-
09-02-2013, 06:05 PM #136
Beat them three times instead of four? That is a great idea, but until the timer reaches 00:00, I'm going to do what I can to ensure victory. If that means beating you six times, I'm going to do it. I don't know how many people will log in at the last minute and outscore me, or how many resources they have left. So my only beating someone 3 times, might not have been enough. There is no "ensured" victory here. That is the problem. There is no mercy rule. Especially not in war, last time I checked. This isn't T-ball where everyone comes out a winner or gets a participation medal.
And yes, if RR doesn't spend their gems effectively and Untouchables does, you know what, they probably will win, and they'll deserve it. I don't disagree with that statement. The next one however, as I've said before, I do.
There is no guarantee that the next battle will be any easier or harder. Also, the way you word it, you are talking limited resources, as if you HAVE to conserve them. That means throwing gem spending out the door. Real wars have limited resources as well... but you also call for reinforcements, or reload your gun when at all possible too, thus boosting your previously limited resources. (gem spending)
Clearly from this and previous statements, you're the type who will pack it up and go home after you've scouted and say "nope, not worth it." Good for you. I want the person on my team that is going to say "hey, its isn't over until the fat lady sings. Lets find a way to win."
Busteroaf
Retired
Beer: Give your brain the night off
-
09-02-2013, 06:07 PM #137
- Join Date
- Jan 2013
- Posts
- 1,382
Well, I did read all those stupidly large paragraphs & I'm left with one thought.
No comment.
-
09-02-2013, 06:10 PM #138
- Join Date
- Aug 2013
- Posts
- 29
Meepo is right.
Busteroaf ... go to bathroom and keep doing it.
Tacoma, will eat you in next GW. I ll make sure i plump you 100x.
-
09-02-2013, 06:11 PM #139
- Join Date
- Jan 2013
- Posts
- 1,382
http://www.funzio.com/forum/showthre...522#post906522
You all must have missed this thread I started a month ago
-
09-02-2013, 06:13 PM #140
-
09-02-2013, 06:15 PM #141
Ok, in a fairly even battle, go beat them four times. However, in a completely one-sided battle, why would you need to beat them four times to ensure victory? Just save energy for next battle.
Miyabi, I'm not suggesting that it won't be pay-to-win. For example a person who spends 1 million gems on DPCs will be ahead of a person who spends 350 on TFs anyway. But for guilds with similar gemming capabilities, the factor that differentiates them should be efficiency rather than who can spend an extra 15 gems.Itherael - Level 1xx
*Net *Poof *Poof *Poof *Poof *Blink *Poof *Net *Right Click *Net *Right Click *Net *Right Click...
-
09-02-2013, 06:17 PM #142
- Join Date
- Jan 2013
- Posts
- 1,382
-
09-02-2013, 06:18 PM #143
There has only been 2 wars. And while we won the first, and came in second in this last one, I really don't know if people consider them full/true wars. Being filled with so many bugs, and then the second only being 4 hours, isn't a true test. So really, we haven't attained many great things. Currently, we have Cloudrange+, to other guild's Cloudrange, from the first war. All other rewards can be found in chests, or bought. The second, being all fusion stones and fusion boost armors... not any HUGE reward. So really, we haven't gotten much of an advantage from our wins, if any, if that is what you're saying. Our main advantage, much like many other guilds, is simply the caliber of players we have that make up the guild. Much like Centurions and PB and Untouchables and the like, I feel that we have the best players in our guilds. That is our main resource and advantage.
Last edited by busteroaf; 09-02-2013 at 06:32 PM.
Busteroaf
Retired
Beer: Give your brain the night off
-
09-02-2013, 06:21 PM #144
- Join Date
- Jan 2013
- Posts
- 1,382
Um, no? How do you define efficiency if two guilds are even & have same gemming capabilities? Gemming more than the other guy.
The only way this idea you have spent far too much time elaborating on would only work if gems aren't allowed during war WHATSOEVER. I fully support this, but good luck?
Oh wait that's right, Gree business models don't matter, just that the player have a good time & everything is fair between the players...
How's your day off going, by the way? Sucks you only get one day off. I remember hating 8th grade.
-
09-02-2013, 06:27 PM #145
Again... you miss the idea. There is no "ensured" victory until the clock has 00:00 on it and "Victory" pops up on the screen. You don't know how many people they have fighting, or possibly "waiting" until the last minute to plunk down some energy because the other guild got complacent and eased up when they thought the win was in the books. Or, when do you say "this is a guaranteed win"? When you're up 1000 points? 2000? 20k? The point is, you never know.
Did you see the Texas football team that was down by three or something with a second left in the game? Did they pack it up? No, they ran a little flea flicker off of the kickoff and came back to win. link to the story here
Busteroaf
Retired
Beer: Give your brain the night off
-
09-02-2013, 06:33 PM #146
No,no,no. You're missing what I mean. Imagine there's two high level guilds, both in combat with weak guilds. One guild goes all out, spending all their energy to win by a huge margin, while the other does what they need to in order to win, saving their energy for next battle. In the next battle, both these high level guilds face off against each other. The guild that should end up with more points in the end should be the one who recognises that they might need their energy in a future battle in order to beat a guild of equal strength, not the one who mindlessly expends all energy in the previous battle.
This is an advantage that was earned from decision making. However, it can be completely reversed if the other guild spends gems to get their energy back to full. This makes the winning condition a combination of resource management, and gem spending power.
Oh, and I don't get a day off... Why do you get a day off?Last edited by Meepo; 09-02-2013 at 06:43 PM.
Itherael - Level 1xx
*Net *Poof *Poof *Poof *Poof *Blink *Poof *Net *Right Click *Net *Right Click *Net *Right Click...
-
09-02-2013, 06:42 PM #147
Buster: But what if your 40-man guild go up against a 2-man guild. There's a point, within reason, where you can go: Guys, we won this one for sure, lets prepare our resources for next battle. I'm not talking about football, where a team only plays one game at once. I am talking about guild wars, where battles can happen again and again. Preparing for the next battle should hold a similar importance to winning the current battle.
Itherael - Level 1xx
*Net *Poof *Poof *Poof *Poof *Blink *Poof *Net *Right Click *Net *Right Click *Net *Right Click...
-
09-02-2013, 06:58 PM #148
- Join Date
- Apr 2013
- Posts
- 136
Like i said this game if u are in top guilds, even if facing 2 man guilds, thats the time ppl will spend more to regen energy, you dont wait and say we got this win, lets wait 1hr+ for the next battle.
If doing and think like this, your guild will never get a place up high.
In game: Miyabi
Guild: Konoha
-
09-02-2013, 07:02 PM #149
See you keep talking like there are finite resources available, and you need to "ready up" for the next battle. Also, if you aren't aware, you could be matched up against multiple easy or weak guilds back to back. Saving up resources after a point, is actually wasting them. If guilds don't use their energy for something, the guilds that are currently in battles with larger guilds, and using said resources, are flying by you on the leaderboard. If I only use 1 energy, or 25, whatever you consider it... then yes, I could start with 3/75 next time. But, its not like I start with my energy PLUS the 3/75 that I didn't use the last time. You can't stock up extra energy for the next battle. Once it is maxed out, its maxed out. Use it or lose it.
Busteroaf
Retired
Beer: Give your brain the night off
-
09-02-2013, 07:11 PM #150
- Join Date
- May 2013
- Location
- Singapore
- Posts
- 196
All these arguments are going round and round - Meepo has strong ideals abt how the wars should be (league system of chalking victories instead of piling up warpoints), whereas the rest are just trying to convince him that as much as his ideas are nice, it's never gonna happen becos of the way Gree runs all its guild wars and all its games. Is it good to dream? Ofc it is, but one has to wake up at some point and smell the air and find that it's not that fresh after all.
Sure forum is for sharing of ideas on how to improve the game - at some point we need to move from ideals to pragmatism.IGN: Thatzme
Guild: The Rainbow Room - Last Hurrah