for the syndicate battle events you can build the hideout.
we are now discussing if it is usefull.
what is your opinion?
for the syndicate battle events you can build the hideout.
we are now discussing if it is usefull.
what is your opinion?
It will be useful if you are fighting for a top spot against another syndicate as they will be scoring double points when you won't be. Which could cost you a spot
I mean, they don't affect your score at all. At the top, they're more of a formality or fee, e.g. please pay 50 gold before you can attack other players. If you're like a Top 1000/4000 syndicate, they're not really going to help your score or significantly hurt you by boosting other team's scores.
Refer to the battle strategy FAQ for thoughts on hideouts: http://www.funzio.com/forum/showthre...e-Strategy-FAQ
Mafia Code: 464-035-132 | 733-518-011
Finishing at #388 and battling every other hour, with a few defensive battles thrown in the mix I noticed that most of the teams we fought (We only helped/hurt 45 other teams) weren't going to make or break our position. Legen...dary is going without hideouts this next war. We were averaging 5-10k defensive points every battle we didn't fight. We should get more defensive points this way. We'll see.
Worst case scenario is that we still make Top500. Best case scenario is that we get 200,000 extra IP while only giving a boost to a small number of syndicates that are actually near our ranking.
thanks for the input. i read the trhead about the syn strategy. we have finished in top 250 for 3 events now. 2 without ho. i think building the ho will slow your opnents down in hitting the players and scoring more points. as long as you dont get extra ip for winning a battle it will nog matter much. maybe 5k points or so.
Could be wrong, but I believe you need to take down their wall in order for you to get double points from their failed attacks. You're not going to be getting any more defensive points by intentionally not having a hideout. However, other teams will be gaining double points from your team's failed attacks. Speaking of not helping the competition, this seems to be an even worse strategy.
Edit: when I was in a top 250 syndicate, coming across a team with a really weak hideout or no hideout at all was our cue to spend our gold hitting people. You're potentially helping out your competition bury you even further, by launching up teams that might have otherwise placed worse than you and having them push down syndicates that were already beating you.
Last edited by BigMoney; 07-03-2013 at 02:22 AM.
You will from hits they are making on people instead of taking down the wall. Assuming that the team you are fighting has a finite amount of hits (at at that sort of level, that's a fair assumption) it is well worth it.
And it also means that a team is less likely to hit a wall and then sit idle - essentially tempting people to have ill-discipline.
That was my strategy when I did a 2-pers syndicate for a war, and it resulted in quite a few defensive wins.
74xxxxx/47xxxxx
IPH: $39xxxxxx
Proud owner of the XM Sniper Rifle & the .50 cal Garter Pistol
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That's a pretty clever move on your part, bald zeemer, but I'm not sure it's as good of a strategy for someone who isn't as untouchable as you and Viola.
Obviously the efficiency of the move is related to the win % for attacks against you. Yes, it's certainly very handy when that's 100%, but even if it was 20% it's liable to be a good strategy - unless you are in direct competition for a spot with the team you are facing. That last point is probably the key here - if you are on the cusp of a tier, and you fight other teams in that vicinity, then hideouts are a must.
74xxxxx/47xxxxx
IPH: $39xxxxxx
Proud owner of the XM Sniper Rifle & the .50 cal Garter Pistol
823 731 311
292 501 770
874 599 885
Our group did no hideouts last battle. We finished about the same (near 350). Maybe 40 places lower but that was from team members not doing enough. We will continue with no hideouts next battle.
That's no problem. We tend to take out a L10 wall in about 1 minute of the battle start. We are better organized than we have ever been.
Failed attacks are getting rarer. We've organized recon/scouting pretty well to ensure the most wins possible while finding that one special rival to wail on... and they can't get too many points from being scouted by one of our level15 members, anyway. Also, most teams took our wall down before we got much scouting in.
It's a good thing I can still buy Hideouts once we hit #275, then! We'd probably be fighting nothing but Top250 teams by that time, anyway... at least it seemed so last war. That wouldn't hurt our ability to gain a higher rank.
so now we have 1 week to decide if we build ho or not
we will score our points in battle and maintain our position.