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07-09-2013, 09:38 AM #106
KayOrzz
aka
Shikamaru
I'm your source of self-destruction
Leading on your death's construction
Come crawling faster
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"More pew pew, less QQ"
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07-09-2013, 09:43 AM #107
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- Jul 2013
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hey i need help on android, is here anybody with eurus nemesis, im level 55
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07-09-2013, 11:22 AM #108
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07-09-2013, 11:23 AM #109
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Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration
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07-11-2013, 10:12 AM #110
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- Jul 2013
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- 18
Enhancement Simulator
Hey guys!
I've been working on a little spreadsheet simulator that lets you compare and contrast various ways to enhance armor. It shows you how long each method will take, how much money it would cost you, how long it would take you to acquire that much money based on building ownership, etc. Take a look at what how it shows the results. What you think?
I have seen so many people spend so many hours recording data. This spreadsheet basically would let you figure out how something will turn out without spending the time researching it.
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07-11-2013, 04:02 PM #111
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- Jun 2013
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- UK
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Great idea.
Nate this is a great idea and something many members would use! I highly suggest doing this for all future released armours!
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07-11-2013, 10:28 PM #112
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I'm considering releasing it to the public, but not sure I want other people to have that advantage :P
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07-12-2013, 01:52 AM #113
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But you don't have Method 4 which is a mix of 2 and 3. 1 Mono + 8 basics for L11.
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07-12-2013, 08:44 AM #114
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SoloStar, the spreadsheet doesn't just tell you how long these methods will take and how much gold they require. It lets you input the variables for your own game, and however you wish to enhance the armor, to see what the results are.
Here is a picture of the results where Method 1 is the snakeskin method, Method 2 is using Lvl 11 uncommons, and Method 3 is using Lvl 11 basics. All I had to do was figure out how long it took to make each armor and how much gold it cost by putting those inputs in. (Note that the gold constraint is based on having 8 L2 training fields)
Edit: I accidentally set the starting level in Method 3 to Level 27 so those numbers aren't correct for starting from Level 1... but you get the idea.Last edited by Nate R; 07-12-2013 at 08:47 AM.
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07-15-2013, 04:08 AM #115
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- Jul 2013
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I'm trying to find some info on the "best" way or most common way to enhance and what to use as you progress with enhancing an armor.
lvl 1- ~15: basic/common
lvl 15 - ~25: uncommon
lvl 25- ~50: snakeskin/ lvl 11 uncommon
lvl 50+ : 50Ep fused armors
Is the above a reasonable way to go when enhancing ? (I'm a little confused about the info as basics/common and uncommons both seem to called basics)
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07-15-2013, 04:46 AM #116
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"basic" is probably used as an alias for the cheap craftable mono-element armors.
I've yet to start work on any level 70, but what I did for my big four was pretty close to that list, though fluctuating depending on what armors and materials I had in stock. (when material stocks were decent and I had the time, I did take a liking to switching up from lvl1 uncommon to lvl 6 uncommon in the 20s... (lvl 6 uncommon can be reached with mismatched commons, while for lvl 11 you need mostly matched commons)Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration
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07-15-2013, 05:02 AM #117
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- Mar 2013
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- 1,255
Knights and Dragons iOS.
Guild: Rainbow Room
Main knight's named Aiden.
My friend's list is currently full, i won't be able to accept new players at the moment.
Cheers, my fellow knights!
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07-15-2013, 05:27 AM #118
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- Jul 2013
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I don't think gold will be an issue.. it's more a matter of getting the best out of my ressources. Got 7 training fields fully upgraded now and working on armors (i'm behind in that apartment) while I get the last castle expansions.
So I guess I will be going with these overall:
lvl 1- ~15: basic/common
lvl 15 - ~25: uncommon / lvl 6 uncommon
lvl 25- ~50: snakeskin/ lvl 11 uncommon
lvl 50+ : 50Ep fused armors
thanks for the help
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07-15-2013, 06:39 AM #119
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- May 2013
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- 488
Believe it, Gold WILL be an issue, eventually, until you have multiple maxed legendary armors for every situation, and maxed out Guild bonuses and Guardians.
Fusion stones will be an issue too. I'd be nice to take every armor from 50 to 70 with fused 50ep armors but that'd cost 42 stones per armor. Fusion stones are the most scarce in-game resource.
Time, as someone noted in another thread, is often the most limiting factor. Time available to play, and time to collect materials and craft those armors for enhancing. What seems easy to a player with unlimited playing time is hard for someone who can't play during working hours. Thus people are prepared to sacrifice gold efficiency for time saving.Last edited by Musketeer; 07-15-2013 at 07:30 AM.
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07-15-2013, 04:19 PM #120
So for Lv25-50 which would be better in terms of time and gold? Crafting Snakeskin or Leveling an Uncommon to 11?