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08-31-2013, 11:46 AM #3946
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s/gold/gems/
Also, are the castle building quests worth the effort if I've already got training grounds everywhere? On one that wants me to build 3taverns+cathedrals and even after next expansion I would have to sell off a lv2 training ground (or wait for last expansion, which seems even more wasteful)
You should always make it the earliest time to open your expansion fully. Building quests give you gold,exp, gems.... Depends on whether you want to clear all quest log as a personal experience or anot, or else you can skip them, doesn't affect your gameplay or armors in anyway.
Code:Armorsmith Architecture build 3 Taverns, 3 Cathedrals, 2 Training Fields 5000G, 1800XP Monster Madness build 2 Monster Nests, upgrade a Monster Nest to level 2, collect 20000 gold from Monster Nests 5000G, 2050XP, 1 gem
I did it on my main, since I was logging quests for the wiki, but on my alt I just dropped that quest chain at the build a monster nest quest.Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration
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08-31-2013, 11:51 AM #3947
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08-31-2013, 03:42 PM #3948
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- Aug 2013
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Building Quests?
Hello all
I have been lurking about for a few weeks absorbing information and learning more about the game. Thanks to those who have already contributed to my knowledge.
I am at Level 67 have all the expansions for my city opened up (that was hard work) and am working on getting my Big 4 up to L50 and working on the Bigger 4.
I have been doing the quests including the building quests because it would bug me to leave them undone - I will admit to being a bit fussy like that. However, now that I have passed the upgrade two dragon's nests quest I am hoping I have done them all and maybe can start selling off conservatories, taverns, cathedrals etc with a view to replace them with training fields? Are there any additional building quests that will come up later in the game to annoy me? The last thing my OCD self would like is to sell off all my taverns etc only to need to rebuild them again to get another quest off the list.
cheers and thanks in advance
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08-31-2013, 03:59 PM #3949
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Building Quests? My question was already answered nearby.
Oh, I think the answer to my question was close by, I didn't read Marco's post carefully. It would appear that the upgrade the monster nests to Lvl 2 is the final quest so far and now that I have completed it then I can start to sell off and install training fields.
Am I missing anything? I tend to play twice a day so the extra capacity of the TF to generate gold is nice for my style of play.
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08-31-2013, 04:39 PM #3950
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Well, I missed something: the 2 building tasks randomly thrown in a long quest chain...
Here's the 2 quests plus what leads up to it (tl;dr 1 tavern, 1 monster nest level 2. "build" == "have it in your castle, at the start of the quest also qualifies") :
Sqaull Tales 1-4 -> Gwen's Obsession 1-4 -> Artie's Career Change 1-4 -> Aunt Morgan 1-3 ->
Aunt Morgan 4 collect 7500 gold, build 1 Monster Nest, upgrade a Monster Nest to level 2, craft 1 Living Flame Armor 5000G, 1500XP, 1 gem
-> First Do No Harm 1-4 -> X Marks the Gravestone 1-3 ->
X Marks the Gravestone 4 X Marks the Gravestone 3 Marsh Memories 1 build 1 Tavern, collect 3000 gold from Taverns, clear Blazing Tides once on the Epic stage, clear Caballero Desert once on the Honor stage 5000G, 2000XP, 1 gemLast edited by Marco_; 08-31-2013 at 04:42 PM.
Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration
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08-31-2013, 05:00 PM #3951
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Anyone know why my knights stats have been going down? I know for a fact that my main was over 1200 attack and when last I logged in he's now down to 1150ish. I know I had 4 knights over 1000 attack and when I last logged in I only had 3 knights over 1000. I haven't changed any of their armors, they're all still wearing the exact same armor they were wearing.
Level 107
Maxed SS+, Infernal+, Armor of the Bear, working on 21 Moontide.
XBD-ZVY-CXQ
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08-31-2013, 05:07 PM #3952
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Hi
You either got demoted from your guild, or for a while its been they nerfed the guild bonuses
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08-31-2013, 05:33 PM #3953
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Friend's guild bonuses don't work anymore and they nerfed guild % bonuses.
MaJestic Solo
Guild: Majestic Lv75
Status: Retired
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08-31-2013, 07:19 PM #3954
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Ah ok, that explains it. I was actually promoted in my guild, so it's got to be the nerf. Thanks!
Level 107
Maxed SS+, Infernal+, Armor of the Bear, working on 21 Moontide.
XBD-ZVY-CXQ
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09-01-2013, 04:24 AM #3955
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Killed enemies seem to drop more shards than the counter at the armorsmith shows
Hi there,
Iīm not sure if this question has been answered before (i searched the forum but havenīt found anything):
Killed enemies seem to drop more shards than the counter at the armorsmith shows. For example, I was recently farming at the Faerie Forest on epic level where all enemies together dropped at least 16 spirit shards (4 waves with 4 enemys that dropped between 0 and 2 shards). Then i realised that at the armorsmith I had only 7 shards available for crafting spirit-armors?! I tested this on other stages with different shard types and the result was the same every time.
Is the amount of collected shards calculated randomly for each stage? Shouldnīt it be the sum of all shards that killed enemies drop? I often use a power attack at the beginning of a wave, so every enemy drops a shard. This tactic would be completely useless if the shards are not collected.
It would be great if someone could explain this issue to me. Maybee Iīm not the only one that ecounters it.
Thanks a lot!
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09-01-2013, 05:41 AM #3956
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Friendlist buggy?
Hi,
iīm wondering if the friendlist is buggy. I had 50 friends and add 2 new and suddendly i had only 46
Sorry if thats a questions allready asked.
Regards
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09-01-2013, 05:47 AM #3957
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09-01-2013, 06:07 AM #3958
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No. You're confused by the visual representation of shard and XP drops.
If the first minion of screen drops 1 shard, you will see that same shard again at the next minion etc. until it really gets picked up at the end of the screen, so what you percieved as 16 shards was probably at most 4 or 5.Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration
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09-01-2013, 06:08 AM #3959
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yeah thats possible, but i was strange that they are less friends direct i added 2 new
but i thought that this was a game problem
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09-01-2013, 06:12 AM #3960
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Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration