View Poll Results: What kind of feature would you most like to see added?
- Voters
- 144. You may not vote on this poll
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New Armors
3 2.08% -
More Epics
2 1.39% -
Harder modes/levels
6 4.17% -
Story mode
13 9.03% -
Expansion for those over level 100
58 40.28% -
In-game trading
47 32.64% -
Chat functionality outside of guild
7 4.86% -
New Guild system
5 3.47% -
New Epic Boss System
2 1.39% -
No new features...fix bugs
1 0.69%
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11-07-2013, 05:20 PM #151
- Join Date
- Oct 2013
- Posts
- 15
Easy to improve.
Just a quick thought. Increase the speed of the fast forward button, or alternatively add another faster fast forward button It would be great for farming. Easy fix to show you care about serious players!
Oh and another limited edition quest would be nice!
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11-07-2013, 05:22 PM #152
The tiered process. And a direct buy-in of 5k. I know its just an idea to start off with, but how does the guild purchase this buy in? Does everyone in the guild get charged an equal amount on itunes/android store? Does the guild bank now accept pay-pal? I'm just spit-balling ideas to figure this out, since I've asked you before, and I didn't see a response. I'm curious how you'd have this work. While we obviously have our whale guilds, there are whale players within those guilds that spend far more than others. Do they get compensated or are they hindered now that you might not have everyone willing to shell out $125 for a war.
And as far as finite resources, does the 5k buy in give you anything other than a buy in to the specific tier? Do you get a set amount of gems to spend in the war? I think it would be one hell of an expensive trial run without some specifics as to what people are getting. Obviously if it was fleshed out, you'd know, but without knowing, you'd have many skeptical people who wouldn't want to see it. (like me).
And for your tiers, does each tier have the same rewards? I would hope not. If there is a guild paying 5k for a buy in (which is ridiculously high, you'll only have 1 or 2 willing to buy that tier) and then another guild is paying $100 for a low level buy in, pardon me if I sound rude, but there should be no way in hell they should have anywhere close to the same level or reward. Which to me, sounds like the way war is already setup. Those who have no way of competing against a high level guild, should not be getting the same rewards.
If you are going to move to a tier of any sort, make it a "win" tier. Graduated bonuses for hitting different win plateaus. That way, those small guilds that still play with free energy, can still get an extra little bonus for wins, while the big boys, will get their bonuses just like normal. But, also note that the win tier isn't going to get you the best overall prizes either. There is, in my opinion, no fair way for a low level guild full of low level players, to compete with a fully leveled guild, with maxed players and maxed armors, nor should they. But they also don't deserve the best prizes either.
And to those asking for wars without gems (like below) I ask: what rewards do you expect Gree to give out when they are having a war without generating money?Last edited by busteroaf; 11-07-2013 at 10:04 PM.
Busteroaf
Retired
Beer: Give your brain the night off
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11-07-2013, 05:37 PM #153
A guild war that cant use gems would be nice so we could really see who is the best. could call it War Of The Peasants no gems spending aloud but skill of the knights at hand.
Guild Champ: Baro lv 115+ XBD-HWW-RVV
Guild Name: Missing Link lvl 44+
27-31 all members Fight in the war
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11-07-2013, 06:32 PM #154
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- Sep 2013
- Posts
- 182
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11-07-2013, 07:20 PM #155
well why not once a year or once every 6 months would not hurt them at all if they made it a 25 hr blitz or a 4 hr one.
I do show homes every year and that comes out of my pocket but the rewards make me a lot more in the long run. it would keep the small guys playing longer. I have spend $ on this game because its fun but I'm not made of $Guild Champ: Baro lv 115+ XBD-HWW-RVV
Guild Name: Missing Link lvl 44+
27-31 all members Fight in the war
Line Messenger ID-barodo
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11-07-2013, 08:44 PM #156
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- Sep 2013
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- 182
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11-07-2013, 09:37 PM #157
- Join Date
- Jan 2013
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- 1,382
Remove click to pick up!
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11-07-2013, 10:50 PM #158
- Join Date
- Aug 2013
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- 150
Its the idea of making it a competition vs an auction...5k or 2k to buy in...I don't know the number. You are acting like I need to come up with a ton of answers.... Like how do you pay? How does the guild pay now? People buy gems and feed them back into the system. I believe cafe decoy came up with a $7500 cost for the last RR win...I doubt everyone put in the same amount. You don't have to completely revamp the pay structure just require X amount of gems. Tiered prizes are a detail Gree will work out if they decide to follow this route. Of course the rewards are not the same...lower tiered guilds going for lower prizes would be expected. If you wanted to spend the dough..you could spend it just like you can now...
I think your idea of compensation for wins is a good idea...the only issue I have with it is it is still based on an infinite spending system...
Transitioning from an auction system to a true "May the best team win" system, will be in the best interest of this game in the long run...
I know it can be scary for those that win with their check books, but it will add a lot of dimension that could be really fun. Guilds would team up on other guilds..mercenaries would abound. Double agents...no trust within the guild, GM paranoia...wait never mind we already have that.
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11-07-2013, 11:22 PM #159
- Join Date
- Sep 2013
- Posts
- 58
I strongly disagree with your statement. Purpose of the game is to have a time sink "of" fun. Not to have a time sink of boredom. They made the time sink of leveling your character fun. Each level meant my character got stronger, their was a direct correlation in my satisfaction of getting stronger without making it too difficult. It was not mind numbing boring. Hence the reason I started playing the game and continued. If the effort of leveling was too boring (too long) I would have quit and spent no money.
However after 20 weeks of doing the same thing over and over and over again which I consider boring means Gree is not doing their job in entertaining me. But it's not only me it's hundreds of others in your guilds that just stop playing. You know the ones you and I boot out of the guild right after a war because they lost interest and don't show up. Some of them are loaded down with epics but still quit because of the mind numbing repetitiveness of the game. The ones that spend money on the game but still quit because life after 100 is too boring.
Effort and fun must balance. In my opinion it is not.
There should be an effort to get something good but when they cross the line into boredom the purpose of a distraction for fun is lost. Therefore, the entire purpose of the game's main function does not attain its goal. A happy customer spends money a bored one does not. Money lost is not the goal. Most people want to see a "direct" correlation of effort and my character getting better. Leveling something just to throw it away is not a direct correlation. It's an unnecessary time sink. Leveling the plus version is a sufficient enough effort after killing the boss mob for the 43rd time.
Everyone has thier own opinion but my tolerance for boredom will only last so long. There are too many games out thier that want me as a customer. Right now I'm not satisfied with the game. My wallet is closed and will continue to be closed until I see improvement if not I will eventually be that next person that just stops coming to the Wars and game. But by that time it won't matter for I would have found a replacement game.Last edited by White Avenger; 11-07-2013 at 11:24 PM.
Ridge
Guild: Brethren of the Storm
XBD-FBC-YPW
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11-08-2013, 12:22 AM #160
Well, the reason I'm asking you questions is because it was your idea. I have people asking ME what YOU mean by the tier system. How am I supposed to know. But, back to your idea... again, yes, people spend different amounts. If the guild buy in is 5k, or even 2k, or $100... are you automatically entered when someone in your guild buys up to a certain amount? Say someone else decides to bulk buy a ton of gems, does that move you up to the next tier? Is there a requirement of a set number before the guild can participate? Can you set a limit? These are my questions. How do you foresee having a "guild buy in". This is what I'm trying to figure out. As it stands now, all transactions are separate, the guild itself pays nothing, because "guilds" do not have their own accounts. Its not like the guild shares anything, other than a tag, and elemental bonuses. If I was to buy gems, others in my guild have no say on what I spend them on. If you ask the guilds to have their own accounts, then yeah, I see people getting ripped off, and a lot more shady stuff happening.
And your "may the best team win" system... again, you need to define some parameters before you keep talking about it. What are the finite resources? Does the guild "share" a resource pool? Does each individual still get to spend their own share of gems (even though there is a limited buy in... )... I'm just trying to get you to flesh out your idea so it will make any sort of sense to people. And maybe then people would say "yes, this would be in the best interest of the game in the long run."
My system.... Yes, there is obviously going to be spending in my system, but its the smaller scale. The rewards make it nice for some guilds, but they wouldn't be overly "wow" prizes. But still something. Something that just might convince someone to buy a $5 pack of gems to get their guild over the hump and into the next win tier if they know they could possibly win the battle with an energy refresh or two. This won't prompt people to drop $100 extra on war. This is getting the little guy to spend a little, to have that extra little edge. And you don't have to worry if another guild gets 10 wins before you do. As long as you hit a tier, you get the prize. No one can knock you out, etc. Mine doesn't make the larger guilds spend any more money than they already do, since the wins will come anyway. This is for the smaller guilds. People said they want wins to mean something. This is a way they can.
Busteroaf
Retired
Beer: Give your brain the night off
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11-08-2013, 12:31 AM #161
It sounds like you've already decided to move on. Sorry that guild wars, random events, things like that bore you. For some, its a challenge of "how fast can I beat the epic boss without spending gems" or "how far can I go with 1 knight with X armor". Others like seeing how many armors they can level. Others, like you, find it mind-numbingly boring. You get out of the game what you want. If the weekly boss is that boring for you, don't bother. Oh wait, you need to to keep up with the other armors... man, bummer. Just like farming raid mats in MMO's. You have to put in the time if you want to excel at the fun/challenging stuff later.
And you keep saying time sink. You admit its a time sink. If its a fun time sink or a boring time sink, its still a time sink. I'm sorry that you don't find it fun anymore, but it also keeps the balance of the game in check. If low level players could easily farm a fully leveled boss armor, or you didn't have to level it to 35 to unlock the + version, then craft again, what would stop the brand new players from power leveling themselves with overpowered armors compared to the storyline? Then what? Then they sit and wait for something "fun" to do?Last edited by busteroaf; 11-08-2013 at 12:38 AM.
Busteroaf
Retired
Beer: Give your brain the night off
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11-08-2013, 08:37 AM #162
- Join Date
- Sep 2013
- Posts
- 58
Yes. I agree with you that the game takes time. Time sink is a good enough term although it tends to have a negative connotation it serves my purpose.
I consider a low level player lower than 80. As I define it, that person would not be able to get a 43rd kill on the boss mob. He/she would have no chance in getting the plus version. Until you hit or get close to a 100 you are not able to get the 43rd kill therefore you can't jump in line unless you shell out cash.
In my opinion you have already invested a significant amount of time to reach 100. Second, to level several boss armors to 70 you also must have invested time to develop your castle. Without those 11 training fields your going to have a hard time in leveling anything. Recap time invested in the castle and levels must be attained to be in a position to level the boss armor. Even if a brand new player got lucky and got an epic without having a fully developed castle that epic is wasted until the castle is up and running at full capacity.
I still consider the leveling of that legendary armor to 35 an unnecessary time sink. I'm an advocate of removing it or reducing it from 35 to 20 or 25. Regardless we are entrenched in our positions and I don't anything I say will change your opinion or anything you say will change mine - so I guess we can respectfully disagree.
To change subjects to a more broader perspective.
Games that entertain us are successful and I think everyone would agree with that. Developers have to do several things - they must create the carrot of improving your character fun. If they can do this in an aspect of thier game they will be more successful - let's define this as a time sink of fun. However in the effort of trying to keep us entertained to a create a sense accomplishment. If they cross the line into boredom the game success is reduced. The time sink of boredom.
If Gree made every decision based on 3 things, time of fun vs boredom and profit. I don't think they would have ever increased the level of the nemeses armor someone would have questioned the decision. What is the value of fun when you increase the level? Is there more of a sense of accomplishment by doing so? Does it increase the fun value? Are people going to be excited about this and buy a chest because of this?
ThanksLast edited by White Avenger; 11-08-2013 at 11:14 AM.
Ridge
Guild: Brethren of the Storm
XBD-FBC-YPW
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11-08-2013, 10:18 AM #163
Ehi it's your "job" to read and to categorize them, don't even try you lazy girl! You should open new threads to let us vote the doable ideas ( I think we like everything new which makes the game better than now, it's getting boring )
We just have to play and spend, thank you, we really appreciate your initiative
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11-08-2013, 11:22 AM #164
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- Aug 2013
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- 150
There are a million ways to skin a cat but here are some ideas for implementation of the logistiics:
Guild payment is accomplished through the guild contribute button. Players have two contribution options:
1 is the contribution to the guild bank option of gold to upgrade our element strengths
2 is the contribution of gems to the guild "war chest" that are used to enter future guild wars.(it would be important that the contribution log be expanded to track war chest contributions over the long term)
Entering the guild war:
The war is announced with tier costs. Guild officers transfer gems from the war chest to Gree and they are entered. Prior to commencing the war, the officers have the ability to exclude players from the war. There are a number of reasons for this. It may be the weakness of the player relative to the battle tier (guilds could save up for months to enter a specific tier and they can only win with their strongest players), or a player may be to busy at work etc..
The exclusion process would happen through the player edit function in the guild member section and would be officer controlled. The exclusion process would need to be limited this could be set by tier level. So the power tier may only allow for 5 exclusions. A middle tier war would allow for 10 lets say....
WAR PLAY:
Each tier is given a set amount of gems to spend on energy along with the current renewal time based process. Gems are divided equally among all the players. The gem division verse players numbers would become a chess match in of itself.
Rewards:
Rewards are by tier and placement within tier. All guild members get the rewards regardless of participation. if you don't want someone to get the reward from the war kick them prior to the start.
By the way there is also an open division that costs nothing to play that works exactly like it currently does minus the high level prizes.
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11-08-2013, 11:55 AM #165
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- Oct 2013
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- Canada
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- 265
make the top element for attack and bottom for defence, so an earth/spirt would have an earth attack with a spirit défense. this could also introduce "all elements" combinations earth/all which would have an earth attack and is protected against all.
just thoughtsSmiley V3
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