Not So Fast SilentAssassin #2
Quote:
Originally Posted by
SilentAssassin
A: if you don't understand what delta is don't post. They had a lead we destroyed. Do you not realize the hacker did 300 k per minute? That equavalent to a team of 35-40! The player they would sub him With would do max 20-30 ip per minute assuming he/she had an ip are air/iphone5s (fastest devices for cc to date). You just subbed 300 k ip per min for a max of 30 k ip per min. 10x less!
Delta Delta Delta
A: first of all no charge in the past comes even close to the charge we did in the final 2 hours. We scored roughly 50 mil ip in 2 hours. That's unheard of in CC until last war. Now I'm just gonna repost what I said before...... if you don't understand what delta is don't post. They had a lead we destroyed. Do you not realize the hacker did 300 k per minute? That equavalent to a team of 35-40! The player they would sub him
With would do max 20-30 ip per minute assuming he/she had an ip are air/iphone5s (fastest devices for cc to date). You just subbed 300 k ip per min for a max of 30 k ip per min. 10x less!
Delta Delta Delta
Simply repeating fallacious use of data and a flawed data velocity theory does not make it fact. The reason nobody believes you is that your argument is incomplete, and therefore lacks credibility. My first post (page 9 of this thread) corrected your fallacies.
TAW rightly should be very angry and frustrated if Gree reduces their point total
Besides all that, the undeniable fact is every time SAS makes a run at #1, TAW steps up, regardless of SAS's rate of IP accumulation. That's exactly what happened last war, and there's no evidence that lacking a particular player the result would have been any different than it always has been in the past - namely, TAW outruns and outspends SAS, and takes the win. SAS in frustration goes on public forums complaining about how it's unfair to them, hence their reputation in the community as whiners.
The only difference is this time their leader, Mr. SilentAssassin, initiated the complaining rather than their two outspoken players (both former members now) ... and all the data smoke he blew over and over convinced a naive customer service guy (Tadaaa), or intimidated the game architects, who didn't want to alienate their #2 paying customer. SilentAssassin, congrats on your deceptive post-war strategy, since it worked. And be happy you got your #1 prize, which the community believes you did not deserve.
Tadaaah, u need to make this right
If we(TAW) inquired about the player a week prior to war and your staff cleared him, how can you or Gree's management think the right thing to do is punish us?
1. Gree cleared him
2. Gree called event. TAW was declared winner.
3. Gree did nothing before or during war to said hacker that would of allowed us to score additional points to make up the difference.
4. Change the outcome on the very syndicate that has won every single war since the start.
Bottom line is there could be several cheaters in this game. If a team brought a player in their syndicate in good faith are you prepared to change the outcome on every syndicate this could happen to?
I certainly hope you do the right thing because in my opinion your customers are not going to trust a company that will change the games outcome after event is over.