PUSH please HELP
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Sounds like something that only Gree can help with, sorry. You should also remove your player id from the above posts.
To help avoid data loss in the future try to force a save after you defeat the boss or accomplish any other milestones. Go to My Knights screen and change the armor or gender of your main knight, then click Okay. That should give you the "Connecting..." screen and save your progress.
My experience says there's a list of about 20 people you can fight at a given time. Hard resetting the game will change the people in your fightable list, but doesn't change that group of 20. If you keep reseting the game, you'll change your fightable list, but that list of 20 stays the same. IE, reset enough times and you'll start getting the same people back. New people only get added when you actually fight people.
Who gets added to that list seems to be determined by how often you're winning (and your leaderboard position). Winning a lot seems to add people with a better rank than you, losing seems to add weaker people.
In the last arena tournament, I was ranked about 75, and everyone on my fightable list was in the top 20. I lost a couple of fights, and then people at around rank 150 started showing up. Completed a couple of double-down strings, and then top 20 started showing up again.
Ok.. So I got tons of junk from the beast chest but I dare not get rid of any without taking some advice first. Some I got from playing story people seem to advise to keep but I'm kinda in a position where I have too many armours of a mediocre **. I know I could fuse some but as most are the + versions and I seem to rarely get them from dpc I don't know what "could be worth keeping for epic boss etc. I've listed all of my armours and not sure what to keep... Any above would be great. Is it beneficial to keep storm rage + storm sorcerer for example.
Storm sorcerer+
Kal star railment
living Flame+
HH+
Cirius+ (Maxed)
Flowstone+(Maxed)
steam wizards robe+
armour of the infernal+
Swamp shaman+
roc+
Molten shroud+
river stone+
Royal flame+
storm rage+
Storm Sorceror+ = 2273 pts
Infernal + = 2075
Swamp + = 1936
Rocfeather+ = 1881
Stormrage+ = 1666
Hydra+ = 1572
StormSorceror is also stacked (in a row) elements, which makes it more useful than something liek Infernal where they're split.
Hydra is probably worth leveling assuming what you listed is everything. It only costs 1800 ep to level as opposed to the 5000 or so that a level 70 takes.
That being said, if I was in your shoes now, Storm Sorceror is the only one I'd even think about leveling (other than Hydra+/LF+). I'd fuse the Roc and Infernal... (assuming they're not leveled). You've got a good shot at getting Combustion or Guardian's Battlegear out of that fusion, and they're both better than anything you have.
unfortunately, a lot of the older stuff, even + versions, is pretty terrible, especially 2 stars. Often the 2 star + has less stats than the equivalent 1 star (see Crius+ vs Flowstone+, or Royal Flame+ vs Living Flame+)
Thanks :) I will do this now. Is Kal star railment not worth levelling at all?
Well just my luck! I got flame storm finery :(
Kal maxed is 679/417 = 1096, and Kal+ maxed is 837/542 = 1379. Kal does well against the big 4, and Kal + does ok against the bigger 4, but they're stats just aren't high enough to hang around against the boss + armors (which are around 2200-2500 for total stats). They're just not worth the points needed to level them. Frankly, Black Kaleidescope+ has trouble fighting things like Guardians, Combustion, or the new beast armors (all the monos and bear).
Do the Hydra and Living flame first. They're really quick, have decent stats (in the 1500 range), and are stacked elements, so you get that big bonus against bosses. Then do Storm Sorcerer+ if you haven't got anything better. I wouldn't bother with trying to do Atlantean+ if you've got a Storm+ already. It'll have similar stats as AtlanteaN+ 50, at level 32.
Once you have Storm Sorcerer done, you can farm materials pretty quickly for Swamp Shaman and Infernal. Fuse a couple of them and you'll get something better... if you don't get lucky and the next boss is fire/water.
Nope, you were just incredibly lucky.
IIRC back when Epics were still fusable I did 4 fusions of 3-star armors, 3 of which ended up as 2-star armors and 1 as a 3-star. Other also did get more 2- and 3-stars than 4- or 5-stars from 3-star fusion back then.
And now that they've added a whole lot of crappy 4-star armors in to the mix, getting a good armor from such fusion is even more difficult. All 3-star armors being dual element also makes targeting for an armor largely impossible.
The only good thing about 3-star armors for fusing is that you basically have an endless supply of materials.
This question is for Synovia. You had made a post earlier about clayplate, guardian, and combustion and I could not find it. Hopefully you will see this and respond back with the information needed = ). I currently have my big 4 maxed, and have looked at your posts about the above 3 armors(you say not to do the bigger 4 but these 3). I am not a gem spender, so I need better armors as stepping stones to get to epic 43 kill.
So my thoughts are to go with what you said, I have 22 million gold saved, and 140 fusion stones, so trying to fuse clayplate, guardian, combustion is not a problem. My question is could you advise me the combinations to fuse to get these? I remember it was in a post you made but cannot find it. Also I want to try and make moontide, what should I fuse for this?
Last but not least I have seen people writing that you can fuse a air fusion boost armor with a fire fusion boost armor to make combustion? This true? I thought they were just 2 star armors?
Thanks hope to hear from you or from other people with advice!
I combined an air fusion boost and a fire for combustion, it's possible.
My main armors are maxed Gaudian, combustion and clayplate.
For Clayplate you need any earth and water armors to combine together
Gaurdian you need earth and spirit
Combustion is Water and Air
- 22 mil gold saved means you're not in a guild, so you don't get the guild element bonusses that help you on the epic boss; heck with so much gold to help on donate quests, you might snag a high commander position in a smaller guild (5% bonus stats) . (or if you want a guild of your own, for 300K gold you could be the guild master of your own guild (10% bonus stats)
- for fusing 3-star armors, the possible results probably range from 2-stars to 5-stars (moontide should probably be fusable also from 3-stars) which I think is something like 60-80 different armors and you hope to get lucky getting the 3-4 good ones out of that pool.
- the only ways to target certain armors are: more stars in and fewer elements in.
* Using 2x 4-star has a lower boundary of 3-star results as opposed to 2-star for 2x 3-star.
* for. ex fire/earth + air/spirit can result in fire/air, fire/spirit, earth/air, earth/spirit, fire, earth, air or spirit, while fire + air can only result in fire/air, fire or air.
- the best thing to help beat the epic boss to level 43 is many friends with good armors. If you only have the big four and none of the bigger four, I'm guessing that your level might also be such that friend stats/damage for the epic boss is still capped by your own main knights stats (from level + armor worn), which can be overcome by leveling and/or getting better maxed armors (either a lucky fuse/key or going for Swamp+/Infernal+/DP+ after all...)
What are your commanders stats at level 100--the stats added to the armor when placed on your commander (Life, Attack, Defense)
Second, this is probably a hard question, but how do guild boosts stack (the elemental boost or your guild rank boost). For example say attack/def stats of my commander wearing armor is 1000 and I have a 10% elemental guild boost (the most expensive unlock) and I am guild sentinel. Would the new stats be 1100 + 77 (one boost applied after the other) or 1000 + 170 (bonuses added together). I'm assuming that the boosts are applied to the commanders stats+armor stats not just the armor stats.
So, if the max boost is 20%, then if you had maelstrom irons+ at level 100+, would 20% bonus be applied to the 1944 attack of armor and commander attack bonus or would it be applied to the 1944 and the commander attack bonus tacked on later? For example say your commander has 500 attack (idk what this value is hence my first question but i think its close to 500) then is it 1944 + 389 + 500 = 2833 or is it 2444 + 489 = 2933. So is the maximum attack in the game 2833ish or 2933ish? Thanks if anyone knows.
I saw this same formula earlier and it's not quite right because guild rank and dual element bonuses stack. You add the armor stat and the level bonus then multiply the sum by your guild rank bonus and then multiply that result by your element bonus (if you have two element bonuses add the percentages and then multiply).
When I checked this against a mono armor it came out exactly right. When I tried it with dual elements it came out within 1-2 points (I believe the discrepancy is because it rounds each multiplication result up as I was always 1-2 points higher than the expected result).
How would I upload high quality pics to the forum?
Hey guys question again for you higher ups. Ive just hit a wall with my ss+, its at lvl 46. This is my first time leveling a 3 star armor. Snakeskin starting to be poop, am i really suppose to fuse mono earth and water now to get fuseable 2 stars for it? is that how i level it up? and my god this **** is expensive
With the new boss being water/earth, I'm having trouble deciding my best armor to use against it. My best options are probably swamp shaman+ or normal sky guardian. Are elements that are completely neutral better or worse than an armor that is simultaneously strong/weak?
I think your best tactical formation would be to field the neutrals as power builders so that your strong+weak armors get a first epic hit in to maximise their damage potential. Then if you are lucky enough they last long enough to land a second epic. So you would field them in a N - SW - N - SW -SW formation. Assuming your 2 friend slots have the same limitations.
for armors that have neither earth nor water, switch from snake to fusion at about level 50 and for armors that have earth, water or both IIRC that point is around level 60. So if you don't want to waste a whole bunch of fusion stones, it's a few more levels to go... ;)
edit: and someone else already wrote what to fuse. earth + water would just fuse into Snakeskin most of the time... ;)
Well, if you got 43 these last 3 weeks, then Bear+ and Soulshard+ would probably be you best armors against this epic boss if you have leveled/can level them.
Bear+: 2536 combined stats, Soulshard+: 2504 combined, Swamp+: 1936 combined and no 50% bonus, Sky non-plus: 1943 combined and 50% extra damage against it.
At level 32 Bear+ should outdamage maxed Sky non-plus and since it doesn't take bonus damage, it should also become more tanky than the Sky not much later.
Right, I'm going to be done crafting bear+ in a couple days and will have that leveled by the time I need it, not sure if I will have enough time and resources to get soulshard+ up in time as well. But I guess I'll start working on it at least until bear is done crafting, it should still end up being helpful. Good tip, thanks!
Base and per level stats for Soulshard+ and Bear+ are very similar, so if Soulshard+ is already crafted and Bear+ will take a few days, then for this boss focusing on leveling Soulshard+ instead of leveling Bear+ might be better (multiple day headstart on leveling beats the fact that Snakeskin only gives 20 EP for a mono spirit ;) ) . You want to switch your main knight from Sky to a non-weak armor as soon as it hits harder...
Though if you intend to max Bear+, but not Soulshard+, then of course focussing on Bear+ would be the better option.
http://s22.postimg.org/exjs16anh/Scr...1_12_35_04.jpg
Some serious mind blowing question !
I had a wicked wraith none+ going to Maxed, and now i am crafting + version for bear so my plan is to get this bear +
But yesterday night i got a wicked wraith + from chest!! so now i am very confused, would i level up WW+ too?
No, its really not. And there are very few Fire/Air combos. Fusion armors are nice, but they only save you probably 100K gold. The OP has 22Million.
The best way to get Guardian or Clayplate is a stone armor and Spectral captain (water/spirit). you're going to end up with some swamp shamans and some other crap, but you can fuse the swamp shamans to rocfeather for another try.
That is if you can't get ahold of some 4 star monos.
As to someone saying I've been extremely lucky fusing combustion, I've done it multiple times.. it seems to pop up pretty often. Roc/Infernal can throw it (less often than say, Cloud king/Ruby Plate), and can also throw Guardian, Pyromancer, or mono 4 stars. Mono 4 stars are really useful for fusing because you can fix one element.
Wicked Wraith+ is 2335 points - 1003 attack, 1332 defense.
Bear+ is 2536 points - 1440 attack, 1096 defense.
Bear is better, but they're both pretty good. Though, the 5 monos were all in the 2500 range, Bear+ is 2500ish, and the Swamp armor that started today is also 2500+, so 2500 may be the new baseline.
If you're only going to do one, do the Bear+. You could level both and you'd have any easy route to 60 on the next Stone/Air boss. The WW+ is definitely a better time/EP/Gold investment than the Swamp+ though.
Flamestorm finery, Barbarian raiding gear, flame summoner shroud, Combustion, ruby platemail, cloudking, Wanderer's shroud.
That's not exactly very good odds for fusing combustion, and using two fusion boost armors kind of makes it more of a waste.
Fusing a spectral captain with a mono earth, would yield swamp shaman, Asura, Mountainvine, battle suit remnants, Clayplate, deep dragon, Hydromancer, Jackalope chaingarb, Vinewood carapace, Guardian, Hunter's garb, monk vestments, Bone harvester, eldritch keeper robes, Ethreal garments, Moontide, blackfrost, glacier, wave charmer, starsong.
Once again, that's 3 good armors out of a potential 19. Not really good odds either.
An Epic, 2 of the better 4 stars, and 4 or 5 other 4 stars. That means 50% of the time you either get what you want, or you get materials to try again. Those ARE good odds, and a lot better use of materials than spending 5000+ EP and a couple million gold on an armor you're going to want to replace as soon as you finish leveling it (swamp, infernal, etc).
Not exactly, assuming you use a legendary mono earth, ending up with a dual legendary would essentially be a waste if you ended up getting a dual legendary. Fusing wise, mono elements are almost always better than dual elements. Furthermore, You don't get materials to try again. You only get one armor back, and you would have to find another armor to fuse with that armor again. If you're trying for guardian or Clayplate, your best bet is always using two 4 star armors, preferably mono armors that can be fused.