Page 11 of 18 First ... 910111213 ... Last
  1. #151

    Join Date
    Jul 2013
    Posts
    84

    Great

    Great men..! Please keep it up!

  2. #152

    I see

    I see I see I see

  3. #153

    Join Date
    May 2012
    Posts
    154
    The 5 start armor changes its 3rd form at level 50.

  4. #154
    Jello's Avatar
    Join Date
    May 2013
    Posts
    184
    Quote Originally Posted by QuantumP 86 View Post
    The 5 start armor changes its 3rd form at level 50.
    Thank you. I've updated the Data Sheet.
    Jello of Jokerz, Guild Champion
    Level 165+, Code: XBC-WNV-ZFR

    Big 4, Bigger 4, Sky Guardian, Sky Guardian+, Eurus+, Phyrus+, Slimebane+ Maxed
    Notus+ (53), BKal+ (38), Assasin's Shroud+ (34), Boreas+ (29)

    Current Boss Armor: Sky Guardian+ 70

    Click for Data Sheet

  5. #155

    Join Date
    Jul 2013
    Posts
    91
    Quote Originally Posted by Jello View Post
    Leveling Fun Fact #2, 3, and 4:

    To level a 70 armor from 1 to 35 to unlock + version of armor (~1664 EP):

    Using Basic Armor:

    Basic Armors needed: 280
    Enhancements from 1-35: 70

    Total Materials Needed: 280 x 3 Shards = 840 Shards
    Cost for Basic Armor crafting: 280 x 300 = 84,000 gold
    Cost for 70 Enhancements: 640,600 gold
    Total Cost: 724,600 gold
    Total Time to Craft: 1 Basic Armor every 5 min, so 23.3 hours

    Using Uncommon/Mono Armor:

    Uncommon Armors needed: 167
    Enhancements from 1-35: 42

    Total Materials Needed: 167 x 4 = 668 mats
    Cost for Uncommon Armor crafting: 167 x 500 = 83,500 gold
    Cost for 42 Enhancements: 375,800 gold
    Total Cost: 459,300 gold
    Total Time to Craft: 1 Uncommon Armor every 30 min, so 83.5 hours

    Using Snakeskin Armor:

    Snakeskin Armors needed: 70
    Enhancements from 1-35: 18 (17x4 and 1x2)

    Total Materials Needed: 70 x 8 = 560 Snakeskin Leather
    Cost for Snakeskin Armor crafting: 70 x 3,000 = 210,000 gold
    Cost for 18 Enhancements: 153,400 gold
    Total Cost: 363,400 gold
    Total Time to Craft: 1 Snakeskin Armor every 2 hours, so 140 hours

    NOTE: The above enhancements assume matching elements (Basics worth 6, Uncommon worth 10, and Snake worth 24) and time is having only 1 Armorsmith.
    Seems like the cost of enhancements you used to calculate these doesn't match the data on Armor_Data.

    I used my calculator (which uses the data on Armor_Data) to calculate the total cost of enhancing lvl 70 armor from 1-35 using basics and I got 726,800.

    I've also checked your cost breakdown (3 post before the quoted post) and if you look at the row where it FIRST shows level is 10, the cost is 2200, which should have been 2400 (again based on Armor_Data)

    I know, it's a small difference, but I really want to calibrate the calculator as accurate as possible.

    So tell me, which one is right, the data on Armor_Data or these results?
    It's been fun.

  6. #156

    Join Date
    May 2013
    Posts
    488
    Quote Originally Posted by Barbanium View Post
    I've also checked your cost breakdown (3 post before the quoted post) and if you look at the row where it FIRST shows level is 10, the cost is 2200, which should have been 2400 (again based on Armor_Data)

    Each post in a thread has a unique number, so if you quote that it's easier to find. The post is #144.

    2200 is the cost of four at level 9 to get to level 10. Then at level 10 it costs 2400 (4x600), and it's still level 10. Then it costs another 2400, and that finally raises from level 10 to level 11.

    so in post #144 24 is the ep put in (always 24), the next number is the costs for 4 slots, the last number is the level you get to. Many times the level hasn't increased.

  7. #157

    Join Date
    Jul 2013
    Posts
    91
    I know how to quote that post. I just didn't include it cause I don't want my post to be space-hogging.

    Anyway, I also know that 'that' enhancement is from level 9 to 10.

    The Enhancing cost using 4 armors according to Armors_Data at level 9 is 2400 (his is 2200)
    while at level 10, it's 2800 (his is 2400).

    It also doesn't match at level 11 and 12. Everything else is ok
    It's been fun.

  8. #158

    Join Date
    Jul 2013
    Location
    Netherlands
    Posts
    1,372
    Armors_Data:
    version from 10 days ago had:
    2000/2200/2400/2800/3200/4000/4400
    version from today has:
    2000/2400/2800/3200/3600/4000/4400

    We really need a changelog of Armors_Data on the forum, so other things that rely on it for their data can stay up to date...
    Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
    Line-ID: marco-knd
    Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
    if "boss fight is close" then "insert miss at the last moment" end
    Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration

  9. #159
    Jello's Avatar
    Join Date
    May 2013
    Posts
    184
    To Barbaniam, Musketeer, and Marco_:

    I can't remember which thread I posted it in, but I stated I found an error in the original Data Sheet data for the enhancement cost of Levels 9-12 and corrected it on the sheet. This was after I posted my fun facts in this thread and I never went back and corrected the fun facts. They were short by 2,200 gold for the Basics, 1,600 gold for the Uncommon, and 800 gold for Snakeskin, and have been corrected.
    Jello of Jokerz, Guild Champion
    Level 165+, Code: XBC-WNV-ZFR

    Big 4, Bigger 4, Sky Guardian, Sky Guardian+, Eurus+, Phyrus+, Slimebane+ Maxed
    Notus+ (53), BKal+ (38), Assasin's Shroud+ (34), Boreas+ (29)

    Current Boss Armor: Sky Guardian+ 70

    Click for Data Sheet

  10. #160

    Join Date
    Jul 2013
    Posts
    91
    okies then. I just wanted to confirm that the data on Armors_Data isn't outdated.
    Thanks for the reply Musketeer, Marco and Jello.

    Also, please check out my Calc. I'd really appreciate it if more people use it
    https://docs.google.com/spreadsheet/...vMjJYb3c#gid=0
    It's been fun.

  11. #161

    Join Date
    May 2012
    Posts
    154
    OKAY. Here is my information to get to level 99. It takes exactly 9030 EP.

    The gold per armor increases from 25,000 at level 69 by 1,000 until it reaches 30,000 at level 74. Every gold per armor is 30,000 all the way until level 99.

    The EP required is exactly the same as 70/70 armor all the way until level 70. Then the rough numbers of how much EP it takes are listed here:

    72, ~5330 EP total
    75, ~5690 EP total
    80, ~6490 EP total
    86, ~7140 EP total
    91, ~7850 EP total
    96, ~8570 EP Total
    97, ~8720 EP Total
    98, ~8870 EP Total
    99 = 9030 EP Total

  12. #162
    Cind3r's Avatar
    Join Date
    Jul 2013
    Location
    Australia
    Posts
    103
    Bravo!!!

    Thank you very much for the info. Im glad that the gold caps at 30k per armor. Better start farming again..... this is going to be a long ride

  13. #163
    Jello's Avatar
    Join Date
    May 2013
    Posts
    184
    Quote Originally Posted by QuantumP 86 View Post
    OKAY. Here is my information to get to level 99. It takes exactly 9030 EP.

    The gold per armor increases from 25,000 at level 69 by 1,000 until it reaches 30,000 at level 74. Every gold per armor is 30,000 all the way until level 99.

    The EP required is exactly the same as 70/70 armor all the way until level 70. Then the rough numbers of how much EP it takes are listed here:

    72, ~5330 EP total
    75, ~5690 EP total
    80, ~6490 EP total
    86, ~7140 EP total
    91, ~7850 EP total
    96, ~8570 EP Total
    97, ~8720 EP Total
    98, ~8870 EP Total
    99 = 9030 EP Total
    Thanks Quantum. I have done an approximation on the Data Sheet for the Epic from 70-99. However there is a big gap of 800 between 76-80 (5 levels) and only 750 between 81-86 (6 levels) and then 600 between 87-91 (5 levels). So I just balanced it out for now. The data is much appreciated by everyone. And my guess was right... about 8-10k EP!
    Jello of Jokerz, Guild Champion
    Level 165+, Code: XBC-WNV-ZFR

    Big 4, Bigger 4, Sky Guardian, Sky Guardian+, Eurus+, Phyrus+, Slimebane+ Maxed
    Notus+ (53), BKal+ (38), Assasin's Shroud+ (34), Boreas+ (29)

    Current Boss Armor: Sky Guardian+ 70

    Click for Data Sheet

  14. #164

    Join Date
    Apr 2013
    Posts
    72
    Quote Originally Posted by QuantumP 86 View Post
    OKAY. Here is my information to get to level 99. It takes exactly 9030 EP.
    Great, thanks for the input QuantumP!

  15. #165
    ZERO_07's Avatar
    Join Date
    Jul 2013
    Posts
    671
    Does anyone have like a little guide to leveling a Legendary to max using the least amount of gold, time and fusion stones?

    For Example:

    Level 1-x "Use X Type of Armor"
    Level x-x "use X Type of Armor"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in