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08-03-2013, 03:59 PM #3061
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08-03-2013, 04:06 PM #3062
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Well I confused enhance with fuse. But yeah, I mean why not just buy a basic armor for the knight? A lot of people here recommended to enhance the armor used to unlock the plus verson. But I'm not sure if I should cause I sometimes use the regular lvl 15 armor for the stages as backup even though they don't last long in a few hits.
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08-03-2013, 04:10 PM #3063
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It's probably best used to enhance one of the later levels of the AA+, since IIRC a level 15 AA is worth 24 + (15-1) = 38 enhancement points.
A very large portion of the game consists of max leveling level 70 armors. If you tag on the term "prohibitive" to that, you might burn out from this game pretty soon... ("get new armor, grind for up to a week for materials to max level it, get new armor..." is kind of the basics of the game.)Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration
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08-03-2013, 04:11 PM #3064
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08-03-2013, 04:27 PM #3065
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So I should keep my regular AA lvl 15 till it's totally garbage then?
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08-03-2013, 04:35 PM #3066
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08-03-2013, 04:35 PM #3067
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For some reason, my knights didn't heal during the time that I wasn't logged on! Was offline for just over a day and my units were at the same health (1hp) as they were when I logged out! Was really annoying as had to wait 2 hours to finish the round I was on!!
Any reason why?Andorid Gamer
Lotak
Please PM me if you want an add. Freezing really bugs me so I don't like to keep more than 40 friends.
Level 97
Big4+ level 50
SS+ lvl 70
AoIL+ - lvl 70
DPA - Still need jewels
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08-03-2013, 04:43 PM #3068
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08-03-2013, 04:44 PM #3069
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Depends on your level and economy. Napkin math if you look at the datasheet, it is approximately double the ep cost (and therefore everything else) to level a 70 lvl cap armor vs. a 50 lvl cap one. Such that you can level 2 of the Big 4 to 50 for the same cost as leveling one 70 to 50... and as you've surmised, the stats are pretty much a wash until you kick the legendary higher and 50-70 isn't cheap, I haven't looked explicitly yet but I strongly suspect you could get a third Big 4 leveled for near the same cost.
It's why the conventional forum wisdom is correct in this case: it's often a mistake to level a 3, 4, or 5 star armor too early in the game because there's better uses for it in the short term. Once your economy is decked out, and you've finished leveling and content progression as far as you want, then there's plenty of spare resources to start pushing the higher quality armors.
Finally it depends what your goals are, if you're just looking to get to 100 quickly and then look around (like I did), the path is Big 4 to 50 then ride SS+ to level 100 on exp runs in HC norm (mighty might actually be better depending on targets) in my estimation.
Fact is the Big 4 will serve you very well even past 100 for a lot of things; they may not be the ultimate end-game armor, but their cost and stats justify their being initial tier of armor to shoot for.--Rev
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08-03-2013, 04:51 PM #3070
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Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration
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08-03-2013, 04:53 PM #3071
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08-03-2013, 05:08 PM #3072
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Are you sure? I heal when I don't finish a fight. I think they key action you must do is go into the overworld in the middle of the fight, and when you wake up the next day, you're at full hp on all 3 knights.
Guild: Majestic
Knight: Solo Lv120
PM for guild inquiries
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08-03-2013, 05:16 PM #3073
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08-03-2013, 05:28 PM #3074
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Yeah, that's the "flee" action. You're then out of the fight and in the "overworld", but it still shows a marking at the location and stage where you bailed and you can then continue at the round where you left off. (also very handy when you're short on special attack energy to hit the boss: fleeing preserves special attack energy, but heals all monsters in that round again, so you can (ab)use that to get the extra 1 or 2 hits to fill the bar)
Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration
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08-03-2013, 05:49 PM #3075
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