Thread: Making star metal useful
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03-12-2014, 07:27 PM #1
- Join Date
- Jan 2014
- Location
- Jamaica
- Posts
- 143
Making star metal useful
Gree, you should make star metal useful.
make an update to guild so that star metal can get boost like every other Armour
Maybe make a 7th character that can wear star metal? or maybe just make all 6 of our knight able to wear it. making only our main knight able to wear star metal makes it kind of pointless when any maxed epic can wreck it.
what do you guys think about this idea? critics AND trolls are welcomed. thank you.
Fin.
oh and make hybrid combinations like water+starmetal epics.Ign: kingjuju
Guild: Death Knights(DK)
IGN: DK JuJu
Lv: 102
Line ID: kingofjuju
Knights:
Apocalypse playemail+ (maxed)
Triskelion war gear+ (maxed x2)
Spectors shroud
Silver chromatic mantle+
Sol vanguard (maxed)
Maelstrom irons(maxed)
Aegis of the sky majesty (maxed)
Beastmaster Battlegear(maxed)
Armour of the komodo+ (maxed)
Drudic platemail+ (maxed)
Aquadic battlegear (maxed)
Sandstorm platemail (maxed)
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03-12-2014, 08:28 PM #2
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- Jan 2014
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- 435
Hybrid combinations nty
Starmetal guild boost yes
Seventh knight that can wear starmetal maybe
Any knight being able to wear starmetal idkno
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03-12-2014, 08:42 PM #3
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- Aug 2013
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- 744
Starmetal boosts yes. Other knigts can wear yes. Hybrid combos, why?
IGN: FL TAD
Level: 132
Guild: The Fat Lards
Dragonforge: Frigid Soulgard (84)
Epics: Angelic Battlemail (max), Manipulator's Souplate (max), Gunslinger's Trappings (max), Raptor's Embrace (max), Explorer's Piecemail (78), Explorer's Piecemail+ (max), Champion's Battlegear+ (max), Summoner's Garb (max), Voidwalker's Shelter+ (58), Technomancer Armor (31)
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03-12-2014, 08:58 PM #4
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- Nov 2013
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- 111
Jack of all trade armor, master of none
Although this is a GREE game where balance doesn't exist anyway so any sort of imbalanced armor is possible.
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03-12-2014, 09:36 PM #5
They should make a Dark Matter armor that only your five knights, not your main knight, can wear and it is strong against starmetal armors but weak against any element. And the armor should look ridiculously stupid.
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03-12-2014, 10:33 PM #6
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03-13-2014, 06:43 AM #7
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- Dec 2013
- Posts
- 12
You can't make all knights able to wear star metal it would make your lineup almost unstoppable. Now a seventh knight ok not all. And boots why there us no need. You already have everyone's weaknesses
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03-13-2014, 06:45 AM #8
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- Jan 2014
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& here we go again thinking Gree will actually add critical creative content. /facepalm
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03-13-2014, 07:17 AM #9iOS GUILD: THE PALE RIDERS
LVL: 75 (maxed bonuses)
GW1: 59 GW2: 75 GW3: 56 GW4: 79 GW5: 70 GW6: 71 GW7: 35 GW8: 45, GW9: 46, GW10: 34, GW11: 91 GW12: 21, GW13: 35, GW14: 25, GW15: 16, GW16: 46 GW17: 20, GW18: 32, GW19: 30! 3 Guild Alliance for Armor Wars - 5th Silver Chromatic (FTB), 5th Arclite Shroud.
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03-13-2014, 11:43 AM #10
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- Jan 2014
- Location
- Jamaica
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The guild boost would make star metal actually useful. Also the 7th knight thing is needed, or just make anyone able to wear it. Having only main knight able to wear it is a handicap. Everyone knows which knight to spec.
Ign: kingjuju
Guild: Death Knights(DK)
IGN: DK JuJu
Lv: 102
Line ID: kingofjuju
Knights:
Apocalypse playemail+ (maxed)
Triskelion war gear+ (maxed x2)
Spectors shroud
Silver chromatic mantle+
Sol vanguard (maxed)
Maelstrom irons(maxed)
Aegis of the sky majesty (maxed)
Beastmaster Battlegear(maxed)
Armour of the komodo+ (maxed)
Drudic platemail+ (maxed)
Aquadic battlegear (maxed)
Sandstorm platemail (maxed)
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03-13-2014, 11:58 AM #11
- Join Date
- Jul 2013
- Posts
- 8
I can see where you could get maybe half of your overall boosts added to the Star Metal armors. Back when Bkal+ was a thing it could at least stand a chance against the current epics. Now GKal+ and even Bronze Chromatic doesn't stand a chance against the newer epics. So I'd be in favor of a boost of some sort, but i don't think it should have the same stats as the newer epics either.
Guild: The Exit
Position: Guild Master
Guild Requirement: 90+
Guid Level: 75 (Max)
Bonuses: Fire, Spirit, Earth 9% - Water & Wind 10%
Guild uses Line Chat for communication. Please add VainAffairs for information concerning entrance into the guild.
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03-13-2014, 12:11 PM #12
- Join Date
- Dec 2013
- Location
- UK
- Posts
- 31
I remember when I thought my Red Kal+ was the best thing since sliced bread. Now I love my Soulshard Necromantle +.
Guild - xXx Danger xXx
Line id - darthovious
Level: 139
Maxed
Apocalypse
Cryptid
Komodo+
Cyclone+
Maelstrom+
Soulshard Necromantle+
Beastmaster+
Triskellon
Komodo
Northerners
Forgestone
Blazebourne
Tectonic+
Cyclone
Druidic
In Progress
Blazeborne (4)
Moontide (2)
Tectonic (2)
Komodo (2)
Beastmaster (2)
Northerners (2)
Maelstrom
Sandstorm
Arborsteel
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03-13-2014, 01:27 PM #13
Fuse it with an epic to make it plus.... The epic, of course
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03-13-2014, 02:20 PM #14
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- Aug 2013
- Posts
- 744
IGN: FL TAD
Level: 132
Guild: The Fat Lards
Dragonforge: Frigid Soulgard (84)
Epics: Angelic Battlemail (max), Manipulator's Souplate (max), Gunslinger's Trappings (max), Raptor's Embrace (max), Explorer's Piecemail (78), Explorer's Piecemail+ (max), Champion's Battlegear+ (max), Summoner's Garb (max), Voidwalker's Shelter+ (58), Technomancer Armor (31)
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03-13-2014, 02:55 PM #15
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- Jan 2014
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- 435
Would probably make more sense for it to be fuse two of the same epic together to make the + version, but that would still be dumb.
Fuse two of the same maxed epic to make a level 1 + version of the epic?
i.e. Fuse two Moontides which are both level 99 to make Moontide+ level 1.no