Its simple.. you have an IPH and want to protect your stuff... then instead of focusing solely on the "ingame greenbacks" sort out your defence.
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Its simple.. you have an IPH and want to protect your stuff... then instead of focusing solely on the "ingame greenbacks" sort out your defence.
Why? Because they're parasites is why.
Are you in a syndicate with full bonuses? Who do you think paid for them; clue: it certainly wasn't the ghetto hood crowd.
Don't get me wrong. Robbing is part of the game, and I have no problem with that. Where I do have a problem is with the leeches who come back over and over every day (sometimes two, three or four times a day) for weeks on end.
The people on the receiving end aren't some animated game element that doesn't care how long you farm it. They're other human beings. A game is supposed to be fun, but it's not when you're getting constant visits like that.
I think that change to the rob logic is a terrible idea. The strategy used to be to build your strength to protect your IPH. But with this new algorythm it makes no sense since you will get robbed with the same frequency regardless of your strength. Really bad idea!
I'm actually in a syndicate without full bonuses. I've been on both sides of the IPH fence, I've been leeched off of, and I've leeched other players.
When I get leeched, I wait, and attack them whn they have on hand cash. When I rob someone, I don't bank the money out of courtesy.
But as I said in previous posts, I have decent stats and the majority of the players I rob don't have the stats to touch me back regardless of my IPH. Because of that most of the arguments here are invalid.
Also because I leave a lot of cash on hand, players with high IPH tend to attack me, now they're in my newsfeed. My newsfeed is a goldmine. If you attack me to take my money, don't get upset if I rob your ltbs and club multiple times a day for multiple days in a row.
That's just how I do ;)
I think all the things going into the algorithm are important. If anything, I think iph should be weighted more heavily than it sounds like it is. There is nothing worse than losing millions to someone with 20% lower stats and 200k iph. Level is important as well, as the goal should be to be as strong as you can, for your level.
The one thing I'm not hearing discussed is how players with MUCH lower A/D stats can win more battles than they lose. This needs to be changed as well. I understand there should be an element of chance built into the algorithm, but it just seems to have gotten out of hand.
It's always been the case that players could rob others with D up to double their attack stat. Stat inflation has made that seem more extreme than used to be.
Against robberies the defenders mafia defence is halved. It's possible that needs to be altered to maybe a 25% reduction? One more for the devs to talk over.
Please do not change the RL. It is good now!
I'm sure you would be an exception to the rule ;) does depend how much of his income your 20 mil player gives too; when I was a member of SAS at the start of all this we all gave 100% of our income for something like 2-3 months to buy the bonuses before Midtown.
I'll suspend my final judgment until I see the changes in action. However, I am glad that the developers are working to improve the game, instead of just leaving it to die a slow death (like other games I've played).
I like the new idea especially the iph part,fair is fair.those with low Iph now have the privilage of growing a descent hood like the rest of us had to do,they also will have the privilage of robbing other rivals with slums just like we had to as well:D.
For the record I have no problem with being robbed,but it does get annoying to have your news feed lit up like a Xmas tree by someone who has no buildings in the hood they own and having your worthy rivals with equal Iph pushed out of your news feed.
Dude why the heck can't you guys just leave the rivals list alone? you make it pointless to be strong on your level the way you guys keep messing with it. it's the one thing that you guys don't screw up every time when it was the way it was back in the day, stop messing with it
Boo that's not cool
Will there be any changes on skill points spent on attack or defense?
So long as the changes encourage balance in the game.
The balance I am talking about is encouraging good stats and good IPH. Not one without the other.
For those under L100, strong for level must be a factor considered.
I'm still not sure what was so wrong with strength for your level, but willing to see how this change goes for a bit given what CNG (Admin) mentioned in post #95.
It seems like it might attempt to encourage both facets of the game. Power AND IPH.
That is cool. I don't have a massive iph but it's okay. People who rob me with iph that is 1/2 to 1/3 of mine continue to rob me repeatedly and I don't rob them back because there really is nothing to rob from them. All it would do is give those fleas access to my hood via news feed. I like the idea.
I'd imagine iph is going to be a very small factor the higher it goes because those north of $10M are harder to find. I found a post of mine from exactly one year ago with iph as $750K...now it's $15.2M. Yup, I don't like it when I get hit, but unlike my kids when they blame others for their own mistake I can actually own up to it as being my fault for not collecting on time
if you are constantly robbed by people with better stats but low income it's probably because you are not good at the game, people rush through the levels and don't bother to try and build strength and focus and instead on getting off to a higher level which is ridiculous. this rivals list will penalize those who play the game intelligently, for those don't level up as quickly as part of the strategy it just negates every bit of work that is being done
I've seen a few mentions in this thread about ghetto hoods & people being slumlords. Just curious to know what you guys consider to be a ghetto hood vs. a good hood.
Just low lvl buildings, no buildings, etc? Or bc certain hoods aren't visually appealing?
Not try to troll at all, legitimately curious about this.
Nice! Can't wait
mods, would it be possible to have players that have been inactive in game fore more than 30 days removed from rival list?
you need to make levelling up a worthwhile goal, I have never played a game before where levelling up is a bad thing.
there really needs to be a reason to levelling and stop camping, this change to the rivals list doesn't sound like the answer to me but I hope i'm proved wrong. my rivals list has already changed in the last couple days, for weeks I have been able to see levels 220-250(i'm level 250) ranging from 100k stat players right up to 2-30milstat players and beyond. now I am seeing level 250 only with the vast majority being 8-10mil+, how am I supposed to collect bricks for my syn with a rivals list like this?
Can one of the mods please explain that if the matching algorithm is based primarily on relative strength, what encourages you to get stronger (i.e. spending gold on events). If you get stronger you are then just matched by relatively stronger opponents, so it defeats the purpose of increasing your stats for the 99.99% of us.
THIS! This was the problem with the trial run that they did last month and everyone complained about it. I went from being able to rob and attack 50% of the people in my list to less than 10%.
If they change it where its based on strength then it better be no where as bad as it was a month ago. It still should be mainly based on level and mafia size, otherwise it's pointless to camp and level slow or get stronger.
you guys defiantly need to increase the money chance on scratchers its been like 3 months since ive got any money out of them
Why am I cynical?
1. Rival list changed a couple of days ago and now I can only see my own lvl and one lvl below! - this is grees ploy to make robbing more difficult so that you use real cash to buy in game cash ....
2. Improve defense buildings, this is supposed to be good? YES, for gree. As defense increases you will need to improve you attack ... Thus spending more gold for LTQ etc to increase your attack to counter the increase in defense stats ...
3. Scratcher, ummm yes please explain how that is a good thing? Obviously no player is foolish enough to drop 20 for the current prizes. They looked at the data and found 1 sale in the last year, so increase the prizes so that players spend more gold on it. The prizes will never be as good as the LTQ/SLTQ and the drop rate will be worse than the 10 snow brick we were all looking for ....
4. Expand your hood to buy those LTB buildings, that you cannot finish ( unless you were lucky enough yo have big modifiers) and thus spend more gold to finish them. Oh yeah, more space for the defense buildings we've been promised ...
New stuff indeed ... To help gree make more money ... No real benefit to players ...