Thread: Fuzing Armors Results Thread
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07-21-2013, 08:46 PM #9
- Join Date
- May 2013
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Guys, there's no clear formula to give the specific armor you want to fuse. It's dependant on luck/rng and ofc using the armors of right element. What Aiden said, just look at the end product u want, and make sure the armors being used to fuse have both those elements. Also, the rarer the armor being fused, the higher the chance of getting a rarer armor.
Example: I want to fuse a Combustion 4*(Fire/Air)
Method 1 Basics:
Basic Air + Basic Fire (lowest chance)
Method 2 Uncommon Mono:
Wind Warrior + Dragonflame (extremely low chance)
Method 3 1*:
Atlantean (AIR/water) + Living Flame (FIRE/spirit) (really low chance)
Method 4 2*:
Flowstone (AIR/earth) + Royal Flame (FIRE/spirit) (low chance)
Method 5 3*:
Sky Guardian (AIR/spirit) + Infernal (FIRE/earth) (Ok chance)
Method 6 4*:
King Cloud (AIR) + Ruby or Wanderer (FIRE) (Highest chance)
This is not a formula, but an illustration to help you guys grasp the concept of fusion, not that hard.
Just remember that end result is based on the elements of the 2 armors used, which means dual elements plus dual elements gives the most variation so try to avoid using dual elements to fuse to narrow down the the possibilities to the armor that u r looking to fuse. Example:
Half Dragon (fire/earth) + Notus (Spirit/Wind) can result in:
Fire/spirit
Fire/Wind
Earth/Wind
Earth/spirit
Fire
Earth
Wind
Spirit
Whereas King Cloud (Wind) + Rudy (Fire):
Fire/Wind
Wind
Fire
So to ensure a better chance at getting a nice 4* armor that u want, best way is to use monos as illustrated, since you won't get too many possibilities.Last edited by Thatzme; 07-21-2013 at 08:49 PM.
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