #72
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04-15-2014, 12:59 PM #73
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i do, i want to have 1 of each single element and 1 of each dual element... alot of times i a lil weaker then my opponents so i need the element advantage no matter what types they bring, if we all have the ability to switch between matches i think its all good, i do agree that this stripping thing should taken care of. maybe past a certain level gm should be required to have like ***armor or above or more att+def points then sentinel or smthn like that. also i think there should be 2 seperate wars, one for gem spenders and one for free players... cuz we dont stand a chance against these wallet warriors and it prevents us from getting stronger cuz all the good prizes go to pay to win guilds n players. or give extra chest keys and better armors for the guilds/players who use less gems but participate in wars/arena. or even a spending limit which if u go over it it puts u or ur guild in the pay to win bracket/group... this way u compete only with ppl who do the same... i love the game but feel like i have to be rich to get stronger
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04-15-2014, 02:22 PM #74
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