Request for feedback on Inventory Consolidation to tackle lags - Page 2

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Thread: Request for feedback on Inventory Consolidation to tackle lags

  1. #16
    Articulate Author Batchief's Avatar
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    Apr 2014
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    History has a way of repeating itself
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    Modern War
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    Quote Originally Posted by Batchief View Post
    Consolidation of inventory not going so well. Members of my faction losing gold units, including upgrade specialist. Not good during the ltb that is in progress. You should post on the member’s board when you start on their profile! Faction member: Hooper ID 155 863 379.
    My mistake! I thought consolidation of inventory was the cause of Hooper’s reduction down to 33 units. It is in fact a corrupt memory in a server as announced in another thread. It still has the same effect; Hooper is not a happy player.
    Nothing is, always, as it seems.

  2. #17
    Articulate Author
    Member Since
    Jan 2013
    Location
    Southeast, TN
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    356
    When is this happening and when for Pete's sake are we getting the locker faction resources? There is a post below from aurelius that said it would happen, it didn't, he said he would post an update on status, he didnt
    Health Regen 35%
    infantry attack 35%
    infantry defense 35%
    Ground attack 35%
    Ground Defense 35%
    Air Attack 35%
    Air Defense 35%
    Sea Attack 35%
    Sea Defense 35%
    Building Defense 35%
    Building Output 35%
    Guild member increases + 40

    The Fisher Clan (a private invite only faction for families)

    My Id 649 796 085
    My id 716 502 654
    12.8 billion iph
    3.6 bb attack
    6.26 bb defense

  3. #18
    Banned
    Member Since
    Jul 2016
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    Modern War
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    97
    Quote Originally Posted by whitepath23 View Post
    When is this happening and when for Pete's sake are we getting the locker faction resources? There is a post below from aurelius that said it would happen, it didn't, he said he would post an update on status, he didnt
    Aurelius left GREE when Deca came onboard.. He was managing the locked faction resources himself. I doubt Deca would be able to assist

  4. #19
    Steady Scribe
    Member Since
    May 2013
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    Brasilia-DF-Brasil
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    95
    Quote Originally Posted by Batchief View Post
    My mistake! I thought consolidation of inventory was the cause of Hooper’s reduction down to 33 units. It is in fact a corrupt memory in a server as announced in another thread. It still has the same effect; Hooper is not a happy player.
    Do you really believe that this bug is due to cached memory??

    To me is obvious that is related to this item consolidation. I had +5 building upgrade, now, I have +1!! I lost 4 of my upgrade infantry. My stats that were near a trillion now is about 10 billion (well, a trillion is not that big, but 10 billion is nothing)
    Code:
    GUILD OF WAR
    314-622-837
    -------------

  5. #20
    Verbose Veteran Mrs Cash's Avatar
    Member Since
    Dec 2014
    Main Game
    Crime City
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    924
    Logically, would it make more sense to test things out in waves?

    Buildings should not be touched or messed with.
    Gold anything should not be touched or messed with.
    Units with % att or def should not be touched. Maybe later.
    If it's a crap item, low att/def, say under 1m. Consolidate.
    See how things go, then carry on.
    CC Mafia Codes: 888 701 464, 503 892 849, 608 943 190, 864 348 557, 502 240 575
    Syndicate 💥 720 641 277

    MW Alliance Codes: 712 849 183, 135 451 857, 250 563 636
    Faction 💥 751 241 780

  6. #21
    Consistent Contributor
    Member Since
    Jan 2014
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    Any progress on the actual 'reinstatement gold' for the victims of the memory cache mess up?

    Frontline is starting (and no the 500 gold is different than what you just stole from us) and my accounts are still over 1000% less stats and no fix, no 'reinstatment gold, all my recent gold building purchases are gone, (most were at level 20).

    What is happening?


    ticket#
    3324119
    3324117
    3324106
    3324211
    3324236
    3324112
    Last edited by Sierra Hotel; 04-13-2018 at 03:32 PM.

  7. #22
    Steady Scribe Dumas's Avatar
    Member Since
    Jun 2014
    Main Game
    Modern War
    Post Count
    95
    Gree/Deca,

    In your Phase 2 consolidation of the Units with Bonuses, I would suggest that you don't modify any items that have a bonus with a reduction effect (aka Health regen/ building upgrade time)... Only modify/combine bonuses that are additive in nature aka Attack/defense enhancement.

    Just my .02cents

    Dumas
    Col Dumas
    1Shot2kill Vikings

  8. #23
    Steady Scribe
    Member Since
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    Angry All wrong!!

    Does this looks right to you all?????
    Attached Images Attached Images
    Code:
    GUILD OF WAR
    314-622-837
    -------------

  9. #24
    Verbose Veteran Mrs Cash's Avatar
    Member Since
    Dec 2014
    Main Game
    Crime City
    Post Count
    924
    Android. Number of units went from 218k to 193k. Stats haven't decreased, to my knowledge, too many mods were applied during Raid Boss BUT, lag is worse, took over 2 minutes to use a health pack and get in 4 hits. Haven't noticed any other issues, but it's still early...
    CC Mafia Codes: 888 701 464, 503 892 849, 608 943 190, 864 348 557, 502 240 575
    Syndicate 💥 720 641 277

    MW Alliance Codes: 712 849 183, 135 451 857, 250 563 636
    Faction 💥 751 241 780

  10. #25
    Steady Scribe
    Member Since
    May 2013
    Location
    Brasilia-DF-Brasil
    Post Count
    95
    To improve lag caused by large inventories the 1st version of inventory wipe is being implemented across all players. Find more info on "Forum Modern War-Announcements-Inventory Wipe release"
    The only thing whipped out was my bonuses and my stats...
    Code:
    GUILD OF WAR
    314-622-837
    -------------

  11. #26
    Articulate Author
    Member Since
    Sep 2013
    Post Count
    291
    Why not make recycling much easier, so we can decide for ourselves what to get rid of

  12. #27
    Banned
    Member Since
    Jul 2016
    Main Game
    Modern War
    Post Count
    97
    Quote Originally Posted by Cuombajj View Post
    Why not make recycling much easier, so we can decide for ourselves what to get rid of
    Bit techy here... But recycling a unit doesn't hard delete the unit.. it soft deletes it so the performance issue still exists as it has to ignore it when calculating

  13. #28
    Articulate Author
    Member Since
    Jul 2012
    Post Count
    420
    I’ll let you know my view when I get the first wipe !! Still waiting for that.
    Lag on iOS hits is a joke and getting worse with each WD event.
    Hobbsie

  14. #29
    Consistent Contributor
    Member Since
    Oct 2016
    Main Game
    Modern War
    Post Count
    147
    Quote Originally Posted by OlapDev View Post
    Bit techy here... But recycling a unit doesn't hard delete the unit.. it soft deletes it so the performance issue still exists as it has to ignore it when calculating
    The units who are soft deleted have a unique identyfyer in database and should be eady to delete by a agent running a simple script

  15. #30
    Verbose Veteran HellRaizer's Avatar
    Member Since
    Jan 2014
    Location
    England / Essex
    Main Game
    Modern War
    Post Count
    960
    Quote Originally Posted by solper View Post
    The units who are soft deleted have a unique identyfyer in database and should be eady to delete by a agent running a simple script
    That is such a rookie thing to stay. The implications of a “simple delete” are rather large.

    Let’s take SQL Server, which I believe they use on AWS.

    This may one of the largest tables
    Is it partitioned ? Probably not
    Is it over indexed / under indexed?
    How long does it take to delete, let’s say 1000 rows?
    Will the table lock, will that cause blocking/deadlocks and therefore gamer impact
    Deleting on its own will cause fragmentation and leave the table the same size. Therefore how long will an index rebuild take?

    I could keep going on. Bugs me when I’m sent to review a clients DB model and process and the “developers” think that databases are “simple”

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