Who likes the Super Bowl?
The Syndicate battles have become boring because Fight Club has won every single one and no-one can compete. The winner's map, showing their dominance across the whole city, makes me yawn, and must be embarrassing to Gree. Any new player joining the game looks at it and thinks, ‘why bother’?
There's no sense of competitiveness when you're watching a team with unlimited money put trophies on their credit cards. How do we fix this, and make the wars interesting again?
Here's one proposal for fixing it. Many of you might hate this, fair enough, but give it some thought.
In the last 20 Super Bowls, 12 different teams have emerged victorious. How and why has this happened? How can one team not build up total dominance? In part, it's because of the draft system. The team that finishes worst gets the first pick of the best new players, and the team that finishes top (the Super Bowl winner) gets last pick, giving them the most disadvantage.
Somewhat adapting this, here's what I would propose:
The team that wins each war gets compulsorily disbanded for the next two wars. Each team member is distributed into the runner-up teams by order of their IP performance in their winning war.
So say Fight Club has 60 members and wins a war:
Fight Club as a syndicate gets disbanded for the next 2 wars (lasting roughly a month). The top-ranking FC player (who is also probably the guy who spent the most gold in battle) gets moved to the #2 team (Silent Assassins) for the next 2 wars. *This is compulsory* - he cannot leave and they cannot refuse him. He gets some kind of a crown or medal icon showing that he has been a Syndicate battle winner.
The second placed FC player gets moved to #3 Rogues Gallery, the third placed to #4 Indian Nation, etc. The 60th placed (least contributing) FC player joins the 61st placed team, who would likely still welcome such a strong player to their ranks. The boost for them would be huge.
After two wars - which would be necessarily guaranteed two different winners - FC can reform their original line up if they want to. But already the playing field has become more even, because it's not all the same players winning the three mega modifier items each time.
And let's assume that Silent Assassins won the subsequent war (and you would assume that they would, as they have all the 2nd place players plus the top FC player) - they would then get disbanded and dispersed within the top 60, for two wars.
The ramifications for this are huge. Within two wars, every team in the top 60 could gain two players from the two strongest teams.
The top FC players are still incentivized to spend lots of money as their individual performance counts now, as well as their team performance - they have to think of their long-term careers.
I'm sure this proposal will infuriate the top 3 syndicates, but it'd make the game so much more interesting for the remaining 99% of us. Maybe it wouldn’t make economic sense for Gree... or maybe it would. I think players would actually spend more gold if they thought there was a realistic chance they could actually finish top three.
When the trolls are done trolling, I'd welcome suggestions or ideas from others about how the syndicate system could be freshened up to make the results a bit more diverse. Because they're boring as hell right now.
JBE