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07-01-2013, 09:40 AM #106
- Join Date
- Apr 2013
- Posts
- 557
Like everything else in the world vote with your wallet, if you don't like it stop spending the money. And if you still are going to then bend over and take it like a man.
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07-01-2013, 11:00 AM #107
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07-01-2013, 11:48 AM #108
- Join Date
- May 2013
- Posts
- 53
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07-01-2013, 12:22 PM #109
- Join Date
- Mar 2013
- Location
- On a cloud.
- Posts
- 313
Event ended, Syndicate prize wasn't distributed, still waiting for my other M-32 Thumper to add itself to my inventory.
EDIT: forget this just received the prize. The Thumper mods doesn't stack if you already have oneLast edited by Kidkiller; 07-01-2013 at 12:46 PM.
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07-01-2013, 02:41 PM #110
- Join Date
- Jun 2013
- Posts
- 189
Well done Gree. I have always congratulated you on past efforts even though there have been some less than desirable outcomes, mainly in customer service and support BUT... you mean to tell me that there is NO WAY you could fix a broken rival list in 2 WEEKS!!! Yet, it still continues broken. Yet, you keep rolling out new content, one of which is a pvp tournament. It should never happen that some of your customer base knows more about the technical aspect of a product than the company that owns the product. Perhaps, you ought to consider hiring some of the players for the enginnering room. Just a thought!
Who laughs last laughs best...
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07-05-2013, 01:36 PM #111
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07-05-2013, 06:49 PM #112
- Join Date
- Mar 2013
- Location
- Probably robbing you right now foo!
- Posts
- 743
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07-05-2013, 06:54 PM #113
If you have 2 of the same item (like the Executive Coupe) it won't stack with itself. If you have more than one item with the same bonus, it works like this:
The bonus is multiplicative rather than additive, that's why the combined amount is lower. There are diminishing returns on bonuses that "subtract" something because you can't ever actually hit 0 building upgrade cost or time, or get negative building time (although you can get close).
Here's an example:
If the original building upgrade cost is 100%, -30% means upgrade cost is now 70%. If you subtract another 30% of the 70% you get 49%.
Now if you subtract another 20% of the 49% you get 39.2%. Their upgrading cost should now be at 60.8%, and we round that to 61%
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07-05-2013, 08:16 PM #114
- Join Date
- Jan 2012
- Location
- PNW
- Posts
- 1,129
So why give out an Item that people payed money for then turn around and give it out for free with the screwup and not make it stack, my suggestion would be make it stack or give an invisible item to those who have it before. I realize it was a mistake but i would rather trade my 2nd coupe to get the 30% off. A&F is that even possible? I would even trade my pathmaker to in crease the pot.
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07-05-2013, 09:17 PM #115
- Join Date
- Jan 2013
- Posts
- 31
Coupe
It's not quite fair a&f... Either stack the items we paid gold for and now it's free or exchange for another 30% item like evidence burner or ill quit this game just like alot of us are doing!! Thank you
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07-05-2013, 11:47 PM #116
it was an obvious mistake,
they didn't want to give an item with modifier, they were just looking in their data to find an item in a specific range of stats and they found the coupe. They didn't check if it carries a modifier and that's it.
The problem is they did a mistake and they do nothing to correct it. They should change the code or change the item or do whatever is necesairy in order the item to work for all players no matter if you already have one in your inventory or not
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07-06-2013, 04:56 AM #117
- Join Date
- Apr 2013
- Posts
- 42
Okay, now it's all clear to me. If this is the explanation for how bonuses stack with multiple units, then I really do understand why there are so many problems in the game. I was clear on the principle of how bonuses stack, since it's actually the same way that multiple discounts apply at a store or on any other purchase. But the conclusion here is exactly the opposite of what it should be: the actual upgrade cost given the calculations should be 39%, but the conclusion gets it a$$-backward and uses the "stacked" discount percentage as the cost percentage.
Yup, if you're doing exactly the opposite of what your own calculations tell you to do, then a lot of what happens in CC suddenly makes sense.
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07-06-2013, 05:26 AM #118
Last edited by AK-47; 07-06-2013 at 05:29 AM.
As of 3/16/14 5:00am PST:
CC: 817-801-163
Level: 247
Mafia: 269
Attack: 15.9m
Defense: 15.4m
IpH: $7.06m
Fights W/L: 53,996/19,825
Robs W/L: 124,836/1026
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07-06-2013, 06:28 AM #119
- Join Date
- Sep 2012
- Posts
- 25
The rules of stacking modifiers
The point is that once you apply the first 30% to 100%, you get to 70%. The next stackable 30% modifier is applied to the already-reduced amount of 70%, not to the higher/full cost that's 100%. So you are not reducing 100 points by a full 60 points to get it down to 40 points (as in 40 percentage points of cost). The 2nd 30% reduction, applied to the already-reduced amount of 70% is 21% (because 30% of 70 is 21), as in 21 points out of 100, so the first 30% modifier gets you 30 points off the 100 full cost, but the 2nd 30% modifier reduces the 100 percentage points by another 21 points, not another 30 points. Otherwise we could reach zero cost or negative cost if we stacked 4 different 30% modifiers that would add up to 120% off.
Same goes for upgrade time, since they can't let us reach zero upgrade time.
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07-06-2013, 09:46 AM #120
A lot simpler to realize "30% off" means "70%", so you can take any of your upgrade costs and multiply it by 0.7.
And when you have multiple bonuses like that, e.g. 30% off twice, that's (upgrade cost) * 0.7 * 0.7 = (upgrade cost) * 0.49.
49% of the original cost, i.e. "51% off."