I second you on this one! iOS finally starts to have some issues that pale in comparison to what Android players have had to go through over time and they actually get responses from Gree on this forum. My attack swings much more from attack to attack than the highest stat loss I have seen posted from this issue. Nothing against iOS players at all as you deserve to have your issues fixed. It just seems amazing with all the threads on the countless and ever growing Android issues going on and none of them have gotten even half the attention from Gree as the threads on the iOS problems the past few days.
As for the casualty rate, I was in the camp that always had the high casualty "glitch" from the get go until Gree put everyone on equal footing and just lowered the casualty rates of the individual units. So this whole issue is kind of like going back home for me and honestly, I kind of missed it. It made me a much stronger player and brought a little challenge and strategy into gameplay. That being said, many if not most were never in this camp so I can understand why they would be upset by having a few casualties when attacking/raiding each time in a war game. If only this were true in real life then many would not have lost loved ones for their ultimate sacrifice in serving their respective countries.