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  1. #1

    Join Date
    Mar 2013
    Posts
    417

    [Guild Wars iOS] Battle of the Beasts

    The 3-day Guild War Battle of the Beasts has begun! Does your guild have what it takes to come out on top!?

    [Discuss] Battle of the Beasts




    Good Luck!

  2. #2
    so far so good!

  3. #3

    Join Date
    May 2013
    Posts
    488
    ditto, we got a matchup fairly quickly, and no crashes. Fingers crossed.

  4. #4

    Join Date
    Jun 2013
    Posts
    166
    playing smoothly. Thanks for fixing everything!

  5. #5

    Join Date
    May 2013
    Posts
    80
    Are Guardians no longer dropping fusion armors when killed?
    Level 50 and rising 50+ welcome
    currently 27/33 members
    8% Spirit/8% Water/9% Fire/8% Earth/9% Air

  6. #6
    Quote Originally Posted by JonS52 View Post
    Are Guardians no longer dropping fusion armors when killed?
    was just gonna ask that

  7. #7
    I noticed that too. No fusion boost armors from guardians. Why are we fighting them again?

  8. #8

    Join Date
    May 2013
    Posts
    80
    Guess the only reward is boosting the amount of War Points you get. This is a bogus move IMHO. (Now let's see how long it takes for someone in the rich gem spending elite to chime in with "Well, it's just leveling things out, the game was overbalanced with fusion armors being dropped so frequently.")
    Level 50 and rising 50+ welcome
    currently 27/33 members
    8% Spirit/8% Water/9% Fire/8% Earth/9% Air

  9. #9
    The Pale Rider's Avatar
    Join Date
    Aug 2013
    Posts
    475

    War rules changes

    Lots of changes:

    No guardian fusion drops
    No level up recharge
    Guardian power is through the roof
    10 gems to recharge

    Biggest change is with sentinel. Seems it can be team killed now. Like a guardian. What's the deal? Why ever use a max attack then (just use the amount you need no more). Someone explain new sentinel system please.

  10. #10

    Join Date
    Aug 2013
    Location
    Oklahoma
    Posts
    266
    I got a fusion boost for "doing the most damage to the guardian of the last opponent". I don't think it works as an immediate reward or for the killing blow now. It is based off of the most damage done and rewards a little later.
    Android
    IGN: Sifu
    Friend Code: WBC-FQZ-WHB

  11. #11
    no, the fusion boost armor reward is no longer working. Really, why are we doing this?

  12. #12

    Join Date
    May 2013
    Posts
    80
    Also, as noted in another thread, you don't have the option to change your lineup/armors when you attack the Guardian. Workaround is to click to attack another opponent, adjust armors, then back out using the red X top right, and then attack the Guardian.
    Level 50 and rising 50+ welcome
    currently 27/33 members
    8% Spirit/8% Water/9% Fire/8% Earth/9% Air

  13. #13
    The Pale Rider's Avatar
    Join Date
    Aug 2013
    Posts
    475

    Sentinel

    Seems its any 5 losing attacks takes out a sentinel. That was best aspect if game structure IMO. Better fix would've been to reduce sentinels bonus (which each attack does now). But still require that somebody beat him. Max attacks are just stupid now. So are gate attacks.

  14. #14

    Join Date
    May 2013
    Posts
    80
    Quote Originally Posted by The Pale Rider View Post
    Seems its any 5 losing attacks takes out a sentinel. That was best aspect if game structure IMO. Better fix would've been to reduce sentinels bonus (which each attack does now). But still require that somebody beat him. Max attacks are just stupid now. So are gate attacks.
    I suspect that the Sentinel's longevity is based on relative strengths. If a really strong knight attacks a weak Sentinel, the Sentinel might die in one attack, while a really strong Sentinel would last a while against weak attackers.
    Level 50 and rising 50+ welcome
    currently 27/33 members
    8% Spirit/8% Water/9% Fire/8% Earth/9% Air

  15. #15
    Quote Originally Posted by The Pale Rider View Post
    Seems its any 5 losing attacks takes out a sentinel. That was best aspect if game structure IMO. Better fix would've been to reduce sentinels bonus (which each attack does now). But still require that somebody beat him. Max attacks are just stupid now. So are gate attacks.
    Every attack reduces the sentinels armor by 5%. The 6th failed attack removes the sentinel.
    Level 217 (IOS)
    Guild Master: 8 Infinity 8 Level 75
    All Elements 7%+



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