
Originally Posted by
Marco_
Minions don't matter: they're cannon fodder. It's as simple as that. They're just there to provide shards and stand in your way while getting to the storyline bosses.
Defense/health stats on the storyline bosses might be helpful though, so you know when to special attack and don't accidentally kill them with a random crit. (but then non-killing random crits come in and it gets too complicated for people most of whom probably just play the game for a few minutes now and then spread over the day...)
Keep it simple. Damage tables might be useful to a bot program farming the game, but not for most humans playing a "casual" phone/tablet game.
For ex. the amount of "pretty, but not very effective" armors even in ribbon 1 and bronze in the arena on Android is just silly/painfull to a hardcore follower of this forum/the spreadsheet, but apparently lots of casually competitive people go with pretty things they've fused together or gotten from DPC...
Just pointing out that although your "product" might be good in theory, there's just no interested market for it...