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  1. #16

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    Quote Originally Posted by cryologic View Post
    This question has merit, in the fact that I too question the possibility that opening 11 chests at once, yields different results than opening one at a time.
    Given that after opening approximately 99 chests using gems and the 11 chests button, got nothing but 2* and 2 3* armors. I then opened 1 single chest, got the new epic. Proceeded to open another 22 chests using the 11 button and got 2* fodder again. This is nowhere near conclusive data, but it does give me the suspicion that there is a difference.
    I flipped 123 coins, and got heads once. I'm going to flip a coin, clearly my odds of tails are 1% now.
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  2. #17

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    Quote Originally Posted by Eunuchorn View Post
    I've since gotten 2x BM & mael opening one at a time

    ~600 gems on individual chests.
    Im doing it like that from now on.

  3. #18

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    Quote Originally Posted by Bearsuo View Post
    I flipped 123 coins, and got heads once. I'm going to flip a coin, clearly my odds of tails are 1% now.
    While I thank you for the lesson in probability its not necessarily relevant to this thread. opening chests could be entirely random, but as far as I am aware gree has never said that it is. Just like poker/slots machines The probability of receiving an epic will depend on what algorithm they are using. This algorithm could be purely random or it could be weighted using one or more factors. For all we know it might be that epics are won per x number of chests opened by the community as a whole as an example. Or they might give preference to first time gem buyers to try encourage them to buy more, or as in the case of the theory of this thread, you might have better luck opening single chests. The point is we don't know.

  4. #19

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    The one thing I can say for sure, is that the programming for these games is just that, programming. Unlike with casino slot machines, which have to be regulated. This game does not, look at this games programming/model no different than online poker rooms.

    There isn't an online poker room to this day that has a truly 'random' card deal. And to top that off, the online poker rooms, generally stack the 'decks'. (People who deposit more, are given multiple opportunities during a session to win against their opponents, many of these chances are blatantly obvious, but some are not.)

    Where you have many different types of views and opinions, for or against the idea that the companies computer generated 'odds' we are gambling our money into is in anyway affected by our spending habits.

    My belief is, that if its possible (which it is) its most likely happening.

  5. #20

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    Guys this is GREE we are talking about. The RNG is probably so simple no one will ever find it out.
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  6. #21
    gnolaum's Avatar
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    The answer to the question you asked is: yes.

    The slightest change in timing will change the results of a computers random number generator.

    The question you didn't ask it: does different ways/timings of opening a chest change the reward, guarantee a better result?

    The answer to that is no.
    Dragon Realms Code: 205-371-641

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  7. #22

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    Quote Originally Posted by gnolaum View Post
    The question you didn't ask it: does different ways/timings of opening a chest change the reward, guarantee a better result?

    The answer to that is no.
    No, the answer to that question is "I don't know, because I don't write code for GREE."

    It probably doesn't make a difference, but slot machines have all sorts of different odds tables depending on how you bet, so its possible that Gree has done the same thing.

  8. #23

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    Quote Originally Posted by Joshx135 View Post
    Guys this is GREE we are talking about. The RNG is probably so simple no one will ever find it out.
    This is a company that is making a million dollars a day on a mobile game that probably took 30 hours of development time to write.

    They know what theyr'e doing.

  9. #24

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    Quote Originally Posted by Synovia View Post
    This is a company that is making a million dollars a day on a mobile game that probably took 30 hours of development time to write.

    They know what theyr'e doing.
    That being said, if anyone is a game programmer, please PM me. I have an easy to design concept with fast revenue potential. 30 hours seems low, though.

  10. #25

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    Quote Originally Posted by Eunuchorn View Post
    That being said, if anyone is a game programmer, please PM me. I have an easy to design concept with fast revenue potential. 30 hours seems low, though.
    There's more than 30 hours of art design, etc, but if theres more than 30 hours of coding, they've got slow coders. This game is VERY SIMPLE.

    Ideas aren't worth anything in game design. Someone has had your idea before. Generally companies would rather not have your idea because its already been had, and hearing it from you puts them in a sticky legal situation.

    What is worth something is a working prototype or a completed design document. If you've got a game idea you want to see produced, start writing code. Thats how the industry works.

  11. #26

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    Quote Originally Posted by Sarn View Post
    While I thank you for the lesson in probability its not necessarily relevant to this thread. opening chests could be entirely random, but as far as I am aware gree has never said that it is. Just like poker/slots machines The probability of receiving an epic will depend on what algorithm they are using. This algorithm could be purely random or it could be weighted using one or more factors. For all we know it might be that epics are won per x number of chests opened by the community as a whole as an example. Or they might give preference to first time gem buyers to try encourage them to buy more, or as in the case of the theory of this thread, you might have better luck opening single chests. The point is we don't know.
    Obviously guild name is a factor in determining what loot Lucifron drops. Too many vowels and it's Druid loot all the way down.

    The client synchs on opening the chest screen, which makes community pooling unlikely. Further, it's undesirable. While there may be knock on generation effects in their RNG for 11 vs 1x11 opens, that's not quite the same. But it's true. I can't disprove that RG3's injury has been slow in healing because you keep wearing that green bandana.
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  12. #27
    gnolaum's Avatar
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    I opened 11 chest and got Beastmaster. Theory disproven.
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  13. #28

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    Quote Originally Posted by Bearsuo View Post
    Obviously guild name is a factor in determining what loot Lucifron drops. Too many vowels and it's Druid loot all the way down.

    The client synchs on opening the chest screen, which makes community pooling unlikely. Further, it's undesirable. While there may be knock on generation effects in their RNG for 11 vs 1x11 opens, that's not quite the same. But it's true. I can't disprove that RG3's injury has been slow in healing because you keep wearing that green bandana.

    Actually the fact that the game synchs to the server makes community pooling possible. If it didn't synch then it would not be possible. As for the rest of your post, while highly improbable, anything is possible.

    Edit: as for it being undesirable, It would be useful as a means to control the amount of epics available in the game and prevent it from being flooded. If the system is entirely random then they lose all control.
    Last edited by Sarn; 10-01-2013 at 09:31 PM.

  14. #29

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    Quote Originally Posted by Synovia View Post
    There's more than 30 hours of art design, etc, but if theres more than 30 hours of coding, they've got slow coders. This game is VERY SIMPLE.

    Ideas aren't worth anything in game design. Someone has had your idea before. Generally companies would rather not have your idea because its already been had, and hearing it from you puts them in a sticky legal situation.

    What is worth something is a working prototype or a completed design document. If you've got a game idea you want to see produced, start writing code. Thats how the industry works.
    I don't do coding, I'm an ideas man!

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