Quote Originally Posted by deathexe View Post
Of course the damage isn't random. It wouldn't make sense if it was. It would be a lot of work to find out how much damage you'll be doing and taking from a normal monster though, and not very practical. You'll have to take into account not only your stats and health at each level, but also the stats and health of each minion in every stage and difficulty.

Also, I've already answered your doubts about what different attacks do and mean in my previous post
Thank you, I appreciated the answer about the bonuses, but I think it's not impossible to create a table of damages

I mean, like in the examples I made, if there is a difference of 150 points between attack and defense the damage done is X if the difference is 200 points the damage done is Y and so on.
I am quite sure that there is a rule and is quite simple.
It can be discovered either with friendly matches either with the bosses (they declare their points)

Once find the rule (that I believe that goes in intervals) it's easy to get all minions statistics


PS about the sense of random I disagree, not because I like random (I actually like that we can discover the rule), but because playing D&D gives, with roll dices, random outcomes, so the game could have done the same.