Fire/air
Air/spirit
Water/spirit
Earth/fire
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Many Thanks... How much you had to lvl a lvl 70 armor before being able to get the + version?
Also which armor lvl70 to go for? quest drops version or epic bosses crafted ones??
also just wondering if jumping to a new guild, will it reset the contribution reward for the fusion boosters
Hi all,
sorry for this but I am trying to level up my level 70 to create the plus and was looking at the spreadsheet to see what will create 50 ep.
Am i right in saying that I crafte 2 basic elements eg basic spirit and basic water, fuse them together to create a wavecharmer and then use these, when fused 4, to enhance my level 70 by 200EP?
and all this without levelling them up?
I appreciate the quick response, but to double check, are these mono common fusions? And like exocists vestments are they reliable when fused in specific slots (left being slot 1)
So list would look more like
(Slot 1/Slot 2)
Dragonflame/Wind Warrior
Wind Warrior/Mystic
Seafoam/Mystic
Stoneslate/Dragonflame
Please correct any mistakes.
Most of the previous page's questions are answered on sheet 3 of the spreadsheet (Armor Leveling).
https://docs.google.com/spreadsheet/...NZVlvalE#gid=3
first, how do you get + versions of uncraftable armors? They are in the spreadsheet so they must exist?
Also, are the castle building quests worth the effort if I've already got training grounds everywhere? On one that wants me to build 3taverns+cathedrals and even after next expansion I would have to sell off a lv2 training ground (or wait for last expansion, which seems even more wasteful)
Third, why do some people stay at low level for so long? It always seems odd for me when I beat someone with a maxed armor of the same type I have at low lv
Zrednic;first, how do you get + versions of uncraftable armors? They are in the spreadsheet so they must exist?
for uncraftable armors, the + versions are able to get them thru Chests that are bought by gold only. And fusing dont give you a + version chance at all too.
Also, are the castle building quests worth the effort if I've already got training grounds everywhere? On one that wants me to build 3taverns+cathedrals and even after next expansion I would have to sell off a lv2 training ground (or wait for last expansion, which seems even more wasteful)
You should always make it the earliest time to open your expansion fully. Building quests give you gold,exp, gems.... Depends on whether you want to clear all quest log as a personal experience or anot, or else you can skip them, doesn't affect your gameplay or armors in anyway.
I started a guild, thus am guild master. However, I have a higher level and higher armor than my guild members. So, I figure for the battles I should be the Sentinel as better protection. I trust the current Sentinel and would be comfortable swapping places with him. I have not named a guild champion so that spot is empty as far as a replacement.
Is it as simple as 1) I quit the guild, 2) the current guild sentinel is automatically made guild master, 3) I ask to join the guild, 4) new guild master (old sentinel) accepts me and names me sentinel?
Would appreciate help here as I'm willing to step down if it helps my guild be more successful.
Thanks.